Summonmancer mini guide

NtotheNsane
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Pinball wrote:Dont think Abyss Knight work with Skeletons like that.

I have 9 Abyss Knights, each has 45k damage on tooltips (if you dont include hidden damage bonus). Enough for clearing all shit.


I'm still waiting for your armory link.

45k knights is stupid high.
KratosTheAxeman
Pit Knight
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Nevermind.
Edited by KratosTheAxeman 4 years.
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GregMXL
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Legend.
You might wanna look at the stats of both those items again in the docs. Those items are amazing for necro summoner.
I don't mean to dwell...but I can't help myself.
KratosTheAxeman
Pit Knight
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Ahhh, I didn't realize they were buffed again. Last time I played, their minion stats were gone, and the tool-tip still showed them as gone. Thank you for pointing that out.
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Pinball
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NtotheNsane wrote:
Pinball wrote:Dont think Abyss Knight work with Skeletons like that.

I have 9 Abyss Knights, each has 45k damage on tooltips (if you dont include hidden damage bonus). Enough for clearing all shit.


I'm still waiting for your armory link.

45k knights is stupid high.


Just some high end Tainted Craft and Goetia.
Ntf1015
Gravedigger
183 | 0
So my gear is exactly what it has in the mid game section. mostly tainted crafted/blessed with 2 pieces magical crafted/blessed. Im currently running the abyss knight/jinn build, and im having issues with kill speed. In torajan jungles and tenganze it takes far too long for my minions to kill stuff. My jinns stats are 97k hp with 2700-2800 damage. Abyss knights have 78k hp and roughly 11k damage. skeletons have 50k hp and 3700-3800 damage. Is my minion damage possibly too low? Any help would be appreciated. Thanks in advance!

Edit: The only thing i'm really missing is minion damage jewels. Would that make a huge difference?
Agirai
Prowler
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Ntf1015 wrote:So my gear is exactly what it has in the mid game section. mostly tainted crafted/blessed with 2 pieces magical crafted/blessed. Im currently running the abyss knight/jinn build, and im having issues with kill speed. In torajan jungles and tenganze it takes far too long for my minions to kill stuff. My jinns stats are 97k hp with 2700-2800 damage. Abyss knights have 78k hp and roughly 11k damage. skeletons have 50k hp and 3700-3800 damage. Is my minion damage possibly too low? Any help would be appreciated. Thanks in advance!

Edit: The only thing i'm really missing is minion damage jewels. Would that make a huge difference?


That would make a huge difference. You could get about ~500% extra minion damage. For me switching from MF runes to DMG jewels I see ~45% tooltip damage increase for my Abyss Knights.
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Pinball
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Ntf1015 wrote:So my gear is exactly what it has in the mid game section. mostly tainted crafted/blessed with 2 pieces magical crafted/blessed. Im currently running the abyss knight/jinn build, and im having issues with kill speed. In torajan jungles and tenganze it takes far too long for my minions to kill stuff. My jinns stats are 97k hp with 2700-2800 damage. Abyss knights have 78k hp and roughly 11k damage. skeletons have 50k hp and 3700-3800 damage. Is my minion damage possibly too low? Any help would be appreciated. Thanks in advance!

Edit: The only thing i'm really missing is minion damage jewels. Would that make a huge difference?


Actually it's too low, only 11k you cant do much. Why you even need magical crafted?
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Pinball
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NtotheNsane wrote:
Pinball wrote:Dont think Abyss Knight work with Skeletons like that.

I have 9 Abyss Knights, each has 45k damage on tooltips (if you dont include hidden damage bonus). Enough for clearing all shit.


I'm still waiting for your armory link.

45k knights is stupid high.


Forgot to add this: https://tsw.vn.cz/acc/char.php?name=Synthesis_II

45k damage is only on tooltip if you dont count 1000% dmg bonus from Wolf Stance, Acid Fiend aura, Bloodlust, Grim Skeleton aura.
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Scalewinged
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Pinball wrote:
NtotheNsane wrote:
Pinball wrote:Dont think Abyss Knight work with Skeletons like that.

I have 9 Abyss Knights, each has 45k damage on tooltips (if you dont include hidden damage bonus). Enough for clearing all shit.


I'm still waiting for your armory link.

45k knights is stupid high.


Forgot to add this: https://tsw.vn.cz/acc/char.php?name=Synthesis_II

45k damage is only on tooltip if you dont count 1000% dmg bonus from Wolf Stance, Acid Fiend aura, Bloodlust, Grim Skeleton aura.


Skeles' aura affect Knights?.. It says physical damage while knights' damage says fire/cold. Not sure.. Mb they have "casts" like skeleton mages from clod then only Fiends raising their damage.