Werewolf druid in 2017 lul?(But really, how do I make it work?)

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cowking
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villur wrote:So let me get this straight. I have to farm perf gear, all charms, 500 sigs and 121 with a caster/traprat before wolf does anything? Thats the end goal i set to myself this ladder after which to quit or maybe reroll another build i've been wanting to try. Kinda defeats the purpose of the build, no? Sure theres the 125 challenge to go for after you're opop but who wants to farm cows all day anyway? FeelsBadMan


You're attacking at 11+ FPA when you could be attacking at 5 FPA. That's over a 100% total damage modifier. Also IAS outside weapon does count, but only to a certain cap.

Also make sure you're using merc. A1 priestess gives vindicate for 300 EWD + miasma, plus you could use something like
Sharkbaiter
Sharkbaiter
Ring Mail (4)

Defense: (111 - 127) to (226 - 259)
Required Level: 4
Required Strength: 28
Item Level: 10
1% Chance to cast level 6 Bloodlust on Death Blow
+6% Bonus Damage to Bloodlust
5% Attack Speed
(2 to 3)% Chance of Crushing Blow
+(31 to 50)% Enhanced Defense
+(11 to 15) to Strength
+(6 to 10) Life on Melee Attack
Socketed (2)
Defense: (410 - 456) to (735 - 817)
Required Level: 21
Required Strength: 55
Item Level: 31
1% Chance to cast level 18 Bloodlust on Death Blow
+12% Bonus Damage to Bloodlust
15% Attack Speed
(4 to 5)% Chance of Crushing Blow
+(71 to 90)% Enhanced Defense
+(21 to 25) to Strength
+(16 to 20) Life on Melee Attack
Socketed (4)
Defense: (1021 - 1117) to (1744 - 1909)
Required Level: 39
Required Strength: 193
Item Level: 51
1% Chance to cast level 30 Bloodlust on Death Blow
+18% Bonus Damage to Bloodlust
25% Attack Speed
(6 to 7)% Chance of Crushing Blow
+(101 to 120)% Enhanced Defense
+(31 to 35) to Strength
+(26 to 30) Life on Melee Attack
Socketed (5)
Defense: (1591 - 1722) to (2718 - 2942)
Required Level: 47
Required Strength: 385
Item Level: 77
1% Chance to cast level 36 Bloodlust on Death Blow
+24% Bonus Damage to Bloodlust
30% Attack Speed
(7 to 8)% Chance of Crushing Blow
+(131 to 150)% Enhanced Defense
+(36 to 40) to Strength
+(36 to 40) Life on Melee Attack
Socketed (6)
on her if you're not already using
Koth's Lesson
Koth's Lesson
Mace (4)

One-Hand Damage: (7 - 9) to (10 - 12)
Required Level: 5
Required Strength: 36
Item Level: 10
Strength Damage Bonus: (0.11 per Strength)%
15% Chance to cast level 4 Bloodlust on Kill
+1 to All Skills
+(6 to 9)% Bonus Damage to Bloodlust
+(87 to 122)% Damage to Undead
+(31 to 50)% Enhanced Damage
+(51 to 100) Defense
+(11 to 15) to Strength
Maximum Life +(2 to 3)%
Socketed (1)
One-Hand Damage: (22 - 24) to (29 - 32)
Required Level: 23
Required Strength: 62
Item Level: 31
Strength Damage Bonus: (0.11 per Strength)%
21% Chance to cast level 12 Bloodlust on Kill
+(1 to 2) to All Skills
+(12 to 18)% Bonus Damage to Bloodlust
+(159 to 194)% Damage to Undead
+(71 to 90)% Enhanced Damage
+(151 to 200) Defense
+(21 to 25) to Strength
Maximum Life +(3 to 4)%
Socketed (2)
One-Hand Damage: (40 - 44) to (60 - 66)
Required Level: 42
Required Strength: 130
Item Level: 51
Strength Damage Bonus: (0.11 per Strength)%
27% Chance to cast level 20 Bloodlust on Kill
+2 to All Skills
+(21 to 27)% Bonus Damage to Bloodlust
+(231 to 266)% Damage to Undead
+(101 to 120)% Enhanced Damage
+(251 to 300) Defense
+(31 to 35) to Strength
Maximum Life +(4 to 5)%
Socketed (3)
One-Hand Damage: (55 - 60) to (80 - 87)
Required Level: 51
Required Strength: 261
Item Level: 77
Strength Damage Bonus: (0.11 per Strength)%
30% Chance to cast level 24 Bloodlust on Kill
+(2 to 3) to All Skills
+(30 to 36)% Bonus Damage to Bloodlust
+(267 to 302)% Damage to Undead
+(131 to 150)% Enhanced Damage
+(301 to 350) Defense
+(36 to 40) to Strength
Maximum Life +(5 to 6)%
Socketed (3)
switch.
Edited by cowking 6 years.
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Crash
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Werewolf is fine for leveling. People just do the others because it's easier and faster. I leveled as one back before it was reworked to a shorter harbinger time. It was no issue.

