Iron Spiral Barbarian Guide (Newbie Friendly build)

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Tkorpi
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Therferon wrote:
L H wrote:
Tkorpi wrote:
Ntf1015 wrote:May have missed it, but does the crafted sword have to be a class sword or can it be any 2 hander used one handed?


if you mean mark of the wild skill then it needs to be barbarian weapon. either axe or sword.


I think its only axe. Heard a few people confirm old docs state its barb axes only


No wonder why i burned more than 20 shrines on barb swords and havent seen any mark of the wild.


Well this explains my shrine consumption aswell :D thank you do clarification
Roenan
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Can you update the guide to remove "barb weapons" and change it to just the axes? I had to go to discord last patch to figure out why I had also burned so many shrines w/o luck...
firerebel
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shoulda just rerolled magic items, why need sacred rares for switch buffs?
Roenan
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Double MO bonus yo. Get that FCR pumped.

God I don't really talk like that...

Aesthetics maybe? Easier to get? Way to burn unneeded shrines? I dunno. Maybe you're on to something.
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Tkorpi
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firerebel wrote:shoulda just rerolled magic items, why need sacred rares for switch buffs?


rerolling magic item with oils you get less affixes and less % chance to get oskill to it.

i will change the guide so that ppl doesnt get mixed up anymore
MrWhirlygig
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Question on Leech.

Do I want Life on Attack or Life Steal in my Jewels?
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Gekko64
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both are good, but leech is better
Roenan
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Last patch I tried to keep my leech close to 50%, and with
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (152-163) to (234-246)
Two-Hand Damage: (208-226) to (288-306)
Required Strength: 480
Required Level: 100
Current Strength Damage Bonus: (76/256 per Strength)%
15% Chance to cast level 58 Pentagram on Melee Attack
25% Chance to cast level 34 Spike Nova on Melee Attack
10% Chance to cast level 36 Bloodlust when you Kill an Enemy
+250% Bonus Damage to Bloodlust
+(144 to 171)% Enhanced damage
Adds 50-125 damage
Adds 167-334 fire damage
+(26 to 38)% to Fire Spell Damage
17% Reanimate as: Flesh Clan
+333 Life after each Kill
Socketed (4)

's LaeK I wasn't struggling for health. Forget what my LoA was though.

Ring question -
Der Nebelring
Der Nebelring
Ring (Sacred)

Required Level: 120
+(21 to 30)% Bonus to Summoned Minion Damage
+(21 to 30)% Bonus to Summoned Minion Life
+1000 Defense
+400 to Life
Damage Reduced by 5%
+(41 to 50) Life after each Kill
-2 to Light Radius

is listed as an end-game ring, but I only see 1000 def and 400 life as the relevant stats (unless you count the 5% DR, but I was always way over 50%, or the little extra LaeK on it). I know these get boosted big-time by bonuses, but does it end up being a better choice than the other options? Or is it more of a "if you have nothing else" sort of thing?
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Tkorpi
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Roenan wrote:Last patch I tried to keep my leech close to 50%, and with
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (152-163) to (234-246)
Two-Hand Damage: (208-226) to (288-306)
Required Strength: 480
Required Level: 100
Current Strength Damage Bonus: (76/256 per Strength)%
15% Chance to cast level 58 Pentagram on Melee Attack
25% Chance to cast level 34 Spike Nova on Melee Attack
10% Chance to cast level 36 Bloodlust when you Kill an Enemy
+250% Bonus Damage to Bloodlust
+(144 to 171)% Enhanced damage
Adds 50-125 damage
Adds 167-334 fire damage
+(26 to 38)% to Fire Spell Damage
17% Reanimate as: Flesh Clan
+333 Life after each Kill
Socketed (4)

's LaeK I wasn't struggling for health. Forget what my LoA was though.

Ring question -
Der Nebelring
Der Nebelring
Ring (Sacred)

Required Level: 120
+(21 to 30)% Bonus to Summoned Minion Damage
+(21 to 30)% Bonus to Summoned Minion Life
+1000 Defense
+400 to Life
Damage Reduced by 5%
+(41 to 50) Life after each Kill
-2 to Light Radius

is listed as an end-game ring, but I only see 1000 def and 400 life as the relevant stats (unless you count the 5% DR, but I was always way over 50%, or the little extra LaeK on it). I know these get boosted big-time by bonuses, but does it end up being a better choice than the other options? Or is it more of a "if you have nothing else" sort of thing?


well i used der nebel rings cause they provided 1000 def and 400 life and 5% dr since i wanted to run wolf stance everywhere i went. Also like you mentioned those stats are boosted with skills so these rings you more stats than they should on barbarian.

you can also use something like
Akarat's Nails
Akarat's Nails
Ring (Sacred)

Required Level: 100
10% Chance to cast level 2 Crucify on Melee Attack
8% Chance of Crushing Blow
10% Chance of Open Wounds
Enhanced Weapon Damage +150%
Drain Life -250

,
Empyrean Glory
Empyrean Glory
(Secret)
Ring (Sacred)


,
Bad Mood Ring
Bad Mood Ring
Ring (Sacred)

Required Level: 100
+1 to All Skills
Adds 63-125 fire damage
Adds 63-125 lightning damage
Adds 63-125 cold damage
-(8 to 11)% to Enemy Fire Resistance
-(8 to 11)% to Enemy Cold Resistance
-(8 to 11)% to Enemy Lightning Resistance
+(11 to 16) to Disintegrate

,
Adrenaline Rush
Adrenaline Rush
Ring (Sacred)

Required Level: 100
+1 to All Skills
200% Bonus to Buff/Debuff/Cold Skill Duration
+(15 to 17) to Rapture
Damage Reduced by 5%

,
Orc Torque Torc
Orc Torque Torc
Ring (Sacred)

Required Level: 100
5% Chance to cast level 14 Earthquake on Melee Attack
5% Increased Attack Speed
Stun Attack
5% Chance of Crushing Blow
+25 to Strength
+25 to Vitality

just for example. rings and amulets are rly just flavor of your own. :)
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iamq1803
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Iron spiral is still strong but I feel the AOE is nerfed a bit compared to the previous patch??