SHURIKENSIN - How to be a Hokage

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freeman20
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SHURIKENSIN
good old tantrumdin in new format

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o

introduction
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READ THIS YOU SCRUB
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I decided to make this guide for many reasons. There is latest Assasin's buffs: for +15HP per lvl, removed "next delay" mechanics on Shuriken Flurry (patch 1.1.3) and buffed its damage. Also - sin is really comfortable and sweet character for playing the whole game without exceptions like early/mid/late game. She's fast, have nice base stats and awesome skills for AOE and solotarget damage. And my decicions on this guide will care of its low survivability. The last reason - i'm really bad at this game and i can play well only with tantrumdin. So they're the same. Imagine regular Tantrum with whole screen area. Sweet, isn't it? Actually this guide can be used by new players, but some arcane crystals and gold will help you alot for early game.
P.S. - In advance I apologize for acid colors, this is a side effect of the long gameplay for the character of this guide.
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FEW WORDS ABOUT MY GUIDE
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I've add many tips for better understanding of some gameplay and gearing aspects, so read them attentively. Perhaps you will find some of them primitive and unworthy of your attention, but perhaps by skipping them you will be mistaken in levelling and your game will become much more difficult.
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This guide is unfinished yet and it will be fills with more ubers explanations and endgame tactics. So check it for new information, i will remove that text after this guide will completely finished
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Have Fun

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PROS

Incredible mobility and travelling speed

Fast farmer for the most of content

Stable damage for every type of foes

Almost no skill-switching

Opening locked chests due to class specific

You're a Hokage, desu

CONS

Still really squishy, prepare to be 1KOed

It's hard to focus specific target (blood legacy is my pain)

Tons of acid colors on whole screen due to skill animation

Broken Shift key. Seriusly, i broke my own

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HATRED - TERROR

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SHORTLINGS
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FCR - Faster Cast Rate
FHR - Faster Hit Recovery
FRW - Faster Run/Walk
CUA - Chance of Uninterruptable Attack
LaeK - Life after each Kill
PMSD - Physical/Magical Spell Damage
SD - Spell Damage
STR - Strenght
DEX - Dexterity
VIT - Vitality
ENG - Energy


► Skills and Stats


► Gear


► Few words about Challenges


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Image


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destruction - lategame content


► Skills


► Gear


► Ubers priority list


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Image


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explanations

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I do not see the point in detailed explaining the tactics for each of the ubers. The idea of ​​this character is not so difficult, that there were any artful tactics. Most of the ubers solves by Hit'n'Run tactic. For some of them, you will need to be suicidal and give out the maximum DPS for the targets, which still teleports to you and oneshoot you. For some of them, you will need to disperse the thrash with the help of Psychic Scream and use Singularity on the right target. I do not want to fill the guide with water, so below will be given tactics only for complex ubers. If you do not see the explanation of one of them for now then just run ahead and sow death to all living things. Explanations for the easiest you can find by reference
https://docs.median-xl.com/
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Anyway, there will be at least a video walkthrough for each of ubers which possible for me and this char. Walkthroughs will be only in real conditions with charms that i took before in my priority list. All of them have no any sound (excepting Duncraig) so you can listen what you want to
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high priority

► Butchers Lair

► Infernal Machine

► The Binding of Baal

► Death Projector

► Horazons Sanctum

► Kurast 3000 BA

► Lord Aldric Jitan and Akarat

► Tran Athulua

► Island of Sunless Sea

► Cathedral of Light


average priority

► Azmodan

► Xazax

► Judgement Day

► Rathma Square

► Khalimgrad

► Quov Tsin

► Lord of Lies

► Duncraig


Other ubers

► Astrogha

► Blood Legacy

► Toraja

► The Black Road

► Yshari Sanctum

► The Void

► Uldyssian


Edited by freeman20 6 months.
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Rishab
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I would suggest to not use abbreviations such as Laek, FHR etc because most of the new players are not familiar with these terms.

Additionally, even tho strategies for challenges and ubers can be found in other guides, you should still give some explanation of how to do them and what they are. Remember that majority of people who go for a guide are new people who are still learning the game, so assuming that they can find their way around challenges and ubers is just bad.
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ScarletEdge
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>Writes a guide
>Sees no point in explaining tactics and strategies

Man, pick one.

