Iron Spiral Barbarian Guide (Skill plan & Gearing section updated)

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Tkorpi
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Therferon wrote:
L H wrote:
Tkorpi wrote:
Ntf1015 wrote:May have missed it, but does the crafted sword have to be a class sword or can it be any 2 hander used one handed?


if you mean mark of the wild skill then it needs to be barbarian weapon. either axe or sword.


I think its only axe. Heard a few people confirm old docs state its barb axes only


No wonder why i burned more than 20 shrines on barb swords and havent seen any mark of the wild.


Well this explains my shrine consumption aswell :D thank you do clarification
Roenan
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Can you update the guide to remove "barb weapons" and change it to just the axes? I had to go to discord last patch to figure out why I had also burned so many shrines w/o luck...
firerebel
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shoulda just rerolled magic items, why need sacred rares for switch buffs?
Roenan
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Double MO bonus yo. Get that FCR pumped.

God I don't really talk like that...

Aesthetics maybe? Easier to get? Way to burn unneeded shrines? I dunno. Maybe you're on to something.
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Tkorpi
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firerebel wrote:shoulda just rerolled magic items, why need sacred rares for switch buffs?


rerolling magic item with oils you get less affixes and less % chance to get oskill to it.

i will change the guide so that ppl doesnt get mixed up anymore
MrWhirlygig
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Question on Leech.

Do I want Life on Attack or Life Steal in my Jewels?
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Gekko64
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both are good, but leech is better
Roenan
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Last patch I tried to keep my leech close to 50%, and with
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
's LaeK I wasn't struggling for health. Forget what my LoA was though.

Ring question -
Der Nebelring
Der Nebelring
Ring

Required Level: 110
Item Level: 105
+(20 to 30)% to Summoned Minion Life
+15% to Summoned Minion Damage
+1000 Defense
+400 to Life
Physical Resist (4 to 6)%
+(40 to 50) Life after each Kill
+2 to Light Radius
is listed as an end-game ring, but I only see 1000 def and 400 life as the relevant stats (unless you count the 5% DR, but I was always way over 50%, or the little extra LaeK on it). I know these get boosted big-time by bonuses, but does it end up being a better choice than the other options? Or is it more of a "if you have nothing else" sort of thing?
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Tkorpi
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Roenan wrote:Last patch I tried to keep my leech close to 50%, and with
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
's LaeK I wasn't struggling for health. Forget what my LoA was though.

Ring question -
Der Nebelring
Der Nebelring
Ring

Required Level: 110
Item Level: 105
+(20 to 30)% to Summoned Minion Life
+15% to Summoned Minion Damage
+1000 Defense
+400 to Life
Physical Resist (4 to 6)%
+(40 to 50) Life after each Kill
+2 to Light Radius
is listed as an end-game ring, but I only see 1000 def and 400 life as the relevant stats (unless you count the 5% DR, but I was always way over 50%, or the little extra LaeK on it). I know these get boosted big-time by bonuses, but does it end up being a better choice than the other options? Or is it more of a "if you have nothing else" sort of thing?


well i used der nebel rings cause they provided 1000 def and 400 life and 5% dr since i wanted to run wolf stance everywhere i went. Also like you mentioned those stats are boosted with skills so these rings you more stats than they should on barbarian.

you can also use something like
Akarat's Nails
,
Empyrean Glory
Empyrean Glory
Ring

Required Level: 50
Item Level: 120
1% Chance to cast level 40 Singularity on Kill
(6 to 10)% to All Attributes
Maximum Life +5%
Maximum Mana +15%
15% Gold Find
,
Bad Mood Ring
,
Adrenaline Rush
Adrenaline Rush
Ring

Required Level: 100
Item Level: 120
+1 to All Skills
40% Combat Speeds
40% Movement Speed
Maximum Elemental Resists +1%
,
Orc Torque Torc
just for example. rings and amulets are rly just flavor of your own. :)
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iamq1803
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Iron spiral is still strong but I feel the AOE is nerfed a bit compared to the previous patch??