Item dyes

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Okay so I’ve made a few posts in the past inquiring about item dyes and got no feedback. I could swear I read somewhere that they were going to be implemented in Sigma. Can anyone confirm and, if not, can we please implement them? I can’t imagine the coding would be that difficult.
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whist
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1) Please don't assume what's difficult to implement and what is not, especially if you have no idea how to actually implement it yourself.

2) Yep it was planned, and as a matter of fact, all the required code for it is already coded in the core engine in the version you're using right now, we just need to create items that make use of the functionality, and think of how we want to make them available in-game. Is it buyable from vendors, is it a reward, a random world drop? We didn't get to put time into that for the 1.0 release as we had a lot of higher priority tasks to finish first, but item dyes are likely gonna be in 1.1
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Imperius
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whist wrote:text


I am waiting for this since the beginning, thanks for the information, i wish i could give you a cookie.
Edit: now i can, given!
Edited by Imperius 5 years.
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adamo68
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To slightly piggyback on this; is there an idea for clear dye or invisible dye for the helmet slot? There are many helm designs that I personally dislike seeing such as Masks, Helms, Skull Cups, etc.

Cheers :)
blackwalker
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whist wrote:1) Please don't assume what's difficult to implement and what is not, especially if you have no idea how to actually implement it yourself.

2) Yep it was planned, and as a matter of fact, all the required code for it is already coded in the core engine in the version you're using right now, we just need to create items that make use of the functionality, and think of how we want to make them available in-game. Is it buyable from vendors, is it a reward, a random world drop? We didn't get to put time into that for the 1.0 release as we had a lot of higher priority tasks to finish first, but item dyes are likely gonna be in 1.1


can make some actually equipment appearance not just in inventory?
Edited by blackwalker 2 years.
lordnecro
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whist wrote:2) Yep it was planned, and as a matter of fact, all the required code for it is already coded in the core engine in the version you're using right now, we just need to create items that make use of the functionality, and think of how we want to make them available in-game. Is it buyable from vendors, is it a reward, a random world drop? We didn't get to put time into that for the 1.0 release as we had a lot of higher priority tasks to finish first, but item dyes are likely gonna be in 1.1

I hope it'll be this next season
CallMeCrazySam
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lordnecro wrote:
whist wrote:2) Yep it was planned, and as a matter of fact, all the required code for it is already coded in the core engine in the version you're using right now, we just need to create items that make use of the functionality, and think of how we want to make them available in-game. Is it buyable from vendors, is it a reward, a random world drop? We didn't get to put time into that for the 1.0 release as we had a lot of higher priority tasks to finish first, but item dyes are likely gonna be in 1.1

I hope it'll be this next season


Living up to your name, eh?
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CallMeCrazySam wrote:
lordnecro wrote:
whist wrote:2) Yep it was planned, and as a matter of fact, all the required code for it is already coded in the core engine in the version you're using right now, we just need to create items that make use of the functionality, and think of how we want to make them available in-game. Is it buyable from vendors, is it a reward, a random world drop? We didn't get to put time into that for the 1.0 release as we had a lot of higher priority tasks to finish first, but item dyes are likely gonna be in 1.1

I hope it'll be this next season


Living up to your name, eh?


I really hope so too... I miss that white dye aesthetic.
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whist wrote:1) Please don't assume what's difficult to implement and what is not, especially if you have no idea how to actually implement it yourself.

2) Yep it was planned, and as a matter of fact, all the required code for it is already coded in the core engine in the version you're using right now, we just need to create items that make use of the functionality, and think of how we want to make them available in-game. Is it buyable from vendors, is it a reward, a random world drop? We didn't get to put time into that for the 1.0 release as we had a lot of higher priority tasks to finish first, but item dyes are likely gonna be in 1.1


Plz just make them drops with a drop rate similar to that of Belladonna elixirs or just have Akara sell them next to MO’s.

Plz <3
UnShrek27
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this is very cool and interesting!