Mana regen will do nothing now. The mana trick on werewolf was removed. Teganze is good for mana after kill, but I wouldn't put mana regen on it. If you're still short on mana (which you shouldn't be once you start mob clearing after the initial mana pulse swings to fill your orb because kill speed and tegaze will keep it full), you can consider
Void
Void
Weapons

'Sur'
Runeword Level: 75
Adds 7-13 Damage
+(58 to 72)% Enhanced Damage
Slow Target 20%
Regenerate Mana +15%
Cold Resist +40%
Physical Damage Reduced by (11 to 15)
+(3 to 5) Mana on Striking
2% Reanimate as: Random Monster
or
Wyand's Fervor
for the mana on striking.

You'll want to make your weapon in a broad sword or Flamberge (pretty sure those are still the two fastest weapons?) if you're making a runeword. Even if you're not doing a runeword, you're still going to want to fill the weapon with 15%IAS jewels because werewolf's attack speed mostly comes from iAs on the weapon, with a tiny amount coming from outside sources.

Edit: cowking ninja'd
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shnurr214
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In my experience wolf is one of those builds that's utter trash before getting some xis runes and the majority of charms under your belt. It's not a build you use to progress through the game and get charms it's something that you use once you have good shit already and want to farm fast. Due to the mechanics of harbinger it makes for some amazing farming. Don't try to do it without some xis and good sacred gear unless you really like pain. The difference between a level 120 and 121 werewolf was like night and day for me.
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Crash
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Does someone have to write a werewolf guide now?
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villur
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L H wrote:Mana regen will do nothing now. The mana trick on werewolf was removed.

What do you mean it was removed? Working fine for me. Morph without amulet/rings, put rings and amulet on and you have a positive mana regen again.
And with the current setup im fine on mana

cowking wrote:You're attacking at 11+ FPA when you could be attacking at 5 FPA. That's over a 100% total damage modifier. Also IAS outside weapon does count, but only to a certain cap.

Also make sure you're using merc. A1 priestess gives vindicate for 300 EWD + miasma, plus you could use something like
Sharkbaiter
Sharkbaiter
Ring Mail (4)

