The Vesseldin 1.3 [WIP]

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Battery
Cultist
23 | 1
Really love how your end items are mostly crafted.

Leveling one sucks, you don't see your build come together, level challenge one is done as a completely different build
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Zalll
Lava Lord
96 | 2
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skeptical til it’s tested. Strength factor is separate form energy factor

Worth or not?
Here are my damage buffed with craft and the stats (i removed vitality here)Image

Here are my damage buffed with something that has str factor (
Dead Lake's Lady
Dead Lake's Lady
Grand Scepter (Sacred)

One-Hand Damage: 30 to 38
Required Dexterity: 449
Required Level: 100
Current Dexterity Damage Bonus: (51/256 Per Dexterity)%
+100 Strength Factor to Spell Damage
+100 Energy Factor to Spell Damage
+4 to Paladin Skill Levels
50% Faster Block Rate
+50% Damage to Undead
+(21 to 25)% to Lightning Spell Damage
+(21 to 25)% to Physical/Magic Spell Damage
(21 to 25)% Bonus to Energy
(21 to 25)% Bonus to Strength
(21 to 25)% Bonus to Dexterity
Regenerate Mana +25%
Socketed (3)

) and I had huge STR stats(yeah yeah my cursor is over the number but it was 2k) Image

:thinking: :coolstorybob:
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Aero
Madawc
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but i didn't ask about dead lake's lady
MJA1521
Rust Claw
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i don't understand how you have so much stats and energy factor... i spent 4 hours crafting with over 100 shrines each and didn't get stuff nearly close to your endgame gear. i only do 7.7k damage while you're hitting 19k.
I got a 1 off perfect
Oris' Herald


Oris' Herald
Sceptres

'MaMaMaMaMaMa'
Runeword Level: 100
+(0 to 4) to All Skills
50% Faster Cast Rate
Adds 300-600 magic damage
+(25 to 35)% to Physical/Magic Spell Damage
+(23 to 46) to Magic Missiles
30% Bonus to Energy
+1000 Defense
Damage Reduced by 15%
too...
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Darthaghar
Balrog
132 | 9
Now the good old 100k Vessel damage Lazydin has been buried in the past I really enjoy this guide because it reminds me of that glorius time :P

madgod wrote:would
The Angiris Star
The Angiris Star
Angel Star (Sacred)

One-Hand Damage: (160-187) to (217-257)
Required Strength: 602
Required Level: 100
(Paladin Only)
Current Strength Damage Bonus: (76/256 Per Strength)%
10% Chance to cast level 27 Trinity Nova on Kill
50% Chance to cast level 10 Time Strike on Striking
+(4 to 5) to Paladin Skill Levels
1% Increased Chance of Blocking
+(144 to 171)% Enhanced Damage
Adds (26 to 38)-(76 to 100) damage
+(201 to 250)% Damage to Demons
+50% Damage to Undead
(21 to 25)% Bonus to Vitality
(21 to 25)% Bonus to Strength
Socketed (3)

Also be a good item in place of a craft or the eternal vigil? the trinity nova proc works decently for that extra aoe dmg and +5 skills is always nice. i have this on my vesseldin on SP and it works nicely.

Vigil ? Angirs Star as an endgame item ? what No...?!? The best endgame item for this build without question is probably this scepter Goedendag!
Image just look at that beauty simply doubles your vessel damage ! Back when I played Holy Melee pala I swapped to vessel build with my holy melee gear once and just by having this item equipped I could already clear TA slowly already imagine if I had dedicated crafts!

Zalll wrote:/!\ I advise you to use the holy Melee skill tree until you get to destruction since vesseldin is looks
really week to me in early and midgame without crafted gear....


Did you try to stack as much physical spell damage as you can?(it scales your vessel damage) through mystic orbs etc into ur rings gear cuz 10% spell damage looks very little but it adds up if you mystic orb every pierce of gear! You can also try socketing Hel runes in all your gear to get even MOAH physical/magic spell damage ! ofc that is after you cap your resists! especially if u plan to go through destruction! Also why did you chose
Aerin Orbiter
Aerin Orbiter
Belt (6)

Defense: (88-96) to (121-132)
Required Strength: 45
Required Level: 5
5% Faster Cast Rate
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(4 to 5)% to Fire Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
All Resists +(3 to 5)%
Magic Damage Reduced by (3 to 5)
Socketed (1)

