The 1.3 SP Miniguides Compilation

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ChuckNoRis
Flying Polar Buffalo
2004 | 41
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the main difference between them is that the Sagittarius uses minions and elemental damage procs /elemental damage to weapon , while the Strong Bow does not use minions , but instead he leeches well with his heavy physical damage and has a higher chance to avoid + enemy debuff procs (+ some reanimates as meatshield) . if it would be to compare them , they have similar results , so we cant say that one is better than the other . Both of them are focused on strength , with just enough dexterity for decent chance to hit . The fact that the Strong Bow build uses a dexterity bow in early game should not matter much as the other armor parts require very low strength to equip - you can keep the helm at t5 at your level and upgrade to t6 a bit later when you will gain more stats after leveling (save around 100 str points between the t5 and t6 helm) . in mid game you replace to a bow that requires strength , so there is no issue regarding the stats distribution . you can always have enough for whatever you want to do

where exactly do you fail ? what gear do you have on ? what is your character progression ? normaly you can go above level 65 since act 5 hatred

with Cascade you should almost never get hit in the wide arreas , while spore shot and Nova Shot do very well in close fights .

i have streamed this build a few weeks ago and got more than half the charms with just the early game gear on .

unless you go head-first into packs i don't see how you are failing . you got a bow build - make use of that distance

rush to your ennead , (LC2 ) and BRC challenges . you will tank better after that . Your goal in terror is to reach level 90 asap and not miss the challanges

if you feel like needing more help , get a barb merc. he can do almost anything in your place all by himself unless he faces an insta-kill thing . equip him with a
Jitan's Kamon
Jitan's Kamon
Splint Mail (6)

Defense: (184-208) to (370-418)
Required Strength: 61
Required Level: 6
5% Chance to cast level 4 Guard Tower on Kill
100% Chance to cast level 7 Singularity when you Die
Adds (3 to 4)-(7 to 8) fire damage
Adds (3 to 4)-(7 to 8) lightning damage
Adds (3 to 4)-(7 to 8) cold damage
+(24 to 40)% Enhanced Defense
Damage Reduced by 5%
Socketed (2)

Defense: (346-386) to (661-736)
Required Strength: 88
Required Level: 15
6% Chance to cast level 7 Guard Tower on Kill
100% Chance to cast level 14 Singularity when you Die
Adds (4 to 8)-(8 to 15) fire damage
Adds (4 to 8)-(8 to 15) lightning damage
Adds (4 to 8)-(8 to 15) cold damage
+(41 to 57)% Enhanced Defense
Damage Reduced by 6%
Socketed (3)

Defense: (592-656) to (1106-1225)
Required Strength: 128
Required Level: 23
7% Chance to cast level 10 Guard Tower on Kill
100% Chance to cast level 21 Singularity when you Die
Adds (8 to 15)-(16 to 30) fire damage
Adds (8 to 15)-(16 to 30) lightning damage
Adds (8 to 15)-(16 to 30) cold damage
+(58 to 75)% Enhanced Defense
Damage Reduced by 7%
Socketed (4)

Defense: (957-1050) to (1748-1918)
Required Strength: 186
Required Level: 32
8% Chance to cast level 13 Guard Tower on Kill
100% Chance to cast level 28 Singularity when you Die
Adds (16 to 30)-(31 to 60) fire damage
Adds (16 to 30)-(31 to 60) lightning damage
Adds (16 to 30)-(31 to 60) cold damage
+(75 to 92)% Enhanced Defense
Damage Reduced by 8%
Socketed (4)

Defense: (1466-1596) to (2663-2898)
Required Strength: 270
Required Level: 41
9% Chance to cast level 16 Guard Tower on Kill
100% Chance to cast level 35 Singularity when you Die
Adds (31 to 60)-(61 to 120) fire damage
Adds (31 to 60)-(61 to 120) lightning damage
Adds (31 to 60)-(61 to 120) cold damage
+(92 to 109)% Enhanced Defense
Damage Reduced by 9%
Socketed (5)

