Metalistas wrote:Cave snappers are hard to kill ?
Why farm them when you can just use whatever spare rune you have to fill up your stash with riches in just a few clicks?
Metalistas wrote:Cave snappers are hard to kill ?
Borgin wrote:@Segolia: I used to feel this way about the throwing weapon + rune thing, but it really has become a "feature" at this point. It is what it is. I posted the same thing on the old forums at some point, ages ago, and a solution just isn't worth it, plus it detracts from the gameplay for some players. It's a "quality of life" thing now, eliminating some of the tedium of early-game and helping speed up the agonizingly slow feel of the first couple acts.
Marco wrote:Borgin wrote:@Segolia: I used to feel this way about the throwing weapon + rune thing, but it really has become a "feature" at this point. It is what it is. I posted the same thing on the old forums at some point, ages ago, and a solution just isn't worth it, plus it detracts from the gameplay for some players. It's a "quality of life" thing now, eliminating some of the tedium of early-game and helping speed up the agonizingly slow feel of the first couple acts.
The problem is when people that are new to the mod think this is the way the mod is meant to be played. It's not an intuitive mechanism, so you're giving this "feature" to the people that need it the less, only to speed up a part of the game that is easy enough. I don't see how the feature enhances the gameplay at all. It promotes people buying orbs like flat damage reduced (orb which shouldn't exist at all because it makes no sense) which make the early game absurd... and the "feature" altogether is a pretty sad habit to have. From a design point of view, mystic orbs were not intended to be used this early.
I guess the problem began when mystic orb's cost was greatly reduced. I think the (partial) solution could be increasing their cost. This would discourage players from going full easy-mode with %all res honorifics mid act 2 (or even sooner). This would be another way to shorten the difficulty gap between new and old players as well, which as we know, is always a desirable thing.