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If there are any builds/guides out there for this please link them or PM them to me. Here are my concerns and questions about the build.
My initial thought was to go with the classic deathgaze 2 hander with
Ord Rekar's Testament
, since that seems like a cool synergy with the Nephalem Spirit Combo. But will the elemental damage be applied to all the AOE hits from deathgaze? If not is there a better alternative for an axe build?Ord Rekar's Testament
Ono (Sacred)
(Barbarian Only)
Required Level: 100
Required Strength: 733
Item Level: 105
Innate Lightning Damage: (80.0% of Strength)
-2% to Enemy Elemental Resistances per Nephalem Spirit Base Level
10% Chance to cast level 50 Spiral Dance on Melee Attack
Adds 400-500 Fire Damage
Adds 250-350 Lightning Damage
Adds 400-500 Lightning Damage
Adds 400-500 Cold Damage
+(130 to 180)% Enhanced Damage
+(500 to 2000) Defense
+(50 to 150) to Vitality
Elemental/Magic Damage Reduced by (1 to 50)
+(30 to 100) Life after each Kill
Requirements +50%
Socketed (6)
Ono (Sacred)
(Barbarian Only)
Required Level: 100
Required Strength: 733
Item Level: 105
Innate Lightning Damage: (80.0% of Strength)
-2% to Enemy Elemental Resistances per Nephalem Spirit Base Level
10% Chance to cast level 50 Spiral Dance on Melee Attack
Adds 400-500 Fire Damage
Adds 250-350 Lightning Damage
Adds 400-500 Lightning Damage
Adds 400-500 Cold Damage
+(130 to 180)% Enhanced Damage
+(500 to 2000) Defense
+(50 to 150) to Vitality
Elemental/Magic Damage Reduced by (1 to 50)
+(30 to 100) Life after each Kill
Requirements +50%
Socketed (6)
Would a GG roll trinity crafted labrys out preform the synergy from Ord Rekar and Neph Spirit? I’m planning on hitting 22 skills on Neph Spirit for -44% enemy res with Ord Rekar. Is there a 1 hander/shield build to consider here as well? Duel Weild + Kraken Stance Axes?
“The Elemental Damage From this Skill is Affected by Weapon Damage Multipliers on Attack Skills” - Does this mean I’m only get 55% of my Kraken Stance damage when using Deathgaze since Deathgaze only uses 55% weapon damage?
Is the damage from trinity crafts for helm/gloves enough to be impactful? Or am I better off utilizing abandoned/creepy, for the AR or weapon dmg from STR?
Here is what I am thinking for gear right now:
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Ord Rekar's Testament
Ord Rekar's Testament
Ono (Sacred)
(Barbarian Only)
Required Level: 100
Required Strength: 733
Item Level: 105
Innate Lightning Damage: (80.0% of Strength)
-2% to Enemy Elemental Resistances per Nephalem Spirit Base Level
10% Chance to cast level 50 Spiral Dance on Melee Attack
Adds 400-500 Fire Damage
Adds 250-350 Lightning Damage
Adds 400-500 Lightning Damage
Adds 400-500 Cold Damage
+(130 to 180)% Enhanced Damage
+(500 to 2000) Defense
+(50 to 150) to Vitality
Elemental/Magic Damage Reduced by (1 to 50)
+(30 to 100) Life after each Kill
Requirements +50%
Socketed (6)
Ono (Sacred)
(Barbarian Only)
Required Level: 100
Required Strength: 733
Item Level: 105
Innate Lightning Damage: (80.0% of Strength)
-2% to Enemy Elemental Resistances per Nephalem Spirit Base Level
10% Chance to cast level 50 Spiral Dance on Melee Attack
Adds 400-500 Fire Damage
Adds 250-350 Lightning Damage
Adds 400-500 Lightning Damage
Adds 400-500 Cold Damage
+(130 to 180)% Enhanced Damage
+(500 to 2000) Defense
+(50 to 150) to Vitality
Elemental/Magic Damage Reduced by (1 to 50)
+(30 to 100) Life after each Kill
Requirements +50%
Socketed (6)
-Crafted Helm with Kraken Stance/
Warmonger
(I think warmonger is better here for big elemental dmg + Evasion but Double Trinity Blessed Helm with Kraken Stance might be able to compare?)Warmonger
Fanged Helm (Sacred)
Defense: (4347 - 4785) to (5010 - 5474)
(Barbarian Only)
Required Level: 100
Required Strength: 500
Item Level: 120
Area Effect Attack
Adds 100-200 Fire Damage
Adds 100-200 Lightning Damage
Adds 100-200 Cold Damage
+(160 to 200)% Enhanced Defense
+(1500 to 2000) Defense
Elemental/Magic Damage Reduced by 40
10% Chance to Avoid Damage
Socketed (4)
Fanged Helm (Sacred)
Defense: (4347 - 4785) to (5010 - 5474)
(Barbarian Only)
Required Level: 100
Required Strength: 500
Item Level: 120
Area Effect Attack
Adds 100-200 Fire Damage
Adds 100-200 Lightning Damage
Adds 100-200 Cold Damage
+(160 to 200)% Enhanced Defense
+(1500 to 2000) Defense
Elemental/Magic Damage Reduced by 40
10% Chance to Avoid Damage
Socketed (4)
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Natasha's Legacy (Xis)
-
Blind Anger
/Blind Anger
Light Gauntlets (Sacred)
Defense: (1179 - 1447) to (1342 - 1647)
Required Level: 100
Required Strength: 600
Item Level: 105
8% Chance to cast level 13 Crucify on Melee Attack
+(0 to 1) to All Skills
(1 to 5)% Chance of Crushing Blow
Blinds Attacker +3
+(120 to 170)% Enhanced Defense
(11 to 15)% to All Attributes
Socketed (4)
Light Gauntlets (Sacred)
Defense: (1179 - 1447) to (1342 - 1647)
Required Level: 100
Required Strength: 600
Item Level: 105
8% Chance to cast level 13 Crucify on Melee Attack
+(0 to 1) to All Skills
(1 to 5)% Chance of Crushing Blow
Blinds Attacker +3
+(120 to 170)% Enhanced Defense
(11 to 15)% to All Attributes
Socketed (4)
Brawl (Xis)
/Crafted with good +Stats (Crafted feels like the best fit here if I can roll DMG/IAS/Stats)-
Dementia
(-enemy res and DR)Dementia
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
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Akarat's Trek
/Akarat's Trek
Light Plated Boots (Sacred)
Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
Light Plated Boots (Sacred)
Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
Wind Runner
/Crafted (Windrunners feel like the best choice for the LL, AR, and IAS)Wind Runner
Boots
'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
Boots
'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
-2x
Bad Mood
(-res and big ele dmg)Bad Mood
Ring
Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 50-100 Fire Damage
Adds 50-100 Lightning Damage
Adds 50-100 Cold Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
Ring
Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 50-100 Fire Damage
Adds 50-100 Lightning Damage
Adds 50-100 Cold Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
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Dyers Eve
(feel like I will need the DR here)Dyers Eve
Amulet
Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
Amulet
Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
Should get 31% Phys Res, 900k+ Def, -101 to 121 Enemy Res. Not sure on hitting BPs for FHR and IAS yet without wolf stance. I want to get higher -enemy Res because I read 170 is what you want for ubers, but I don't know where I can fit in more yet.
Any thoughts or input is appreciated.