Defense: (2175-2352) to (3925-4244)
Required Strength: 391
Required Level: 49
10% Chance to cast level 19 Guard Tower on Kill
100% Chance to cast level 42 Singularity when you Die
Adds (61 to 120)-(121 to 240) fire damage
Adds (61 to 120)-(121 to 240) lightning damage
Adds (61 to 120)-(121 to 240) cold damage
+(109 to 126)% Enhanced Defense
Damage Reduced by 10%
Socketed (6)

,
Thunderdome
Thunderdome
Assault Helmet (6)

Defense: (104-117) to (153-173)
Required Strength: 70
Required Level: 8
(Barbarian Only)
10% Chance to cast level 4 Flash on Melee Attack
100% Chance to cast level 14 Tempest when you Level-Up
Adds 1-(4 to 8) lightning damage
+(3 to 5) to Lightning Shield
(7 to 10)% Bonus to Strength
+(24 to 40)% Enhanced Defense
Socketed (2)

Defense: (204-227) to (293-326)
Required Strength: 101
Required Level: 16
(Barbarian Only)
14% Chance to cast level 9 Flash on Melee Attack
100% Chance to cast level 21 Tempest when you Level-Up
Adds 1-(8 to 15) lightning damage
+(6 to 8) to Lightning Shield
(11 to 14)% Bonus to Strength
+(41 to 57)% Enhanced Defense
Socketed (2)

Defense: (361-400) to (500-554)
Required Strength: 148
Required Level: 25
(Barbarian Only)
18% Chance to cast level 14 Flash on Melee Attack
100% Chance to cast level 28 Tempest when you Level-Up
Adds 1-(16 to 30) lightning damage
+(9 to 11) to Lightning Shield
(15 to 18)% Bonus to Strength
+(58 to 75)% Enhanced Defense
Socketed (2)

Defense: (586-643) to (805-883)
Required Strength: 214
Required Level: 34
(Barbarian Only)
22% Chance to cast level 19 Flash on Melee Attack
100% Chance to cast level 35 Tempest when you Level-Up
Adds 1-(31 to 60) lightning damage
+(12 to 14) to Lightning Shield
(19 to 22)% Bonus to Strength
+(75 to 92)% Enhanced Defense
Socketed (3)

Defense: (910-990) to (1236-1345)
Required Strength: 310
Required Level: 43
(Barbarian Only)
26% Chance to cast level 24 Flash on Melee Attack
100% Chance to cast level 42 Tempest when you Level-Up
Adds 1-(61 to 120) lightning damage
+(15 to 17) to Lightning Shield
(23 to 26)% Bonus to Strength
+(92 to 109)% Enhanced Defense
Socketed (3)

Defense: (1358-1469) to (1832-1982)
Required Strength: 450
Required Level: 51
(Barbarian Only)
30% Chance to cast level 29 Flash on Melee Attack
100% Chance to cast level 49 Tempest when you Level-Up
Adds 1-(121 to 240) lightning damage
+(18 to 20) to Lightning Shield
(27 to 30)% Bonus to Strength
+(109 to 126)% Enhanced Defense
Socketed (4)

,
Craton
Craton
Boots

'Cham'
Runeword Level: 67
5% Chance to cast level 7 Shower of Rocks on Melee Attack
3% Chance of Crushing Blow
+(21 to 25) to Strength
+(21 to 25) to Dexterity
+(21 to 25) to Vitality
+(21 to 25) to Energy
Damage Reduced by (16 to 20)
Total Character Defense plus (31 to 40)%
(11 to 20)% Chance of Uninterruptable Attack
,
Pollice Verso
Pollice Verso
Gauntlets (6)

Defense: (48-54) to (90-102)
Required Strength: 66
Required Level: 10
4% Chance to cast level 3 Time Strike when Attacked
+(24 to 40)% Enhanced Defense
+(3 to 5) to Strength
+(6 to 10) Life after each Kill
+(11 to 25) Mana after each Kill
Socketed (1)

Defense: (109-122) to (184-205)
Required Strength: 96
Required Level: 18
6% Chance to cast level 4 Time Strike when Attacked
+(41 to 57)% Enhanced Defense
+(6 to 8) to Strength
+(11 to 15) Life after each Kill
+(26 to 40) Mana after each Kill
Socketed (2)

