Phoebe, the Hammerzon

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Demonlord
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Well got the totems down, run Fauzt and Bremm just now for the first time (Damn did it take some pretty interesting gear swapping to pull of the Magic and for some reason the Cold Totem? whatever their done) Something rather interesting i noticed... For some reason Fauzt and Breem both show im in a 130 areas respectively yet im 126? not sure what the deal is there.

But yeah im happy now this thing made it to the main farming spots and smashes through them pretty well i must say considering i dont have Battlemaiden yet. Thats pretty much it for me.. Battlemaiden and maybe a swap to Rouge's Forsight i think for gloves. Water i happen find is doing well enough though. Heleopolis was a nice addition to the build for sure.

What are the chances one could craft a better weapon than Legion? Im pretty sure from what ive seen looking around and possible crafting options crafting a weapon better than Battlemaiden isnt gonna happen i dont think.. but maybe possibly we could craft something that gives us more than Legion damage wise? Since im well beyond capping Block at this point. I have a metric shit ton of blessings and arcane crystals now to try my hand at some crafting im just not 100% sure for this build its going to worth even attempting. Might have to make another build to try out crafting i guess. Seems like this spec kinda has all the BIS stuff locked in pretty well with Sacred Uniques.
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Crash
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the area level of fauzt and bremm are 130. similar to when you first went into duncraig, you w ere fighting lvl 125 monsters at lvl 120. that's why the experience feels so good in fauzt and bremm especially.

crafting scepters is near impossible unless you get filthy lucky. Scepters pull stats from both the caster and melee affix pools, so you're trying to find very high stats for melee with double the normal possible rolls (not techinically double, but you get my point). Legion will be better than most things you could craft unless you have 2000 shrines available.
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Demonlord
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Crash wrote:the area level of fauzt and bremm are 130. similar to when you first went into duncraig, you w ere fighting lvl 125 monsters at lvl 120. that's why the experience feels so good in fauzt and bremm especially.

crafting scepters is near impossible unless you get filthy lucky. Scepters pull stats from both the caster and melee affix pools, so you're trying to find very high stats for melee with double the normal possible rolls (not techinically double, but you get my point). Legion will be better than most things you could craft unless you have 2000 shrines available.


Yeah the exp is Massive in both those areas.. and the Density is there like in K3K hell its the best ive seen since K3K. Dunc being next best of course with better Sacred drops. But yeah i didnt notice it in Dunc but i was still figuring out alot at that point.

Yeah thats exactly what i was afraid of actually. Thats exactly why i asked to be 100% sure i was already told by one other person that Sceptres are just like Daggers in Path of Exile.. To make a strictly Melee Weapon out of a Dagger takes atleast twice as much if not more effect to craft because Daggers pull from both Caster and Attack respectively. And thats what i was told Sceptre do in this game as well.. That sucks but oh well.

So with that said.. what would be a good Class/Spec to build around and take into endgame with mostly Crafted Rares? Something Ranged would be cool if it can be tanky enough. But yeah idk im about to just bulk sell off all my blessings if i dont come up with something im reaching the 50-100 ranges with all 16. So its either burn them or sell them.. Thank You again for all your help man.

Edit: Btw? Is SOK chest really that common? I just dropped my 4th one in 3 days... ALL in Dunc btw. Am i just stupid lucky or something?
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Crash
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It's a pretty common armor, yea. I generally don't like to build around expensive gear. Battlemaiden in this case is just impossible to ignore as an endgame item.
Tanin
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Yesterday I upgraded at the same time:
Dreamswayer
Dreamswayer
War Scepter (4)