Defense: (178-191) to (228-246)
Required Strength: 65
Required Level: 14
10% Faster Cast Rate
+(6 to 7)% to Lightning Spell Damage
+(6 to 7)% to Cold Spell Damage
+(6 to 7)% to Fire Spell Damage
+(30 to 40)% Enhanced Defense
+(16 to 20) to Energy
All Resists +(6 to 8)%
Magic Damage Reduced by (6 to 8)
Socketed (2)

Defense: (310-334) to (389-419)
Required Strength: 95
Required Level: 22
15% Faster Cast Rate
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(8 to 9)% to Fire Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
All Resists +(9 to 11)%
Magic Damage Reduced by (9 to 11)
Socketed (2)

Defense: (494-529) to (615-660)
Required Strength: 137
Required Level: 31
20% Faster Cast Rate
+(10 to 11)% to Lightning Spell Damage
+(10 to 11)% to Cold Spell Damage
+(10 to 11)% to Fire Spell Damage
+(52 to 63)% Enhanced Defense
+(26 to 30) to Energy
All Resists +(12 to 14)%
Magic Damage Reduced by (12 to 14)
Socketed (2)

Defense: (754-805) to (938-1001)
Required Strength: 199
Required Level: 40
25% Faster Cast Rate
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(12 to 13)% to Fire Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
All Resists +(15 to 17)%
Magic Damage Reduced by (15 to 17)
Socketed (2)

Defense: (1104-1173) to (1358-1443)
Required Strength: 288
Required Level: 48
30% Faster Cast Rate
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(14 to 15)% to Fire Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
All Resists +(18 to 20)%
Magic Damage Reduced by (18 to 20)
Socketed (2)

? it doesn't add up anything too significant other than some resists and some flat energy both u can get somewhere else ! give
Moonwrap
Moonwrap
Sash (6)

Defense: (16-18) to (20-21)
Required Strength: 9
Required Level: 1
5% Faster Cast Rate
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(11 to 15)%
Lightning Resist +(11 to 15)%
Socketed (1)

Defense: (58-63) to (65-70)
Required Strength: 13
Required Level: 8
10% Faster Cast Rate
+6% to Spell Damage
+(30 to 40)% Enhanced Defense
Cold Resist +(16 to 20)%
Lightning Resist +(16 to 20)%
Socketed (2)

Defense: (119-129) to (131-141)
Required Strength: 19
Required Level: 17
15% Faster Cast Rate
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Socketed (2)

Defense: (208-223) to (231-247)
Required Strength: 27
Required Level: 26
20% Faster Cast Rate
+12% to Spell Damage
+(52 to 63)% Enhanced Defense
Cold Resist +(26 to 30)%
Lightning Resist +(26 to 30)%
Socketed (2)

Defense: (331-353) to (370-395)
Required Strength: 40
Required Level: 35
25% Faster Cast Rate
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Socketed (2)

Defense: (493-524) to (542-576)
Required Strength: 58
Required Level: 43
30% Faster Cast Rate
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(36 to 40)%
Lightning Resist +(36 to 40)%
Socketed (2)

a try it gives u 20 spell damage which means it gives u 20 to physical/magic spell damage ! if you mystic orb it it turns to 30% its the more damage belt !!! For a early game shield u can try using
Thunderhead
Thunderhead
Heraldic Shield (6)

Defense: (109-125) to (212-243)
Chance to Block: 2%
Required Strength: 28
Required Level: 5
(Paladin Only)
5% Chance to cast level 4 Static Lance when you Take Damage
5% Faster Run/Walk
5% Increased Attack Speed
5% Faster Block Rate
+(18 to 35)% Enhanced Defense
+(3 to 5) to Strength
+(3 to 5) to Dexterity
+(3 to 5) to Vitality
Socketed (2)

Defense: (210-237) to (387-436)
Chance to Block: 2%
Required Strength: 41
Required Level: 14
(Paladin Only)
6% Chance to cast level 9 Static Lance when you Take Damage
5% Faster Run/Walk
5% Increased Attack Speed
10% Faster Block Rate
+(35 to 52)% Enhanced Defense
+(6 to 8) to Strength
+(6 to 8) to Dexterity
+(6 to 8) to Vitality
Socketed (2)

Defense: (369-410) to (653-726)
Chance to Block: 2%
Required Strength: 60
Required Level: 23
(Paladin Only)
7% Chance to cast level 14 Static Lance when you Take Damage
10% Faster Run/Walk
10% Increased Attack Speed
15% Faster Block Rate
+(52 to 69)% Enhanced Defense
+(9 to 11) to Strength
+(9 to 11) to Dexterity
+(9 to 11) to Vitality
Socketed (2)