Defense: (216-239) to (333-369)
Required Strength: 139
Required Level: 27
8% Chance to cast level 5 Time Strike when Attacked
+(58 to 75)% Enhanced Defense
+(9 to 11) to Strength
+(16 to 20) Life after each Kill
+(41 to 55) Mana after each Kill
Socketed (2)

Defense: (376-412) to (554-608)
Required Strength: 201
Required Level: 36
10% Chance to cast level 6 Time Strike when Attacked
+(75 to 92)% Enhanced Defense
+(12 to 14) to Strength
+(21 to 25) Life after each Kill
+(56 to 70) Mana after each Kill
Socketed (3)

Defense: (583-635) to (854-930)
Required Strength: 292
Required Level: 44
12% Chance to cast level 7 Time Strike when Attacked
+(92 to 109)% Enhanced Defense
+(15 to 17) to Strength
+(26 to 30) Life after each Kill
+(71 to 85) Mana after each Kill
Socketed (3)

Defense: (875-946) to (1274-1378)
Required Strength: 423
Required Level: 52
14% Chance to cast level 8 Time Strike when Attacked
+(109 to 126)% Enhanced Defense
+(18 to 20) to Strength
+(31 to 35) Life after each Kill
+(86 to 100) Mana after each Kill
Socketed (4)

,
Deadfall
Deadfall
Heavy Belt (6)

Defense: (135-159) to (178-210)
Required Strength: 63
Required Level: 7
5% Chance to cast level 3 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (1)

Defense: (270-310) to (352-405)
Required Strength: 91
Required Level: 15
6% Chance to cast level 5 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(47 to 69)% Enhanced Defense
+(26 to 35) to Strength
Lightning Resist +(16 to 20)%
(6 to 8)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (485-551) to (616-700)
Required Strength: 132
Required Level: 24
7% Chance to cast level 7 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (804-896) to (1017-1134)
Required Strength: 192
Required Level: 33
8% Chance to cast level 9 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(92 to 114)% Enhanced Defense
+(46 to 55) to Strength
Lightning Resist +(26 to 30)%
(12 to 14)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1270-1400) to (1595-1758)
Required Strength: 278
Required Level: 41
9% Chance to cast level 11 Shower of Rocks on Kill
5% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1918-2095) to (2403-2626)
Required Strength: 404
Required Level: 50
10% Chance to cast level 13 Shower of Rocks on Kill
5% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (2)

,
Frostbringer
Frostbringer
Flamberge (6)

One-Hand Damage: (12-14) to (23-30)
Two-Hand Damage: (22-25) to (32-41)
Required Strength: 89
Required Level: 7
Current Strength Damage Bonus: (76/256 Per Strength)%
25% Chance to cast level 5 Ice Lance on Melee Attack
+1 to All Skills
+(18 to 35)% Enhanced Damage
+(8 to 13) to Maximum Damage
+(6 to 8)% to Cold Spell Damage
Cold Resist +(21 to 25)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (2)

One-Hand Damage: (18-21) to (37-45)
Two-Hand Damage: (36-41) to (52-62)
Required Strength: 130
Required Level: 17
Current Strength Damage Bonus: (76/256 Per Strength)%
30% Chance to cast level 10 Ice Lance on Melee Attack
+1 to All Skills
+(35 to 52)% Enhanced Damage
+(13 to 18) to Maximum Damage
+(8 to 10)% to Cold Spell Damage
Cold Resist +(26 to 30)%
(6 to 8)% Chance of Uninterruptable Attack
Socketed (3)

One-Hand Damage: (28-32) to (52-61)
Two-Hand Damage: (54-60) to (75-87)
Required Strength: 186
Required Level: 26
Current Strength Damage Bonus: (76/256 Per Strength)%
35% Chance to cast level 15 Ice Lance on Melee Attack
+(1 to 2) to All Skills
+(52 to 69)% Enhanced Damage
+(18 to 23) to Maximum Damage
+(11 to 13)% to Cold Spell Damage
Cold Resist +(31 to 35)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (4)

