inori92 wrote:Glamdring26 wrote:fsink wrote:My option would be the tankier version I suppose. Might be a cheaper one too.
Barg howl
Adjudicator/The last crusader. (1h/shield)
Candlewake
Lahma gloves
Spirit walkers
Beads
Seal of neph/giants knuckle
Yaerius Belt (max energy)
Lvl 143
How does this make any sense? Weapon gives literally no phys damage and focuses on poison damage (which is kinda bad). Lamha gloves is a caster glove so idk why you use it in a melee build? Spirit walker is a caster gear as well. And belt is again neutraldin belt which gives next to zero improvement over holy melee guide.
Your gear makes literally no sense with holy melee gear. Its like mixture of neutraldin with holy melee and i dont think thats a viable build.
And its no where near cheap. Weapon alone is more than 500tg
he's doing the plague build
he's hitting to spread plague and all his gears are there to improve poison damage, adjudicator alone multiplies plague damage by a ton
in theory it should be a great alternative, obviously not physical at all
how does malleus maleficarum do this season, since it will remove plague damage but gives you pretty good stats overall? have you tested it?
i have been theorycrafting an exorcism build that uses similar items to fsink's build, except shrill sacrament boots for the exo. I assume adjudicator is too broken for the spells it buffs and so the plague build will probably be better, but i am not certain.
In theory you might be right but i talked to him and he doesnt seem to know what he is doing
He just started the game so he tried what he get.
I think those items would be MUCH MUCH better on a vesseldin/neutraldin rather than holy melee. I mean plague damage is not that high even with that weapon and poison damage is not that good of an element to focus on.
For malleus, i tried using it, its max damage is decent but its min damage is SO SO BAD. So it reduces your avarage damage by a lot. I mean you are sacrificing your other element types but you are not getting that much from it. Its proc is nice but nothing to go crazy about. And the damage is lower compared to gotterdammerung and shark(gotter is a better and cheaper option).
Also when you are wielding malleus you gotta use your points that you used into plague. This will lower the points you can put into dragonhearth which is bad because it will lower your defense and damage quite a bit, and you cannot benefit much from that extra points. I mean what will you max instead of plague? Dragon morph? It gives so little stat compared to what you spend on it. (%1.5stat per hard point as far as i remember), incarnation? You dont need that much AR or LL even in late game. You can maybe go demiurge and add another spell to cast every 10 second but it will last for a short duration and will have a cooldown so i wouldnt recommend that either. So overall malleus seems just bad. Maybe eth version with high rolls can be viable.
Gotterdammerung on the other hand is not a expensive item and it has a base speed of 25, which makes you reach your max frame (507 increased attack speed is necessary for this, for hand of god you need smt like 800 which is nearly impossible), and also has usefull procs like mega impact (combines with colosseum and gives -%50 phys res when procs, %50 chance to proc) Thunderfury which is a decent lightning proc, and Area of attack which is not that great but decent to have. So gotterdammerung seems best in slot in every possible way.
I have 45k max damage when bloodlust procs on my current gear with normal gotter. 15.5k life 450k def full res etc. you can check my gear from here
https://tsw.vn.cz/acc/char.php?name=WeirdChamp