Achilles - An Endgame Neutraldin Guide

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mill3nia
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mortimer_85 wrote:
Varle wrote:As someone who plays solo, I'm wondering how do we do the elementals in Kabraxis' area to access Fautzinville? I'm new to the mod so I don't know what oskills there are that can help with the elemental ones since vessels and magic missiles take care of the phys/magic ones. I'm guessing hailstorm would probably be good for cold, but I have no idea what would be good for fire/thunder and no idea what pieces of gear to look out for the skills on are. Any advice would be greatly appreciated.


fire: craft paly shield with ring of light oskill.
Ligthning: get Fren sleirea amulet and magister TU4 Long Staff and use Flash.

and hailstorm amulet for cold.
YeetimusMaximus
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Oh my bad. My own ignorance for not the rest of the thread to see if it was discussed. Thanks man.
Arionic
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So I managed to get the collector last night.

It finally boosted me to 440 EF on the vessel tooltip.

I'm using a
+7 angiris
Yaerius belt, gloves, boots
Crafted eerie boots
Crafted eerie shield
Veil of the sun helm
2 of the Ef Phys/fire rings
Viz ammy.

I'm starting to wonder what gear to replace. Certainly the unique rings with skills and phys.
Yaerius Gloves/ Armor would be nice too since they don't directly add Ef and wont lower mine.

Still sitting at 18-21k Vessel at level 122. Time to work on boosting it. Any suggestions?
https://tsw.vn.cz/acc/char.php?name=HolyTornado
mortimer_85
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Arionic wrote:So I managed to get the collector last night.

It finally boosted me to 440 EF on the vessel tooltip.

I'm using a
+7 angiris
Yaerius belt, gloves, boots
Crafted eerie boots
Crafted eerie shield
Veil of the sun helm
2 of the Ef Phys/fire rings
Viz ammy.

I'm starting to wonder what gear to replace. Certainly the unique rings with skills and phys.
Yaerius Gloves/ Armor would be nice too since they don't directly add Ef and wont lower mine.

Still sitting at 18-21k Vessel at level 122. Time to work on boosting it. Any suggestions?
https://tsw.vn.cz/acc/char.php?name=HolyTornado


first of all farm some better charms, especially those with %attr you are missing 4 on
Zakarum's Ear
Zakarum's Ear
Required Level: 90
Keep in Inventory to Gain Bonus
(6 to 10)% to All Attributes
+(6 to 15)% to Experience Gained
and 4 on
Scroll of Kings
Scroll of Kings
Required Level: 90
Keep in Inventory to Gain Bonus
+10% to Spell Damage
20% to All Attributes
. Since the display in armory is bugged for a few charms, check whether your
Demonsbane
Demonsbane
By Robert Marks

Required Level: 120
Keep in Inventory to Gain Bonus
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Amazon Skill Levels
+15 Life Regenerated per Second
is +2 paladin. Then you can replace the Ko runes with zod crafted jewels (10+ EF and 2 Spell Damage will be fine for now). Check you resistances - > maybe replace Thai rune with Zod Crafted jewel. After pushing your EF a bit replace your boots with 20% EF roll of
Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
17
Item Level: 19
+(4 to 6)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
33
Item Level: 36
+(7 to 9)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
158
Item Level: 59
+(10 to 12)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
272
Item Level: 85
+(13 to 15)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
. Your Synergy shall stay at cap this way and you will gain a nice Spelldamage boost. And as you pointed out, replace your rings with EF, 1 sk, pmsd. There is plenty of room for improvement...
You can alsp pm me with screens of your d2stats when buffed with demiurge. This way I will be able to help you a lot better...
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Skeptic_Zero
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Awesome guide, awesome guy! +Rep :)
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Skeptic_Zero wrote:Awesome guide, awesome guy! +Rep :)

appreciate it, glad you like it.
FakeVanila
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Which gives more damage to the judge or collector?
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FakeVanila wrote:Which gives more damage to the judge or collector?

they're both powerful upgrades, I'd say adjudicator would give a bit more damage overall however.
FakeVanila
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snx
Batangakaw
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hello guys where can i find the ahk script tnx