How Spell Damage Works

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Quirinus
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The proc part needs to be updated with:
Spells trigger "% chance to cast when your enemies are slain".
Poison damage (from spells and other sources) triggers "% chance to cast on kill", but only if the target takes longer than 1 frame to die (1/25th of a second).
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017
da_shift
Sasquatch
61 | -1
I have read this but still dont understand the concept too well. Spellfactor gives spell dmg but does that help me? Im building a deathgaze barb with
El'druin


El'druin
Barbarian Weapons

'CoCoCoCoCoCo'
Runeword Level: 100
20% Chance to cast level 42 Frigid Sphere on Melee Attack
+(0 to 1) to Barbarian Skill Levels
+(171 to 200)% Enhanced Damage
Adds 325-875 cold damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
Cold Resist +80%
and im curious if it s worth to switch from
Boarfrost
Boarfrost
Assault Helmet (Sacred)

(Barbarian Only)
Required Level: 100
Required Strength: 550
Defense: (2238-2561) to (2449-2803)
25% Chance to cast level 40 Ice Bolt Nova on Melee Attack
20% Attack Speed
Adds 125-250 cold damage
+(21 to 25)% to Cold Spell Damage
-50% to Enemy Cold Resistance
5% Chance of Crushing Blow
Enhanced Weapon Damage +150%
+(87 to 114)% Enhanced Defense
(21 to 25)% to Strength
Socketed (4)

to
Arreat's Snowcap
... also id like to equip
Lamha Na Draoithe
Lamha Na Draoithe
Gauntlets (Sacred)

Required Level: 100
Required Strength: 574
Defense: (1339-1506) to (1567-1763)
+150 Strength Factor to Spell Damage
+2 to All Skills
30% Cast Speed
+(16 to 20)% to Spell Damage
+(140 to 170)% Enhanced Defense
+75 to Strength
-100 to Life
Elemental Resists +15%
Socketed (4)

from
Deadman's Hand
.. i d test that but dont have the gear and not sure if i should spend my resources on obtaining it.
boozek
Thunder Beetle
57 | 0
I am still a bit confused on this one.
So for amazon skills such as: Thundercrack, Magnetic Field and Stormcall what would be the most important affix that will give highest dmg?
1. Higher weapon base damage
2. Higher spell/lightning spell dmg
3. Flat lightning damage on hit
4. -% lightning resistance
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Sharkattactical
Stone Warrior
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Im building a fire sorc, and I'm curious if there's a cap on %fire damage, or will I get more damage indefinitely, the more I upgrade/mo fire skill damage?
mortimer_85
Pit Knight
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Sharkattactical wrote:Im building a fire sorc, and I'm curious if there's a cap on %fire damage, or will I get more damage indefinitely, the more I upgrade/mo fire skill damage?


there is no cap.
If all other variables are fixed (like char level skill level and synergy) your Damage of a fire spell scales linear with % to fire spell Damage.
For a deeper look on how Spell Damage is calculated you may have a look into my guide
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Sharkattactical
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mortimer_85 wrote:
Sharkattactical wrote:Im building a fire sorc, and I'm curious if there's a cap on %fire damage, or will I get more damage indefinitely, the more I upgrade/mo fire skill damage?


there is no cap.
If all other variables are fixed (like char level skill level and synergy) your Damage of a fire spell scales linear with % to fire spell Damage.
For a deeper look on how Spell Damage is calculated you may have a look into my guide



That's exactly what I was looking for but I guess I
just went through a time warp.

Thank you, Mortimer!