Defense: (606-667) to (1046-1151)
Chance to Block: 2%
Required Strength: 86
Required Level: 32
(Paladin Only)
8% Chance to cast level 19 Static Lance when you Take Damage
10% Faster Run/Walk
10% Increased Attack Speed
20% Faster Block Rate
+(69 to 86)% Enhanced Defense
+(12 to 14) to Strength
+(12 to 14) to Dexterity
+(12 to 14) to Vitality
Socketed (3)

Defense: (938-1019) to (1611-1749)
Chance to Block: 2%
Required Strength: 126
Required Level: 40
(Paladin Only)
9% Chance to cast level 24 Static Lance when you Take Damage
15% Faster Run/Walk
15% Increased Attack Speed
25% Faster Block Rate
+(87 to 103)% Enhanced Defense
+(15 to 17) to Strength
+(15 to 17) to Dexterity
+(15 to 17) to Vitality
Socketed (3)

Defense: (1395-1504) to (2384-2571)
Chance to Block: 2%
Required Strength: 182
Required Level: 49
(Paladin Only)
10% Chance to cast level 29 Static Lance when you Take Damage
15% Faster Run/Walk
15% Increased Attack Speed
30% Faster Block Rate
+(104 to 120)% Enhanced Defense
+(18 to 20) to Strength
+(18 to 20) to Dexterity
+(18 to 20) to Vitality
Socketed (4)

surprisingly the proc goes off more than u think!

Now I have couple suggestions you should definitely at least give a try ! You can try to swap to a different type build where it only deals physical/magic damage ! You basically scrap the Superbeast tree and go to the Dragonknight tree ! supermax Incarnation ! Now what this basically means u get about 155% spell damage buff each time u right click with Solar Flare! Who needs gear when you can just right click :mrgreen: ! Now spamming right click every once in a while may not look feasible to you decide if its actually worth it :P Also you can try some O skills in ur crafts too ! for Example since ur vessel deals Physical damage too you can try rolling Bear Stance on your shield Image
which makes ur vessel ignore the physical resistance of undead skeletons in order for you to be able to farm Kurast 3000 B.A.

Now for AOE you can give a try too it deals magic damage and guess what ! It works after you cast Solar Flare!!Exorcism O skill Image
Exorcism is a dot that deals magic damage and spreads to mobs like a plague!

Now the main problem with going energy crafts I think is because if u don't feel Tanky enough for a certain Uber and respec to a bit of vitality your gonna lose a lot of damage! You might also wanna try Enchanted shrine crafts but I can see why u wanna use energy and energy factor because if u have any elemental procs in your gear its gonna increase the procs damage as well!
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Zalll
Lava Lord
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I tried adjudicator, it Is absolutely not worth it, also i'm upgrading the guide it's a Work In Progress. Im actually adding vesseldin section, thanks you for the advices
Edited by Zalll 3 months.
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Zalll
Lava Lord
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Aero wrote:but i didn't ask about dead lake's lady

Just to Say, sf wont give shit if you're capped with Ef
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Zalll
Lava Lord
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MJA1521 wrote:i don't understand how you have so much stats and energy factor... i spent 4 hours crafting with over 100 shrines each and didn't get stuff nearly close to your endgame gear. i only do 7.7k damage while you're hitting 19k.
I got a 1 off perfect
Oris' Herald


Oris' Herald
Sceptres

'MaMaMaMaMaMa'
Runeword Level: 100
+(0 to 4) to All Skills
50% Faster Cast Rate
Adds 300-600 magic damage
+(25 to 35)% to Physical/Magic Spell Damage
+(23 to 46) to Magic Missiles
30% Bonus to Energy
+1000 Defense
Damage Reduced by 15%
too...

Did you tried to bless your items ?
Suprfli6
Dark Huntress
10 | 1
Battery wrote:Really love how your end items are mostly crafted.

Leveling one sucks, you don't see your build come together, level challenge one is done as a completely different build

I just did LC1 as a vesseldin with mediocre gear, it’s definitely possible. Baal was the only annoying thing in hatred difficulty so far, I killed him with no deaths but I did have to use like 8 health pots while running circles around him.
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RequiemLux
Detonator
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Nice guide, even if it's still WIP. Will you update it once Sigma is out with the revamped neutraldin tree?

Darthaghar wrote:
► Show Spoiler
just look at that beauty simply doubles your vessel damage !


It doesn't double it, it triples it (it's +200% not +100%).