One-Hand Damage: (12 - 14) to (19 - 24)
Required Level: 7
Required Dexterity: 64
Item Level: 19
Dexterity Damage Bonus: (0.11 per Dexterity)%
+1 to Amazon Skill Levels
15% Attack Speed
Adds (2 to 3)-(4 to 8) Damage
+50% Damage to Undead
14% Life stolen per Hit
-(4 to 8)% to Enemy Lightning Resistance
+(31 to 40)% Enhanced Damage
Weapon Physical Damage +10%
Socketed (2)
One-Hand Damage: (35 - 41) to (50 - 60)
Required Level: 26
Required Dexterity: 98
Item Level: 36
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(1 to 2) to Amazon Skill Levels
25% Attack Speed
Adds (7 to 9)-(13 to 19) Damage
+50% Damage to Undead
16% Life stolen per Hit
-(8 to 12)% to Enemy Lightning Resistance
+(61 to 80)% Enhanced Damage
Weapon Physical Damage +25%
Socketed (4)
One-Hand Damage: (62 - 69) to (97 - 110)
Required Level: 44
Required Dexterity: 195
Item Level: 51
Dexterity Damage Bonus: (0.11 per Dexterity)%
+2 to Amazon Skill Levels
35% Attack Speed
Adds (14 to 17)-(27 to 33) Damage
+50% Damage to Undead
18% Life stolen per Hit
-(12 to 18)% to Enemy Lightning Resistance
+(101 to 120)% Enhanced Damage
Weapon Physical Damage +50%
Socketed (5)
One-Hand Damage: (88 - 96) to (131 - 145)
Required Level: 54
Required Dexterity: 387
Item Level: 85
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(2 to 3) to Amazon Skill Levels
40% Attack Speed
Adds (18 to 20)-(34 to 40) Damage
+50% Damage to Undead
20% Life stolen per Hit
-(18 to 25)% to Enemy Lightning Resistance
+(121 to 140)% Enhanced Damage
Weapon Physical Damage +80%
Socketed (6)
->
Legion

Titan's Burden
Titan's Burden
Spangenhelm (4)

Defense: (113 - 131) to (170 - 197)
(Amazon Only)
Required Level: 11
Required Strength: 34
Item Level: 19
3% Chance to cast level 3 Shower of Rocks on Melee Attack
Stun Attack
3% Chance of Crushing Blow
+(35 to 57)% Enhanced Defense
(7 to 10)% to Strength
Physical Resist 5%
Socketed (1)
Defense: (401 - 450) to (562 - 631)
(Amazon Only)
Required Level: 29
Required Strength: 68
Item Level: 36
5% Chance to cast level 9 Shower of Rocks on Melee Attack
Stun Attack
5% Chance of Crushing Blow
+(81 to 103)% Enhanced Defense
(15 to 18)% to Strength
Physical Resist 7%
Socketed (3)
Defense: (1028 - 1132) to (1419 - 1563)
(Amazon Only)
Required Level: 47
Required Strength: 237
Item Level: 67
7% Chance to cast level 15 Shower of Rocks on Melee Attack
Stun Attack
6% Chance of Crushing Blow
+(126 to 149)% Enhanced Defense
(23 to 26)% to Strength
Physical Resist 9%
Socketed (4)
Defense: (1548 - 1685) to (2118 - 2306)
(Amazon Only)
Required Level: 55
Required Strength: 473
Item Level: 85
9% Chance to cast level 18 Shower of Rocks on Melee Attack
Stun Attack
8% Chance of Crushing Blow
+(149 to 171)% Enhanced Defense
(27 to 30)% to Strength
Physical Resist 10%
Socketed (4)
->
Helepolis
Helepolis
Spangenhelm (Sacred)

Defense: (2894 - 3192) to (3206 - 3537)
(Amazon Only)
Required Level: 100
Required Strength: 675
Item Level: 105
+38 to Maximum Damage
+(14 to 24) to Guard Tower
10% Chance of Crushing Blow
+(172 to 200)% Enhanced Defense
(21 to 30)% to Strength
Physical Resist 20%
(31 to 50)% Bonus to Defense
Socketed (4)

Deadfall
Deadfall
Heavy Belt (4)

Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
->
The Endless Loop
The Endless Loop
Light Belt (Sacred)

Defense: 1101 to 1143
Required Level: 100
Required Strength: 550
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+75 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)


and I did 2-3 Duncraig runs. I must say that I see no difference in killing speed and I die about the same :(

I must add that I still haven't MO'ed the new items, but at level 120, that's only 5 MO per item, so i can't see this having much effect...
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Crash
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make sure your fcr is good and just a little leech is plenty
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Demonlord
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Tanin wrote:Yesterday I upgraded at the same time:
Dreamswayer
Dreamswayer
War Scepter (4)

