Marco wrote:The primary reason respecs are not free anymore is so that you're not expected to respec as a part of completing (or even playing) the game. Sure, limiting respecs won't fix the issue per se, but it makes it a lot more evident which builds are lacking viable AoE+Bosskiller skill combos. Just look at skill/builds changes over the past years and how most builds have currently quite defined aoe/single skills.
If you want to know which builds are lacking, just ask your veteran players. I assume most will be able to tell you which ones are lacking, without the need to limit respecs.
Marco wrote:Other issues in the game are also evidenced thanks to the new respec system. For example, take a look at the amount of times the kabraxis gem upgrade has been pointed out recently, with it hardly ever being mentioned during the "free-respec" era. This is a clear example of respec-driven content and it needs to be taken out. There is a similar case with witch uber, where a vit respec is too good to pass up. Things like these make it much easier to detect problematic ubers and fix them accordingly so that they are not balanced around respec strats.
And that's ultimately the goal, that things are balanced around a respec-less game instead of min-max cheese strats. Having a game where the rewarding strat is to fully turn your character around constantly is not only impossible to balance, it's also really counterproductive to the aRPG genre, so it's no surprise that "doing stuff to improve your character" should be more rewarding than some chess play.
I can understand the idea behind the design decision, but I dont agree with it. Streamlining all challenges so all characters (or even builds) can do them isnt something I wish for, because I liked the "chess play" in combination with farming. But I admit that is just my opinion and other people may like being able to clear all content with their favorite build or character. So cant really argue on that.
But assuming you have reached your goal, how does limitless respec interfere with that? Like someone else said before, you are treating symptoms instead of the reason. Removing the ability to easily test other builds or skill combinations, just so you can see which ubers get the most hate?
Would it be an option for you to put free respec back in the game when all ubers seem to be balanced?
Marco wrote:but the option is now hidden behind a very time consuming wall.
The "X thing is now more rare so it just takes Y more time" argument can be pretty much be made for every feature ever honestly. And things are for sure not as trivial as the argument tries to put it. If Vizjun drops were increased by x100, it wouldn't
just mean it takes 1/100 of the time to do whatever you were doing there, would it? It would have a much greater impact, making other zones worthless to farm, other builds meta, etc.
It's no different with respecs. Rarer respecs dont *just* mean you've been magically slowed down in time. The rarer respec is, the more rewarding it becomes sticking to your original plan / build as opposed to respeccing your way out. We want people to succeed with their builds and not constantly be resorting to "plan B" until they reach the point they have no more idea what their build / gear does anymore. And this being Median, you're never locked behind a true wall. There's always endless room for improvement, be it from jewels, sigs, leveling, and tons of the early rifts being able to provide worthy items. A lot of people give up too quick, and respec promotes that.
I am talking about punishing certain playstyles, like changing your build often. You can still do it, but first you need to invest time, you maybe didnt want to invest with your current build. It isnt more rewarding if I dont want to stay on that build, its just frustrating having to wait. Thats why I said it feels like a mobile game feature, waiting for something instead of actually playing the game the way I want.
For me respec is a basic feature, which shouldnt be dependent on the gameplay. What you are describing, namely "farming" is the core gameplay of the genre. Farming for character improvement .... now ask the people if they feel like belladonna extract dropping gives them a feel of character improvement, so I dont think your analogy fits.
Let me make an analogy to explain my point:
Lets assume your stash could only hold one item, and getting a bigger stash would require a rare drop, just like belladonna extract. This would be the same for me, having a basic feature hidden behind a time consuming wall, instead of investing that time on character improvement.
Marco wrote:cyborgtemplar wrote:You want more build diversity so you make respecs more rare?
How is the bella rarity even releated to build diversity? People will pick meta builds during the early period of a ladder regardless, so the rarity of respec doesn't really matter. The item/build experimentation phase of the ladder usually kicks in after a few weeks, at the same time bella cost drops to a measly 5TG or less. Somehow you make it sound as if optimizing a build took dozens of tries, when in reality 1-3 will get the job done.
But if someone needs 5 or 10 respecs to find the combination he is looking for? How can you decide how many respecs people need and how does limitless respec interfere with the people only needing 1-3?
Marco wrote:cyborgtemplar wrote:edit: it also de incentives new players at a games inception
Yes, it de-incentivizes newbies from giving up on their builds too soon and failing on their next one - especially those that like to do it pre-emptively from desperation and end up with a half baked build. Respec being more rare can't be presented as a newbie-punishing change when it considerably punishes people with understanding of mechanics a lot more.
You bring your own counter argument: when respeccing ends you up with a half baked build, with limitless respec you can simply go back or make further adjustments. With limited respec, you maybe even have to give up on your character and start anew.
Limited respec punishes both newbies and veterans alike. Since when is punishing playes a good thing anyway.