Nevertheless, it's nice to see someone finally made an effort to write about Shuriken Flurry since this update. Good work
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ShadowDawn
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Looks to be a pretty decent guide. Might try it out at some point, as i love assassins!

Notes:

In the Doom section you said:

Doom is handy and pretty long debuff that hardly improves our damage output. Once u got to Act 3 - spam this everytime for more comfortable walkthrough

"Hardly" means "barely", so you are saying that Doom is almost useless, but still choose to smax it. I think you might have meant to use another word there :D

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As Rishab said, i would suggest not using abbrevations.

If you still want to use them, you should as a minimum have a list detailing what each one means.
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freeman20
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Rishab wrote:I would suggest to not use abbreviations such as Laek, FHR etc because most of the new players are not familiar with these terms.

Additionally, even tho strategies for challenges and ubers can be found in other guides, you should still give some explanation of how to do them and what they are. Remember that majority of people who go for a guide are new people who are still learning the game, so assuming that they can find their way around challenges and ubers is just bad.

Aw, looks like my spoil with shortlings missed somewhere. It's should have some postmoderating period with access only to author and admins. Writing a guides is a hard thing, you know. It's just impossible to track everything.
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ChuckNoRis
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Dragon's Blood
Dragon's Blood
Light Plate (6)

Defense: (241-284) to (487-573)
Required Strength: 79
Required Level: 8
5% Chance to cast level 4 Wrath on Melee Attack
15% Faster Cast Rate
+(31 to 50)% Damage to Demons
+(6 to 8)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(24 to 46)% Enhanced Defense
+(31 to 35) to Vitality
+(16 to 25) Life after each Demon Kill
Socketed (2)

Defense: (465-535) to (899-1034)
Required Strength: 115
Required Level: 16
7% Chance to cast level 9 Wrath on Melee Attack
20% Faster Cast Rate
+(51 to 70)% Damage to Demons
+(8 to 10)% to Physical/Magic Spell Damage
+(8 to 10)% to Fire Spell Damage
+(47 to 69)% Enhanced Defense
+(36 to 40) to Vitality
+(26 to 35) Life after each Demon Kill
Socketed (3)

Defense: (806-915) to (1526-1733)
Required Strength: 166
Required Level: 25
9% Chance to cast level 14 Wrath on Melee Attack
25% Faster Cast Rate
+(71 to 90)% Damage to Demons
+(11 to 13)% to Physical/Magic Spell Damage
+(11 to 13)% to Fire Spell Damage
+(69 to 92)% Enhanced Defense
+(41 to 45) to Vitality
+(36 to 45) Life after each Demon Kill
Socketed (4)

Defense: (1322-1474) to (2463-2745)
Required Strength: 241
Required Level: 34
11% Chance to cast level 19 Wrath on Melee Attack
30% Faster Cast Rate
+(91 to 110)% Damage to Demons
+(13 to 15)% to Physical/Magic Spell Damage
+(13 to 15)% to Fire Spell Damage
+(92 to 114)% Enhanced Defense
+(46 to 50) to Vitality
+(46 to 55) Life after each Demon Kill
Socketed (4)

Defense: (2057-2268) to (3809-4199)
Required Strength: 349
Required Level: 43
13% Chance to cast level 24 Wrath on Melee Attack
35% Faster Cast Rate
+(111 to 130)% Damage to Demons
+(16 to 18)% to Physical/Magic Spell Damage
+(16 to 18)% to Fire Spell Damage
+(115 to 137)% Enhanced Defense
+(51 to 55) to Vitality
+(56 to 65) Life after each Demon Kill
Socketed (5)

Defense: (3094-3380) to (5716-6245)
Required Strength: 506
Required Level: 51
15% Chance to cast level 29 Wrath on Melee Attack
40% Faster Cast Rate
+(131 to 150)% Damage to Demons
+(18 to 20)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(138 to 160)% Enhanced Defense
+(56 to 60) to Vitality
+(66 to 75) Life after each Demon Kill
Socketed (6)

is a complete waste of stats into STR for a caster build that needs as much energy as possible , regardless if you socket-%requirements jewels or not . you can simply get a honorific that requires much less STR to wear and get the same benefits also at a much lower level requirement . Same goes for the
Rabbit's Foot
Rabbit's Foot
Boots (6)