One-Hand Damage: (12 - 14) to (19 - 24)
Required Level: 7
Required Dexterity: 64
Item Level: 19
Dexterity Damage Bonus: (0.11 per Dexterity)%
+1 to Amazon Skill Levels
15% Attack Speed
Adds (2 to 3)-(4 to 8) Damage
+50% Damage to Undead
14% Life stolen per Hit
-(4 to 8)% to Enemy Lightning Resistance
+(31 to 40)% Enhanced Damage
Weapon Physical Damage +10%
Socketed (2)
One-Hand Damage: (35 - 41) to (50 - 60)
Required Level: 26
Required Dexterity: 98
Item Level: 36
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(1 to 2) to Amazon Skill Levels
25% Attack Speed
Adds (7 to 9)-(13 to 19) Damage
+50% Damage to Undead
16% Life stolen per Hit
-(8 to 12)% to Enemy Lightning Resistance
+(61 to 80)% Enhanced Damage
Weapon Physical Damage +25%
Socketed (4)
One-Hand Damage: (62 - 69) to (97 - 110)
Required Level: 44
Required Dexterity: 195
Item Level: 51
Dexterity Damage Bonus: (0.11 per Dexterity)%
+2 to Amazon Skill Levels
35% Attack Speed
Adds (14 to 17)-(27 to 33) Damage
+50% Damage to Undead
18% Life stolen per Hit
-(12 to 18)% to Enemy Lightning Resistance
+(101 to 120)% Enhanced Damage
Weapon Physical Damage +50%
Socketed (5)
One-Hand Damage: (88 - 96) to (131 - 145)
Required Level: 54
Required Dexterity: 387
Item Level: 85
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(2 to 3) to Amazon Skill Levels
40% Attack Speed
Adds (18 to 20)-(34 to 40) Damage
+50% Damage to Undead
20% Life stolen per Hit
-(18 to 25)% to Enemy Lightning Resistance
+(121 to 140)% Enhanced Damage
Weapon Physical Damage +80%
Socketed (6)
->
Legion

Titan's Burden
Titan's Burden
Spangenhelm (4)

Defense: (113 - 131) to (170 - 197)
(Amazon Only)
Required Level: 11
Required Strength: 34
Item Level: 19
3% Chance to cast level 3 Shower of Rocks on Melee Attack
Stun Attack
3% Chance of Crushing Blow
+(35 to 57)% Enhanced Defense
(7 to 10)% to Strength
Physical Resist 5%
Socketed (1)
Defense: (401 - 450) to (562 - 631)
(Amazon Only)
Required Level: 29
Required Strength: 68
Item Level: 36
5% Chance to cast level 9 Shower of Rocks on Melee Attack
Stun Attack
5% Chance of Crushing Blow
+(81 to 103)% Enhanced Defense
(15 to 18)% to Strength
Physical Resist 7%
Socketed (3)
Defense: (1028 - 1132) to (1419 - 1563)
(Amazon Only)
Required Level: 47
Required Strength: 237
Item Level: 67
7% Chance to cast level 15 Shower of Rocks on Melee Attack
Stun Attack
6% Chance of Crushing Blow
+(126 to 149)% Enhanced Defense
(23 to 26)% to Strength
Physical Resist 9%
Socketed (4)
Defense: (1548 - 1685) to (2118 - 2306)
(Amazon Only)
Required Level: 55
Required Strength: 473
Item Level: 85
9% Chance to cast level 18 Shower of Rocks on Melee Attack
Stun Attack
8% Chance of Crushing Blow
+(149 to 171)% Enhanced Defense
(27 to 30)% to Strength
Physical Resist 10%
Socketed (4)
->
Helepolis
Helepolis
Spangenhelm (Sacred)

Defense: (2894 - 3192) to (3206 - 3537)
(Amazon Only)
Required Level: 100
Required Strength: 675
Item Level: 105
+38 to Maximum Damage
+(14 to 24) to Guard Tower
10% Chance of Crushing Blow
+(172 to 200)% Enhanced Defense
(21 to 30)% to Strength
Physical Resist 20%
(31 to 50)% Bonus to Defense
Socketed (4)

Deadfall
Deadfall
Heavy Belt (4)

Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
->
The Endless Loop
The Endless Loop
Light Belt (Sacred)

Defense: 1101 to 1143
Required Level: 100
Required Strength: 550
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+75 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)


and I did 2-3 Duncraig runs. I must say that I see no difference in killing speed and I die about the same :(

I must add that I still haven't MO'ed the new items, but at level 120, that's only 5 MO per item, so i can't see this having much effect...