Defense: (111 - 127) to (226 - 259)
Required Level: 4
Required Strength: 28
Item Level: 10
1% Chance to cast level 6 Bloodlust on Death Blow
+6% Bonus Damage to Bloodlust
5% Attack Speed
(2 to 3)% Chance of Crushing Blow
+(31 to 50)% Enhanced Defense
+(11 to 15) to Strength
+(6 to 10) Life on Melee Attack
Socketed (2)
Defense: (410 - 456) to (735 - 817)
Required Level: 21
Required Strength: 55
Item Level: 31
1% Chance to cast level 18 Bloodlust on Death Blow
+12% Bonus Damage to Bloodlust
15% Attack Speed
(4 to 5)% Chance of Crushing Blow
+(71 to 90)% Enhanced Defense
+(21 to 25) to Strength
+(16 to 20) Life on Melee Attack
Socketed (4)
Defense: (1021 - 1117) to (1744 - 1909)
Required Level: 39
Required Strength: 193
Item Level: 51
1% Chance to cast level 30 Bloodlust on Death Blow
+18% Bonus Damage to Bloodlust
25% Attack Speed
(6 to 7)% Chance of Crushing Blow
+(101 to 120)% Enhanced Defense
+(31 to 35) to Strength
+(26 to 30) Life on Melee Attack
Socketed (5)
Defense: (1591 - 1722) to (2718 - 2942)
Required Level: 47
Required Strength: 385
Item Level: 77
1% Chance to cast level 36 Bloodlust on Death Blow
+24% Bonus Damage to Bloodlust
30% Attack Speed
(7 to 8)% Chance of Crushing Blow
+(131 to 150)% Enhanced Defense
+(36 to 40) to Strength
+(36 to 40) Life on Melee Attack
Socketed (6)
on her if you're not already using
Koth's Lesson
Koth's Lesson
Mace (4)

One-Hand Damage: (7 - 9) to (10 - 12)
Required Level: 5
Required Strength: 36
Item Level: 10
Strength Damage Bonus: (0.11 per Strength)%
15% Chance to cast level 4 Bloodlust on Kill
+1 to All Skills
+(6 to 9)% Bonus Damage to Bloodlust
+(87 to 122)% Damage to Undead
+(31 to 50)% Enhanced Damage
+(51 to 100) Defense
+(11 to 15) to Strength
Maximum Life +(2 to 3)%
Socketed (1)
One-Hand Damage: (22 - 24) to (29 - 32)
Required Level: 23
Required Strength: 62
Item Level: 31
Strength Damage Bonus: (0.11 per Strength)%
21% Chance to cast level 12 Bloodlust on Kill
+(1 to 2) to All Skills
+(12 to 18)% Bonus Damage to Bloodlust
+(159 to 194)% Damage to Undead
+(71 to 90)% Enhanced Damage
+(151 to 200) Defense
+(21 to 25) to Strength
Maximum Life +(3 to 4)%
Socketed (2)
One-Hand Damage: (40 - 44) to (60 - 66)
Required Level: 42
Required Strength: 130
Item Level: 51
Strength Damage Bonus: (0.11 per Strength)%
27% Chance to cast level 20 Bloodlust on Kill
+2 to All Skills
+(21 to 27)% Bonus Damage to Bloodlust
+(231 to 266)% Damage to Undead
+(101 to 120)% Enhanced Damage
+(251 to 300) Defense
+(31 to 35) to Strength
Maximum Life +(4 to 5)%
Socketed (3)
One-Hand Damage: (55 - 60) to (80 - 87)
Required Level: 51
Required Strength: 261
Item Level: 77
Strength Damage Bonus: (0.11 per Strength)%
30% Chance to cast level 24 Bloodlust on Kill
+(2 to 3) to All Skills
+(30 to 36)% Bonus Damage to Bloodlust
+(267 to 302)% Damage to Undead
+(131 to 150)% Enhanced Damage
+(301 to 350) Defense
+(36 to 40) to Strength
Maximum Life +(5 to 6)%
Socketed (3)
switch.

Anyway, what would be the best weapon of choice for now? Outside of 121 rws. Maybe i can find one on the trading section. Or craft it myself if its craftable.

And yeah, im not using a merc atm, should really get one i suppose :D
Edited by villur 6 years.
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fakme
Grubber
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confirmed, mana regen works for me too. weapon wise, i'd say use crafted swords until talxis, or chuck in a qor RW.
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-----
Thunder Beetle
56 | 1
villur wrote:
L H wrote:Mana regen will do nothing now. The mana trick on werewolf was removed.

