Werewolf druid in 2017 lul?(But really, how do I make it work?)

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villur
Rust Claw
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chippvant wrote:You could actually switch over to a wolf after finishing some basic charms and, of course, defeating Dbaal.
I'm pretty sure werewolf is the best undergeared cow farmer. Here is the gear i used:
Void
Void
Weapons

'Sur'
Runeword Level: 75
Adds 7-13 Damage
+(58 to 72)% Enhanced Damage
Slow Target 20%
Regenerate Mana +15%
Cold Resist +40%
Physical Damage Reduced by (11 to 15)
+(3 to 5) Mana on Striking
2% Reanimate as: Random Monster
Natha
Natha
Druid Helms

'GulEl'
Runeword Level: 65
4% Chance to cast level 2 Arrow on Striking
20% Attack Speed
50% Hit Recovery
(31 to 50)% Bonus to Attack Rating
+(58 to 86)% Enhanced Defense
+5 to all Attributes
Physical Resist 10%
Erawan

Erawan
Body Armors

'LemKoCham'
Runeword Level: 83
15% Combat Speeds
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Physical Resist (13 to 15)%
(15 to 20)% Bonus to Defense
Featherclaw
Deadfall
Deadfall
Heavy Belt (4)

Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
Athulua's Oracle
Athulua's Oracle
Amulet

Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
, other items are random that i can't remember. Your main damage source comes from %CB just like traprat since Harbinger multihits.
And most importantly, keep an act5 merc by your side because of his thunderslam.
After hitting 121, jump into Unformed Land, get a Xis rune. And your life would be easier!
Btw, Force of Nature does zero damage without pierce so consider using Faerie Fire instead.

Yea, i thought so, that faerie fire is better atm. I can mule over plenty of charms, I'll report back later when I get around trying a few dcows with wolf.

Im getting a bit confused about what base item is should use for rws. Long sword and flamberge are the best?
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robinro
Azure Drake
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broad sword (WSM -10) / flamberge (WSM 15) arent the fastest swords anymore.

if you are having trouble with breakpoints, the fastest 1h sword with the best base dmg is "war sword" now (WSM -20) and for 2h its bastard sword (WSM 5).
the only downside is that you will lose a few slots for jewels if you use the war sword. maybe longsword (WSM -10) could be better, since you have more space for IAS jewels, but that depends on the breakpoints.
idk if 2h is still viable now since WSM 5 are the fastest 2h-sword now and idk how much WIAS you will need to hit the breakpoints, but should be a lot more.
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masochista
Core Lord
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People were actually testing all swords and it turned out that long sword has same speed as broad sword, but better damage. So use long sword :D
Unda
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Edited by Unda 6 years.
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annihilus5
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Unda wrote:Updated speeds of all weapons are available for everyone on new documentation so its no secret.

I had no luck yet with rolling prebuff staff with protectors spirits to check if they poof after switch to 1st weapon slot, sounds like interesting option if it works. On war staff i was able to roll +13 sorc skills, what about druid staff? So far I had only +12 dru.


Summons disappear if you aren't wearing the item anymore.

Find yourself a rare sacred Flamen staff to try to shrine craft your +12 druid skill, use any shrine.

Alternate option for prebuff is using Ohm wpn axe + Marchosias shield (this combo gives around 200% damage to mark of the wild, not great for berry prebuff tho)
Unda
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Edited by Unda 6 years.
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annihilus5
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oh? I don't think i've seen +13 before
Unda
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Edited by Unda 6 years.
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Darthaghar
Pit Knight
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annihilus5 wrote:oh? I don't think i've seen +13 before

I was kinda just messing around to see what O skills i can glance on Flamen staffs and I saw this :mrgreen:
Image
not sure if its possible to get more but I am not rerolling this 8-)
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HechtHeftig
I paid 10$ for this.
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Unda wrote:It was kinda easy to roll few times +13 sorc skills on war staffs, but only +12 dru on flamen so far. Didnt tried necro staff yet to see if +13 is on its affix pool.

Marrow staffs can definitely get +13 skills