One-Hand Damage: (40-44) to (72-81)
Two-Hand Damage: (76-83) to (104-117)
Required Strength: 261
Required Level: 35
Current Strength Damage Bonus: (76/256 Per Strength)%
40% Chance to cast level 20 Ice Lance on Melee Attack
+(1 to 2) to All Skills
+(69 to 86)% Enhanced Damage
+(23 to 28) to Maximum Damage
+(13 to 15)% to Cold Spell Damage
Cold Resist +(36 to 40)%
(12 to 14)% Chance of Uninterruptable Attack
Socketed (4)

One-Hand Damage: (56-60) to (95-106)
Two-Hand Damage: (102-111) to (136-150)
Required Strength: 362
Required Level: 45
Current Strength Damage Bonus: (76/256 Per Strength)%
45% Chance to cast level 25 Ice Lance on Melee Attack
+(1 to 3) to All Skills
+(87 to 103)% Enhanced Damage
+(28 to 33) to Maximum Damage
+(16 to 18)% to Cold Spell Damage
Cold Resist +(41 to 45)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (5)

One-Hand Damage: (71-77) to (118-130)
Two-Hand Damage: (132-143) to (173-189)
Required Strength: 499
Required Level: 54
Current Strength Damage Bonus: (76/256 Per Strength)%
50% Chance to cast level 30 Ice Lance on Melee Attack
+(2 to 3) to All Skills
+(104 to 120)% Enhanced Damage
+(33 to 38) to Maximum Damage
+(18 to 20)% to Cold Spell Damage
Cold Resist +(46 to 50)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (6)

. put p.gems in his armors to smax the resists , p.rubies in the weapon for LaeK . MO his weapon with life leech and LoA as he gains more levels and the weapon can be mo'ed . replace his body armor in mid game with an
Erawan
Erawan
Body Armor

'Nih'
Runeword Level: 100
-10% Slower Run/Walk
10% Bonus to Buff/Debuff/Cold Skill Duration
5% Chance of Crushing Blow
25% Bonus to Vitality
25% Bonus to Strength
+(144 to 171)% Enhanced Defense
Damage Reduced by (11 to 15)%
Total Character Defense plus (11 to 20)%
, the weapon with a craft with 33% ctc Balefire on attack , the gloves with a craft ctc Stormblast on attack , the helm with a
Bogspitter
Bogspitter
Helms

'Yul'
Runeword Level: 100
20% Chance to cast level 11 Miasma on Melee Attack
+1 to All Skills
Adds 299-895 poison damage over 5 seconds
+(115 to 143)% Enhanced Defense
Edited by ChuckNoRis 3 weeks.
requiemss
Acid Prince
47 | 0
Wow that was fast and comprehensive. I'm currently the work, will answer with more detail when i reach home.
My currently build is maxing Nova, elfins, spore, acid fiends + poison flash (for them to survive), so i'm not using cascade atm.
I killed Andariel with some trouble (meteors almost instakilled me despite having 83 fire resist (all of my res are in 83)).
Items:
Zealot Rush
Zealot Rush
Light Plated Boots (6)

Defense: (66-72) to (100-109)
Required Strength: 60
Required Level: 6
5% Faster Run/Walk
5% Increased Attack Speed
(11 to 25)% Bonus to Attack Rating
+(18 to 29)% Enhanced Defense
(3 to 5)% Bonus to Dexterity
1% Reanimate as: Dark Templar
Socketed (1)

Defense: (141-152) to (197-212)
Required Strength: 87
Required Level: 15
5% Faster Run/Walk
5% Increased Attack Speed
(26 to 40)% Bonus to Attack Rating
+(30 to 40)% Enhanced Defense
(6 to 8)% Bonus to Dexterity
2% Reanimate as: Dark Templar
Socketed (2)

Defense: (248-267) to (338-364)
Required Strength: 126
Required Level: 24
10% Faster Run/Walk
10% Increased Attack Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 52)% Enhanced Defense
(9 to 11)% Bonus to Dexterity
3% Reanimate as: Dark Templar
Socketed (2)

Defense: (404-433) to (542-581)
Required Strength: 183
Required Level: 32
10% Faster Run/Walk
10% Increased Attack Speed
(56 to 70)% Bonus to Attack Rating
+(52 to 63)% Enhanced Defense
(12 to 14)% Bonus to Dexterity
4% Reanimate as: Dark Templar
Socketed (3)