What do you mean it was removed? Working fine for me. Morph without amulet/rings, put rings and amulet on and you have a positive mana regen again.
And with the current setup im fine on mana

cowking wrote:You're attacking at 11+ FPA when you could be attacking at 5 FPA. That's over a 100% total damage modifier. Also IAS outside weapon does count, but only to a certain cap.

Also make sure you're using merc. A1 priestess gives vindicate for 300 EWD + miasma, plus you could use something like
Sharkbaiter
Sharkbaiter
Ring Mail (4)

Defense: (111 - 127) to (226 - 259)
Required Level: 4
Required Strength: 28
Item Level: 10
1% Chance to cast level 6 Bloodlust on Death Blow
+6% Bonus Damage to Bloodlust
5% Attack Speed
(2 to 3)% Chance of Crushing Blow
+(31 to 50)% Enhanced Defense
+(11 to 15) to Strength
+(6 to 10) Life on Melee Attack
Socketed (2)
Defense: (410 - 456) to (735 - 817)
Required Level: 21
Required Strength: 55
Item Level: 31
1% Chance to cast level 18 Bloodlust on Death Blow
+12% Bonus Damage to Bloodlust
15% Attack Speed
(4 to 5)% Chance of Crushing Blow
+(71 to 90)% Enhanced Defense
+(21 to 25) to Strength
+(16 to 20) Life on Melee Attack
Socketed (4)
Defense: (1021 - 1117) to (1744 - 1909)
Required Level: 39
Required Strength: 193
Item Level: 51
1% Chance to cast level 30 Bloodlust on Death Blow
+18% Bonus Damage to Bloodlust
25% Attack Speed
(6 to 7)% Chance of Crushing Blow
+(101 to 120)% Enhanced Defense
+(31 to 35) to Strength
+(26 to 30) Life on Melee Attack
Socketed (5)
Defense: (1591 - 1722) to (2718 - 2942)
Required Level: 47
Required Strength: 385
Item Level: 77
1% Chance to cast level 36 Bloodlust on Death Blow
+24% Bonus Damage to Bloodlust
30% Attack Speed
(7 to 8)% Chance of Crushing Blow
+(131 to 150)% Enhanced Defense
+(36 to 40) to Strength
+(36 to 40) Life on Melee Attack
Socketed (6)
on her if you're not already using
Koth's Lesson
Koth's Lesson
Mace (4)

One-Hand Damage: (7 - 9) to (10 - 12)
Required Level: 5
Required Strength: 36
Item Level: 10
Strength Damage Bonus: (0.11 per Strength)%
15% Chance to cast level 4 Bloodlust on Kill
+1 to All Skills
+(6 to 9)% Bonus Damage to Bloodlust
+(87 to 122)% Damage to Undead
+(31 to 50)% Enhanced Damage
+(51 to 100) Defense
+(11 to 15) to Strength
Maximum Life +(2 to 3)%
Socketed (1)
One-Hand Damage: (22 - 24) to (29 - 32)
Required Level: 23
Required Strength: 62
Item Level: 31
Strength Damage Bonus: (0.11 per Strength)%
21% Chance to cast level 12 Bloodlust on Kill
+(1 to 2) to All Skills
+(12 to 18)% Bonus Damage to Bloodlust
+(159 to 194)% Damage to Undead
+(71 to 90)% Enhanced Damage
+(151 to 200) Defense
+(21 to 25) to Strength
Maximum Life +(3 to 4)%
Socketed (2)
One-Hand Damage: (40 - 44) to (60 - 66)
Required Level: 42
Required Strength: 130
Item Level: 51
Strength Damage Bonus: (0.11 per Strength)%
27% Chance to cast level 20 Bloodlust on Kill
+2 to All Skills
+(21 to 27)% Bonus Damage to Bloodlust
+(231 to 266)% Damage to Undead
+(101 to 120)% Enhanced Damage
+(251 to 300) Defense
+(31 to 35) to Strength
Maximum Life +(4 to 5)%
Socketed (3)
One-Hand Damage: (55 - 60) to (80 - 87)
Required Level: 51
Required Strength: 261
Item Level: 77
Strength Damage Bonus: (0.11 per Strength)%
30% Chance to cast level 24 Bloodlust on Kill
+(2 to 3) to All Skills
+(30 to 36)% Bonus Damage to Bloodlust
+(267 to 302)% Damage to Undead
+(131 to 150)% Enhanced Damage
+(301 to 350) Defense
+(36 to 40) to Strength
Maximum Life +(5 to 6)%
Socketed (3)
switch.