Yeah dont make the same mistake i made (Actually had to buy a Legion even though i was lucky enough to have one drop...) Cast Speed MO > Leech MO.
NOT the other way around like i did. And it didnt take me very long after the MOs to realize i screwed up. Not too big of a deal basically saves you 2 Ix Runes but endgame when your trying to min/max things the best you can with what you have to work with every little bit helps. Those extra two Runes being replaced with Gems is more Life+MF, Slow, Defense, or whatever you might need. Endless Loop goes a long way to getting those breakpoints easier.

Also something i wish i knew before hand as well.. To hit that 280% Block BP i found that every single piece of Armour EXCEPT my Belt.. Helm, Chest, Gloves, Boots, and Shield ALL need 30% Block speed to hit the last BP. The belt was the ONLY slot i didn't MO with Block.. (This is with Endless Loop BTW) Obviously running Double Ring of Truth could help free up one more piece of Armour if you so choose theres also a Rune that can help however i found that since we almost Require Assur's Bane for endgame bosses and such i just decided to only run one Ring of Truth then Assur's and with 30% on everything i have exactly 280% Block Recovery. Obviously there are other options but this was the best one i found for my gear situation. If you happen to have better rings for example then you could also MO 30% Block on the belt as well and free up both rings and still have 5% over on the BP. Seeing as how by the time you are getting these endgame pieces you should be atleast 120+ and reaching close to or already hit Max Block i felt like the Block Recovery BP was a natural stepping stone into the tankiness of the build.

But yeah thats what i found was the best and what i wish i knew more about going in especially with Sacred's all being 100 Req (or more) and some of which you either have to buy or get stupid lucky to have drop so last thing you want to do is MO then realize you would have been better off with something else and what you used could have waited till the 120-140 bracket of MO space.
Superwicked1
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Natalya's Deception
Natalya's Deception
Quilted Armor (Sacred)

Defense: 2263 to 2331
Required Level: 80
Required Strength: 500
Item Level: 120
Orb Effects Applied to this Item are Quadrupled
Socketed (6)
for this build?if so what is the best mod for it?
Thanks
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Demonlord
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Finally figured out the easiest way to Farm Tenganze on this build. Those Edyrem Minions made all the difference. They make the best meat shield ever. Now i stroll right through that place deathless everytime like cake. More damage combined with those minions really changed everything for farming that place for sure. Actually now im getting pretty decent clears down in that place now. Done finished one Xis (Karaxis?) Rune already and almost got a second one ready to make just in the past two days. Now if only i could do the Same with Toraja....

Man is that the one place i can actually get Great Runes to drop but good god is that place painful to run on this thing. Been trying to find an oskill or something with the damage that can make things easier.. Maybe if Stormcall actually did damage i could use that but i just cant seem to find any easy way to farm that place. Cant pull too much at a time because they overwelm the minions. And they run around from everything so much.. Guess its just one of the Problem areas for the build. Hell about any build that isnt Projectile Based i would assume isnt gonna have the best time in there. Only other thing i can think of is procure some jewelry with Minion Life or something maybe so the Edyrem can hang longer on the bigger pulls so i can kill more than a couple at a time. The fact they run away really makes it bad. Im totally open to any suggestions there.. ive about exhausted all ideas i can think of. About the only other thing i can think of is try and respec to Jav or Bow and give that a shot in Toraja. IDK what else could make that place more bearable.. And i honestly dont like the whole respec just to farm one place but if it makes it where i can farm the place in a decent time then ill do it.

Everything else farms like a dream so im happy. Fauzt/Bremm is basically easy mode exp to 140 it seems like. Im figuring the Exp gains will start to fall off around 135 or so but atleast my main farming spot can actually drop Runes and Sacred Items i might can either use or sell. Im getting tons of Blessings out of Those two places as well just like K3K. Still have not seen but one Taha Rune so far and just hit 130. Guess by the time im 135-140 ill have some nice drops under my belt and can work Battlemaiden in by this weekend i hope.. that should really amp up the clearspeed.
Thorn16
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Is thunderbane an good option to replace Legion before Battlemaiden?