Defense: (624-666) to (833-889)
Required Strength: 265
Required Level: 41
15% Faster Run/Walk
15% Increased Attack Speed
(71 to 85)% Bonus to Attack Rating
+(64 to 75)% Enhanced Defense
(15 to 17)% Bonus to Dexterity
5% Reanimate as: Dark Templar
Socketed (3)

Defense: (913-970) to (1205-1281)
Required Strength: 385
Required Level: 50
15% Faster Run/Walk
15% Increased Attack Speed
(86 to 100)% Bonus to Attack Rating
+(75 to 86)% Enhanced Defense
(18 to 20)% Bonus to Dexterity
6% Reanimate as: Dark Templar
Socketed (4)

Salamander's Breath
Salamander's Breath
Viper Bow (6)

Two-Hand Damage: (23-27) to (32-40)
Required Strength: 98
Required Level: 9
(Druid Only)
Current Strength Damage Bonus: (76/256 Per Strength)%
100% Chance to cast level 6 Fire Splash on Kill
5% Chance to cast level 5 Rune of Fire on Striking
25% Faster Hit Recovery
+(24 to 46)% Enhanced Damage
Adds (7 to 9)-(9 to 13) damage
(4 to 5)% Chance of Crushing Blow
Fire Resist +(31 to 40)%
Socketed (2)

Two-Hand Damage: (39-47) to (54-64)
Required Strength: 143
Required Level: 18
(Druid Only)
Current Strength Damage Bonus: (76/256 Per Strength)%
100% Chance to cast level 12 Fire Splash on Kill
10% Chance to cast level 6 Rune of Fire on Striking
35% Faster Hit Recovery
+(47 to 69)% Enhanced Damage
Adds (9 to 12)-(13 to 17) damage
(6 to 7)% Chance of Crushing Blow
Fire Resist +(41 to 50)%
Socketed (3)

Two-Hand Damage: (59-67) to (81-92)
Required Strength: 205
Required Level: 29
(Druid Only)
Current Strength Damage Bonus: (76/256 Per Strength)%
100% Chance to cast level 18 Fire Splash on Kill
15% Chance to cast level 7 Rune of Fire on Striking
45% Faster Hit Recovery
+(69 to 92)% Enhanced Damage
Adds (12 to 14)-(17 to 20) damage
(8 to 9)% Chance of Crushing Blow
Fire Resist +(51 to 60)%
Socketed (4)

Two-Hand Damage: (85-96) to (115-128)
Required Strength: 289
Required Level: 38
(Druid Only)
Current Strength Damage Bonus: (76/256 Per Strength)%
100% Chance to cast level 24 Fire Splash on Kill
20% Chance to cast level 8 Rune of Fire on Striking
55% Faster Hit Recovery
+(92 to 114)% Enhanced Damage
Adds (14 to 17)-(21 to 24) damage
(10 to 11)% Chance of Crushing Blow
Fire Resist +(61 to 70)%
Socketed (4)

Two-Hand Damage: (115-128) to (153-170)
Required Strength: 401
Required Level: 48
(Druid Only)
Current Strength Damage Bonus: (76/256 Per Strength)%
100% Chance to cast level 30 Fire Splash on Kill
25% Chance to cast level 9 Rune of Fire on Striking
65% Faster Hit Recovery
+(115 to 137)% Enhanced Damage
Adds (17 to 19)-(24 to 28) damage
(12 to 13)% Chance of Crushing Blow
Fire Resist +(71 to 80)%
Socketed (5)

Two-Hand Damage: (154-170) to (204-224)
Required Strength: 553
Required Level: 55
(Druid Only)
Current Strength Damage Bonus: (76/256 Per Strength)%
100% Chance to cast level 36 Fire Splash on Kill
30% Chance to cast level 10 Rune of Fire on Striking
75% Faster Hit Recovery
+(138 to 160)% Enhanced Damage
Adds (19 to 22)-(28 to 32) damage
(14 to 15)% Chance of Crushing Blow
Fire Resist +(81 to 90)%
Socketed (6)

socketed with crafted jewells with -%req
Sharkbaiter
Sharkbaiter
Ring Mail (6)