Anyway, what would be the best weapon of choice for now? Outside of 121 rws. Maybe i can find one on the trading section. Or craft it myself if its craftable.

And yeah, im not using a merc atm, should really get one i suppose :D


void rw longsword. on shield or qor shield if you find one, until you get flying saucer. if mana trick still works then i prefer klaatu to teganze (but probably there are much better choices...)

and no u dont need 500 sigs or close to it for a GG farmer with wolf.
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villur
Rust Claw
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----- wrote:void rw longsword. on shield or qor shield if you find one, until you get flying saucer. if mana trick still works then i prefer klaatu to teganze (but probably there are much better choices...)

and no u dont need 500 sigs or close to it for a GG farmer with wolf.

Void seems like a really bad idea when mana isn't an issue. I actually leveled with void and it seriously lacks damage.
User avatar
suntorytime
Monkey King
269 | 6
villur wrote:So let me get this straight. I have to farm perf gear, all charms, 500 sigs and 121 with a caster/traprat before wolf does anything? Thats the end goal i set to myself this ladder after which to quit or maybe reroll another build i've been wanting to try. Kinda defeats the purpose of the build, no? Sure theres the 125 challenge to go for after you're opop but who wants to farm cows all day anyway? FeelsBadMan


You could actually switch over to a wolf after finishing some basic charms and, of course, defeating Dbaal.
I'm pretty sure werewolf is the best undergeared cow farmer. Here is the gear i used:
Void
Void
Weapons

'Sur'
Runeword Level: 75
Adds 7-13 Damage
+(58 to 72)% Enhanced Damage
Slow Target 20%
Regenerate Mana +15%
Cold Resist +40%
Physical Damage Reduced by (11 to 15)
+(3 to 5) Mana on Striking
2% Reanimate as: Random Monster
Natha
Natha
Druid Helms

'GulEl'
Runeword Level: 65
4% Chance to cast level 2 Arrow on Striking
20% Attack Speed
50% Hit Recovery
(31 to 50)% Bonus to Attack Rating
+(58 to 86)% Enhanced Defense
+5 to all Attributes
Physical Resist 10%
Erawan

Erawan
Body Armors

'LemKoCham'
Runeword Level: 83
15% Combat Speeds
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Physical Resist (13 to 15)%
(15 to 20)% Bonus to Defense
Featherclaw
Deadfall
Deadfall
Heavy Belt (4)

Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
Athulua's Oracle
Athulua's Oracle
Amulet

Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
, other items are random that i can't remember. Your main damage source comes from %CB just like traprat since Harbinger multihits.
And most importantly, keep an act5 merc by your side because of his thunderslam.
After hitting 121, jump into Unformed Land, get a Xis rune. And your life would be easier!
Btw, Force of Nature does zero damage without pierce so consider using Faerie Fire instead.
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shnurr214
Ice Clan
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yeah chipvant when i did wolf i had a lot of luck with dcows to 121 to basically the same gear. its just farming the harder areas IE dunc,triune, unformed land were not really possible til i had
Shark (Xis)


i guess if you enjoy farming cows ghetto werewolf is okay but the true power of werewolf really comes out when you get to 121