I do early on and when farming just to speed things up. But beyond that, I never bother with them b/c, as you said, they die too often and aren't worth the 50k res cost.
And tbh, I'm thinking of just recommending an A5 merc instead. It's disgusting how op Barbs are--both as a player class and as a merc--but it is what it is. If you're interested in gearing an A5 merc, here's the link to an old guide that you can use as a template (though just give him
Qarak's Will
Qarak's Will
Giant Sword (Sacred)
One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
as a weapon. It's much easier to find than a Taha Rune for
Kahless
).
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