Defense: (105-119) to (214-242)
Required Strength: 37
Required Level: 4
1% Chance to cast level 6 Bloodlust when you Take Damage
+(11 to 25)% Bonus Damage to Bloodlust
5% Increased Attack Speed
(2 to 3)% Chance of Crushing Blow
+(24 to 40)% Enhanced Defense
+(11 to 15) to Strength
+(3 to 5) Life on Attack
Socketed (2)

Defense: (214-238) to (401-447)
Required Strength: 54
Required Level: 12
1% Chance to cast level 12 Bloodlust when you Take Damage
+(26 to 40)% Bonus Damage to Bloodlust
10% Increased Attack Speed
(3 to 4)% Chance of Crushing Blow
+(41 to 57)% Enhanced Defense
+(16 to 20) to Strength
+(6 to 8) Life on Attack
Socketed (3)

Defense: (379-420) to (679-752)
Required Strength: 78
Required Level: 21
1% Chance to cast level 18 Bloodlust when you Take Damage
+(41 to 55)% Bonus Damage to Bloodlust
15% Increased Attack Speed
(4 to 5)% Chance of Crushing Blow
+(58 to 75)% Enhanced Defense
+(21 to 25) to Strength
+(9 to 11) Life on Attack
Socketed (4)

Defense: (624-685) to (1086-1192)
Required Strength: 113
Required Level: 30
1% Chance to cast level 24 Bloodlust when you Take Damage
+(56 to 70)% Bonus Damage to Bloodlust
20% Increased Attack Speed
(5 to 6)% Chance of Crushing Blow
+(75 to 92)% Enhanced Defense
+(26 to 30) to Strength
+(12 to 14) Life on Attack
Socketed (4)

Defense: (975-1061) to (1666-1814)
Required Strength: 164
Required Level: 39
1% Chance to cast level 30 Bloodlust when you Take Damage
+(71 to 85)% Bonus Damage to Bloodlust
25% Increased Attack Speed
(6 to 7)% Chance of Crushing Blow
+(92 to 109)% Enhanced Defense
+(31 to 35) to Strength
+(15 to 17) Life on Attack
Socketed (5)

Defense: (1440-1557) to (2459-2660)
Required Strength: 237
Required Level: 47
1% Chance to cast level 36 Bloodlust when you Take Damage
+(86 to 100)% Bonus Damage to Bloodlust
30% Increased Attack Speed
(7 to 8)% Chance of Crushing Blow
+(109 to 126)% Enhanced Defense
+(36 to 40) to Strength
+(18 to 20) Life on Attack
Socketed (6)

Big Bad
Big Bad
Wolf Head (6)

Defense: (33-36) to (46-50)
Required Strength: 23
Required Level: 3
(Druid Only)
100% Chance to cast level 7 Fire Cascade when you Level-Up
+(18 to 29)% Enhanced Defense
(2 to 5)% Bonus to Strength
(2 to 5)% Bonus to Vitality
Total Character Defense plus (3 to 5)%
+(4 to 5)% to Experience Gained
Socketed (1)

Defense: (74-79) to (101-109)
Required Strength: 34
Required Level: 11
(Druid Only)
100% Chance to cast level 13 Fire Cascade when you Level-Up
+(30 to 40)% Enhanced Defense
(6 to 9)% Bonus to Strength
(6 to 9)% Bonus to Vitality
Total Character Defense plus (6 to 8)%
+(6 to 7)% to Experience Gained
Socketed (2)

Defense: (143-155) to (184-199)
Required Strength: 50
Required Level: 20
(Druid Only)
100% Chance to cast level 19 Fire Cascade when you Level-Up
+(41 to 52)% Enhanced Defense
(10 to 13)% Bonus to Strength
(10 to 13)% Bonus to Vitality
Total Character Defense plus (9 to 11)%
+(8 to 9)% to Experience Gained
Socketed (2)

Defense: (241-259) to (296-317)
Required Strength: 72
Required Level: 29
(Druid Only)
100% Chance to cast level 25 Fire Cascade when you Level-Up
+(52 to 63)% Enhanced Defense
(14 to 17)% Bonus to Strength
(14 to 17)% Bonus to Vitality
Total Character Defense plus (12 to 14)%
+(10 to 11)% to Experience Gained
Socketed (3)

