Melee Sorceress

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daiyy
Imp
5 | 0
Have any ele builds here tried Astral Blade? Just curious how it does vs Starhawk.
alger
Imp
4 | 0
Thanks for you answer.

Have you tried
Black Void
Black Void
Heavy Belt (Sacred)

Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 625
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
? If so, how does it compare to
Champion of the Triune
Champion of the Triune
Plated Belt (Sacred)

Defense: 5209 to 6598
Required Level: 115
Required Strength: 665
Item Level: 120
Ethereal
6% Chance to cast level 1 Force Blast on Melee Attack
5% Chance of Crushing Blow
5% Deadly Strike
+200% Enhanced Defense
+(100 to 1000) Defense
Elemental Resists -15%
Physical Resist 5%
Socketed (2)
or
Nero
?
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Solfege
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I've never found Champion of the Triune, but I have tried Black Void in previous patches. It's a good belt, but I personally preferred Nero just b/c Fortress proc and PoF were more useful for clearing areas faster.
zolaqq
Imp
5 | 0
Hey Solfege,

big thanks for your guide! I love it!
I think its more than a char guide, i started in january with new release and learned almost everythink from your guide ^^

BG
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Crash
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Pretty sure charged strike is phys with some slight lightning tacked on, I'm not sure how the mechanic works. Either that or its a 100% conversion to lightning, but I don't think the skill icon says that anywhere.
daiyy
Imp
5 | 0
Solfege wrote:I've never found Champion of the Triune, but I have tried Black Void in previous patches. It's a good belt, but I personally preferred Nero just b/c Fortress proc and PoF were more useful for clearing areas faster.


I've been avoiding changing from Nero to CotT for the same reason lol. (I realize the quote was referring to Black Void). I think I will soon though (pretty sure I just hit the cusp of still being max resists with Triune's -20%), the extra def and DS should be nice, and especially the phys resist since I'm not poison. I do wonder how that force blast proc is too, seems like it could maybe be handy for certain ubers. Fortunately its price seems to have dropped a decent bit atm.
alger
Imp
4 | 0
Any tips for Toraja cemetery? My Edyrems die really fast.
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Solfege
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My bad. Didn't realize I hadn't added the 125 Uber strats to the guide yet.

The Celebrants are really the only problem. Debuff them with Force Blast and summon Blade Spirits to distract them so Edyrem can remove their shields. Then you can rush in and kill them. Just be aware, clearing them is a long, slow, boring process b/c you're only focusing on killing about 1-3 enemies at a time.

If you're going for Lilith, go west from the portal and follow the road south, then east. Kill all Celebrants along the way. When you see Lilith, draw her back to a place you've already cleared (teleport if needed to reign in your minions). When you're in a safe spot, summon all your Edyrem and Blade Spirits and teleport right on top of her. Spam her with Bladestorm to keep your Life up until her shield drops, then hit her with Fusillade. She'll die instantly.
lastxresort
Prowler
18 | 1
Do you use a merc Solfege? Do they not die to much? Still using the shrine crafts or better items?

Thanks
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Solfege
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I do early on and when farming just to speed things up. But beyond that, I never bother with them b/c, as you said, they die too often and aren't worth the 50k res cost.

And tbh, I'm thinking of just recommending an A5 merc instead. It's disgusting how op Barbs are--both as a player class and as a merc--but it is what it is. If you're interested in gearing an A5 merc, here's the link to an old guide that you can use as a template (though just give him
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
as a weapon. It's much easier to find than a Taha Rune for
Kahless
).
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