Xis rune gear theorycrafting.

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aerial
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I see but cherubim by itself isn't very strong, even after buffs. As mana generator I can see it though.
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Bljadzon
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The point of Cherubim with Disco Inferno build is that DI is a single target dmg option, while Cherub is a mana generator / aoe option. I've tried it as well, and it's amazing (getting runes sucks though, thank god for singleplayer c&p chuckmagick). Drop 2-3 cherubs and start rightclick disco spam. Jumping bosses are hard though, but solution is more cherubim. E.g. Quov Tsin died over 3 min of disco+cherub spam (I didn't even bother with resists).
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Tkorpi
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Just basic wolf druid with
Natha (Xis)
,
Epicenter (Xis)
Shark (Xis)
Rebel (Xis)
Mercy (Xis)
Prodigy (Xis)


Almost every item is like built to this. You get very high crushing blow combing elfen weapon + epicenter boots. you get very high str for damage with rebel and mercy, Natha provides everything on hitspoints. Prodigy keeps your mana flow up. shark is just shark.

Also very easy teganze farming ;)
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Pinball
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Using prodigy is well wasted when Mana Pulse got reworked.

A farmer without Lilith belt? Meh...
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Tkorpi
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Pinball wrote:Using prodigy is well wasted when Mana Pulse got reworked.

A farmer without Lilith belt? Meh...


well yes but still if you just wanna make this work with xis runewords then that is probably one of the best options ^^
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aerial
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Yeah but point was to make most xis slots that are legit the best in slot, not pushing some half-assed ones to just fill the requirement :)
Gloves can be ok I guess, but belt not so much. I did select wolf druid or tree as one of my first picks.
Was just thinking if there is something else that is even better and can use more of those slots.
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Manu300000
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aerial wrote:Yeah but point was to make most xis slots that are legit the best in slot, not pushing some half-assed ones to just fill the requirement :)
Gloves can be ok I guess, but belt not so much. I did select wolf druid or tree as one of my first picks.
Was just thinking if there is something else that is even better and can use more of those slots.


So you need a build that fits with belt xis rw. Other xis rws are fine.

HelXis
40% Cast Speed
100% Bonus to Attack Rating
+(13 to 43)% to Fire Spell Damage
+(13 to 43)% to Lightning Spell Damage
+25% Enhanced Defense
Regenerate Mana +(31 to 40)%
+(51 to 60) Mana after each Kill
Cannot be Unsocketed

EthXis
+3 to Maximum Damage
+13% to Spell Damage
+(41 to 50)% to Summoned Minion Resistances - Could work with any summon/caster char :lol:
+25% Enhanced Defense
Elemental Resists +(31 to 40)%
50% Magic Find
+7 to Light Radius
Cannot be Unsocketed

MalXis
20% Chance to cast level 28 Immolation Bomb when Struck
Adds 76-226 fire damage
0.375% to Fire Spell Damage (Based on Character Level)
+(168 to 196)% Enhanced Defense
Fire Resist +(75 to 100)%
Poison Resist -10%
Level 5 Blast Wave (40/40 Charges)
Cannot be Unsocketed


These are just too low compared to the other options in belt slots. Alsmost every SU is better in this slot. Even truce / Ahriman / nero are better as these xisrws, sadly
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aerial
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If belts suck, doesn't have to be belt.
But I'm saying it is hard to push past ~3 items. Chest can be GG, boots also are very good, helm in case of druid is great, but then it starts to be controversial. Shark after nerf is rarely truly best option. That pally demhe mace for example is better, at least for pally, but there are better su options.

I think something for barb with dual el weapons with 200% total all stats could be funny, this is insane amount of stats. Come up with a build that isn't just meme but actually makes it worth using.
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