Defense: (380-406) to (464-495)
Required Strength: 105
Required Level: 37
(Druid Only)
100% Chance to cast level 31 Fire Cascade when you Level-Up
+(64 to 75)% Enhanced Defense
(18 to 21)% Bonus to Strength
(18 to 21)% Bonus to Vitality
Total Character Defense plus (15 to 17)%
+(12 to 13)% to Experience Gained
Socketed (3)

Defense: (556-591) to (679-721)
Required Strength: 152
Required Level: 47
(Druid Only)
100% Chance to cast level 37 Fire Cascade when you Level-Up
+(75 to 86)% Enhanced Defense
(22 to 25)% Bonus to Strength
(22 to 25)% Bonus to Vitality
Total Character Defense plus (18 to 20)%
+(14 to 15)% to Experience Gained
Socketed (4)

. Gloves: Honorific with resistances and rings+amu are random magic/rares MOed with resistances, and my gear is socketed with maxresist perfect gems (probably some of my resistances are wasted beyond the cap).
User avatar
ChuckNoRis
Flying Polar Buffalo
2004 | 41
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requiemss wrote:My currently build is .... i'm not using cascade
well , since you are not focused on Cascade in wide arreas it's no wonder you got some issues :( you also mixed the gear with parts that got nothing to do with druid bow builds ... get rid of that helm and body armor asap
Edited by ChuckNoRis 3 weeks.
requiemss
Acid Prince
47 | 0
will visit akara for a re-spec and stick to one of your guides then, i tried to focus on IAS but i guess that it wasn't a solid tactic :(
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ChuckNoRis
Flying Polar Buffalo
2004 | 41
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failing is a part of learning and getting better . don't worry . it's still early and things can be fixed :thumb:
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TimeGuardian
Prowler
16 | 5
Do you think a Crossbow amazon would work? The idea behind it is that with crossbows you can get damage from strength and also equip better gear for defense, without EF, but i think crossbows might be too slow without it.
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ChuckNoRis
Flying Polar Buffalo
2004 | 41
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actualy , i had an xbow zon in my plans too ;) i hope to have enough time to try one before Sigma comes out . i got another sorc in my plan before that .

but you can't just go full strength . having some points into dexterity is mandatory for decent chance to hit . you can compensate for the xbow's lower attack speed with %ias jewels / %ias gear .

i was thinking about
Embershot
Embershot
Repeating Crossbow (6)

Two-Hand Damage: (22-24) to (35-39)
Required Strength: 103
Required Level: 11
Current Strength Damage Bonus: (51/256 Per Strength)%
15% Chance to cast level 5 Flamefront on Kill
+(30 to 46)% Enhanced Damage
Adds (6 to 9)-(11 to 19) fire damage
-(6 to 8)% to Enemy Fire Resistance
+(21 to 25) to Strength
+(21 to 25) to Vitality
Fire Absorb (3 to 5)%
Socketed (2)

Two-Hand Damage: (39-44) to (58-65)
Required Strength: 151
Required Level: 20
Current Strength Damage Bonus: (51/256 Per Strength)%
18% Chance to cast level 10 Flamefront on Kill
+(47 to 63)% Enhanced Damage
Adds (9 to 18)-(19 to 38) fire damage
-(8 to 10)% to Enemy Fire Resistance
+(26 to 30) to Strength
+(26 to 30) to Vitality
Fire Absorb (6 to 8)%
Socketed (3)

Two-Hand Damage: (60-66) to (88-97)
Required Strength: 214
Required Level: 30
Current Strength Damage Bonus: (51/256 Per Strength)%
21% Chance to cast level 15 Flamefront on Kill
+(64 to 80)% Enhanced Damage
Adds (18 to 35)-(38 to 75) fire damage
-(11 to 13)% to Enemy Fire Resistance
+(31 to 35) to Strength
+(31 to 35) to Vitality
Fire Absorb (9 to 11)%
Socketed (4)

Two-Hand Damage: (88-96) to (124-135)
Required Strength: 299
Required Level: 39
Current Strength Damage Bonus: (51/256 Per Strength)%
24% Chance to cast level 20 Flamefront on Kill
+(81 to 97)% Enhanced Damage
Adds (36 to 70)-(76 to 150) fire damage
-(13 to 15)% to Enemy Fire Resistance
+(36 to 40) to Strength
+(36 to 40) to Vitality
Fire Absorb (12 to 14)%
Socketed (4)