Defense: (8 to 14)
Required Strength: 10
Required Level: 1
15% Faster Run/Walk
+(101 to 150) Maximum Stamina
(4 to 5)% Chance of Uninterruptable Attack
(51 to 75)% Extra Gold from Monsters
(8 to 13)% Better Chance of Getting Magic Items
Socketed (1)

Defense: (39 to 47)
Required Strength: 17
Required Level: 8
20% Faster Run/Walk
+(151 to 200) Maximum Stamina
(6 to 7)% Chance of Uninterruptable Attack
(76 to 100)% Extra Gold from Monsters
(13 to 18)% Better Chance of Getting Magic Items
Socketed (2)

Defense: (75 to 88)
Required Strength: 25
Required Level: 17
25% Faster Run/Walk
+(201 to 250) Maximum Stamina
(8 to 9)% Chance of Uninterruptable Attack
(101 to 125)% Extra Gold from Monsters
(18 to 23)% Better Chance of Getting Magic Items
Socketed (2)

Defense: (126 to 144)
Required Strength: 37
Required Level: 25
30% Faster Run/Walk
+(251 to 300) Maximum Stamina
(10 to 11)% Chance of Uninterruptable Attack
(126 to 150)% Extra Gold from Monsters
(23 to 28)% Better Chance of Getting Magic Items
Socketed (3)

Defense: (184 to 215)
Required Strength: 53
Required Level: 34
35% Faster Run/Walk
+(301 to 350) Maximum Stamina
(12 to 13)% Chance of Uninterruptable Attack
(151 to 175)% Extra Gold from Monsters
(28 to 33)% Better Chance of Getting Magic Items
Socketed (3)

Defense: (258 to 296)
Required Strength: 77
Required Level: 43
40% Faster Run/Walk
+(351 to 400) Maximum Stamina
(14 to 15)% Chance of Uninterruptable Attack
(176 to 200)% Extra Gold from Monsters
(33 to 38)% Better Chance of Getting Magic Items
Socketed (4)

, they got nothing to do with ninja builds , Honorifics are the way to go .

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Lily
Lily
Circlets

'Jah'
Runeword Level: 65
+(1 to 2) to All Skills
(11 to 15)% Bonus to Vitality
+(19 to 30)% Enhanced Defense
Replenish Life +(21 to 30)
+1 Life on Striking
+(11 to 20) Life after each Kill
Level 5 Elvensong (20 Charges)
(req. level 65) is also a waste since you need decent attack rating for the blades to actualy hit something untill you can get decent crafted claws and invest heavily into dexterity, so while in early-mid game you are not dumping many points into dexterity , it's pointless to go for it . that helm slot could use something better instead that runeword . some perfect rubies in the weapon(s) are enough to stay alive in the early-mid game .
maby you could also insert another helm recomandation untill lily actualy gets to work with those crafted claws

use leather sacred items with low ilvl (more MO space) . they will prove much better than the high ILvl ones for such a build

and why would you break your shift click while you can just use the shurikens from right click ? :roll:

TL;dr , overall your intention was good into creating a ninja assassin , but your build at this point if very far from being efficient . you got a lot of rework to do here , as at least for now the guide is looking bad . Good luck !
Edited by ChuckNoRis 6 months.
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Gekko64
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ChuckNoRis wrote:-
Lily
Lily
Circlets

'Jah'
Runeword Level: 65
+(1 to 2) to All Skills
(11 to 15)% Bonus to Vitality
+(19 to 30)% Enhanced Defense
Replenish Life +(21 to 30)
+1 Life on Striking
+(11 to 20) Life after each Kill
Level 5 Elvensong (20 Charges)
(req. level 65) is also a waste since you need decent attack rating for the blades to actualy hit something untill you can get decent crafted claws and invest heavily into dexterity, so while in early-mid game you are not dumping many points into dexterity , it's pointless to go for it .