Two-Hand Damage: (120-130) to (168-181)
Required Strength: 414
Required Level: 48
Current Strength Damage Bonus: (51/256 Per Strength)%
27% Chance to cast level 25 Flamefront on Kill
+(98 to 114)% Enhanced Damage
Adds (71 to 140)-(151 to 300) fire damage
-(16 to 18)% to Enemy Fire Resistance
+(41 to 45) to Strength
+(41 to 45) to Vitality
Fire Absorb (15 to 17)%
Socketed (5)

Two-Hand Damage: (159-171) to (217-234)
Required Strength: 570
Required Level: 57
Current Strength Damage Bonus: (51/256 Per Strength)%
30% Chance to cast level 30 Flamefront on Kill
+(115 to 132)% Enhanced Damage
Adds (141 to 280)-(301 to 600) fire damage
-(18 to 20)% to Enemy Fire Resistance
+(46 to 50) to Strength
+(46 to 50) to Vitality
Fire Absorb (18 to 20)%
Socketed (6)

in early game -> craft with ctc widowmaker in mid game , while the rest of the gear is ..let's say "standard"





edit:

no 53 . HotShot - arrow swarm barbarian - added to the compilation https://www.twitch.tv/chucknorised
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Fumbles
Tantrum changes fan
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Pollice Verso on a5 merc why? Laek, leech and loa aren't necessary for mercs, they have tons of regen.
Bliyadolubov
Imp
4 | 1
Hi Chuck. I have an idea for a miniguide. Melee necro summoner. I tried it, not going too well but i want to make it work. Items needed Lazarus summoner set 3 parts (chest, hat, belt) magical craft boots and gloves until you get zacarum fire mage set gloves and boots (needed for wolfe stance) weapons necro scyte or dagger with levels (crafts) as shield t6 gargoyle head to the point if you get some summoner head (gregus..., deadmaster) or sinwar (not needed for build) magical crafted head or nahual (kur runeword for necro head - that runeword for itself has very good stats). amulets with max levels minion life, same rings. (bellantine, fellblod lucky + level) for buffs marrow staff or necro head (magical crafts or good rares) with max levels and honfour OS. fill sockeds with crafted jevels with minion life. Skill tree - all summons 1 point exept flayers and rampagors (max if possible) all mele skils. Dont take dragonfire oil (dont enough skill points) not using any totem skills. Max embalming. some points into dethward/or rathma choosen if you confident in your powers. The idea is that minions serve as meatshields makes you tankier and you doing job from minion backs. but your damage lacking a lot. will be enough if using magical crafted scyte with max skils high damage and good proc which combination ith very rare (may needed thousands of shrines if you find as many magical shrines) for proc may be balefire, shower of rocks (the rarest one).
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ChuckNoRis
Flying Polar Buffalo
2004 | 41
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Hello , here are my thoughts about it :

- melee builds are generally good tanks . the melee necro in particular can tank well enough , even without a shield on or extra meatshield
- giving him summons is not a bad idea for a few ubers where you can get hit hard , but normaly he doesn't need them . Focusing the gear for minion boosting will lead to having lower character damage , which is not something to wish for if you want to be the one who is dealing most of the damage (no totems , minions used just for meatshield) . melee (necro) builds are known for dealing heavy (physical) damage / damage conversion . why would you want to skip a big part of that benefit just to have stronger minions ?
- if you need extra tanking help for a melee build , get a barb merc and some reanimates and it will be enough . more than enough . if it's not enough , then you must be doing something wrong
- your build is doing too many compromises , having a bit from everything , but not shining at something in particular . it is also based on many end game items - what do you do before that (early/mid) ? it tends to look like the Zohan build which cannot be used without some mandatory specific end game items .

how do you deal damage from behind your minions with a melee build ? what ranged attack do you got :) ? melee builds must get head first into action in order to deal any damage , so it's not like you can stay behind the fights in a safe zone (unless we have exceptions like using Wyrd oskill )

Bliyadolubov wrote: I tried it, not going too well

good luck in making it work !