shuriken flurry is a spell and does not require AR to hit, you're probably thinking about queen of blades
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ChuckNoRis
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Gekko64 wrote:shuriken flurry is a spell and does not require AR to hit
i know exactly what it does , as i have played enough caster assassins over the years . there was such a ninja assassin in the compilation since the patch 1.F9D back when Shuriken had different name,visual aspect and mechanicks (Starburst )

Gekko64 wrote:you're probably thinking about queen of blades
that's exactly what i was saying (i did mention "blades"). he said he uses lily for QOB which is pointles untill he invests heavy into DEX
Edited by ChuckNoRis 6 months.
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freeman20
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ChuckNoRis wrote:
Gekko64 wrote:you're probably thinking about queen of blades
that's exactly what i was saying (i did mention "blades"). he said he uses lily for QOB which is pointles untill he invests heavy into DEX


Yes, I know that this is strange. But I tested the mechanics of Lily and noticed one oddity: Shuriken Flurry does not synergize with procs, and QoB does not really have much use. But the fact is that with QoB enabled in a large cluster of enemies it is much easier to survive because of very fast selfhealing. Just try to test, maybe somehow I do not understand this mechanics.
P.S. - love you so much, man. Watched your guides from XV, even tried some. Actually your guide for castersin (cant remember its name) was a parent to my shurikensin. And your easter eggs are wonderful. Peace <3
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ChuckNoRis
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i did not say that lily was bad . i was trying to say that you can only have decent attack rating for it to work well with QoB at level 120 when you got heavy points into dexterity and dual crafted claws equiped . untill that point (level 120 + heavy dexterity + crafts) , you must mention some other gearing (helm) options so that people can actualy make a step forward from using
Stillwater
Stillwater
Bone Helm (6)

Defense: (68-78) to (98-113)
Required Strength: 61
Required Level: 10
+(11 to 15) Energy Factor to Spell Damage
1% Chance to cast level 4 Mana Sweep when Attacked
+(12 to 29)% Enhanced Defense
+(101 to 150) to Mana
Regenerate Mana +(5 to 7)%
+25 Mana after each Kill
Socketed (1)

Defense: (148-166) to (202-227)
Required Strength: 88
Required Level: 19
+(16 to 20) Energy Factor to Spell Damage
1% Chance to cast level 8 Mana Sweep when Attacked
+(30 to 46)% Enhanced Defense
+(151 to 200) to Mana
Regenerate Mana +(7 to 10)%
+35 Mana after each Kill
Socketed (2)

Defense: (270-299) to (361-400)
Required Strength: 128
Required Level: 27
+(21 to 25) Energy Factor to Spell Damage
1% Chance to cast level 12 Mana Sweep when Attacked
+(47 to 63)% Enhanced Defense
+(201 to 250) to Mana
Regenerate Mana +(10 to 12)%
+45 Mana after each Kill
Socketed (3)

Defense: (457-502) to (598-657)
Required Strength: 186
Required Level: 36
+(26 to 30) Energy Factor to Spell Damage
1% Chance to cast level 16 Mana Sweep when Attacked
+(64 to 80)% Enhanced Defense
+(251 to 300) to Mana
Regenerate Mana +(12 to 14)%
+55 Mana after each Kill
Socketed (3)

Defense: (716-780) to (933-1016)
Required Strength: 270
Required Level: 45
+(31 to 35) Energy Factor to Spell Damage
1% Chance to cast level 20 Mana Sweep when Attacked
+(81 to 97)% Enhanced Defense
+(301 to 350) to Mana
Regenerate Mana +(14 to 16)%
+65 Mana after each Kill
Socketed (4)

Defense: (1071-1157) to (1391-1504)
Required Strength: 391
Required Level: 54
+(36 to 40) Energy Factor to Spell Damage
1% Chance to cast level 24 Mana Sweep when Attacked
+(98 to 114)% Enhanced Defense
+(351 to 400) to Mana
Regenerate Mana +(18 to 20)%
+90 Mana after each Kill
Socketed (4)

. the guide needs something in between using Stilwater and using Lily efficiently . a low ilvl craft or w/e is boosting the build

you want to use stilwater untill level 120 ? i don't think so
Edited by ChuckNoRis 6 months.