bradr wrote: HechtHeftig wrote:
@bradr. Priestress merc is dead. Use Ranger instead. She can still hit enemies off-screen and her killspeed didn't drop that much.
As for fauzt: Haven't tried yet. I'm not that far yet
atm I'm farming TA for Goetia.
thanks yeah got all my mid stuff and some end but not goetia .. using the other one now
so what do we do about our minions??? and ill switch to ranger asap thanks
btw on 1.1.3 with gearing on self and merc following your guide and priestess only has 4-8k damage and 39k def with the crafted bow and merc fully orbed TU begining stuff and all MF socketed except bow of course *jah*havent found merc mid/end game SU stuff yet except for the arakat boots all else is fully orbd socketed tu stuff..
so am i doing something wrong? or will my def go back up to 41ish k and my damage to around 12-13k again once i get the recomended mid/end game merc gear?
Concerning minions: I haven't tried it out yet since I didn't find any good rings/amulets, but you could try orbing them with mana regeneration. I just noticed, that they removed Mana tide totem from the RW in boots. So that leaves orbs as the only option. One orb grants 8% mana reg. That leaves us with 120% mana reg (40 per ring/amulet), which basically doubles the mana regeneration bonus from Embalming. I think it should work out fine once you mo your rings with those.
Concerning Merc: I noticed that EWD is much more important now. I only realized that after orbing the rest of the free orbs on my merc's bow with EWD. Akarat's Trek for example (+150% EWD) grants my merc 1000 damage more (formular: 150% EWD x 10 x 2 /3=1000). bringing her from 10, k damage to 11,5 k damage with totem buffs. (My merc's bow has 120% EWD (same forumlar. 120% EWD x 10 x 2 / 3 = 800 damage more. So yeah I was around 9,7 k damage before moing the bow with the EWD)
Without Totem buffs, my merc has 6 k max damage. So yeah, EWD has become much more important.
Just some math: You can get 10% Deadly strike on the weapon from mo's --> That's a 10% damage buff. However you can get 200% EWD, which totals in 1333 damage in this specific example with the values from my merc. 1333 of 9700 is a percentage of 13%. So you basically gain 13% more damage from EWD while only 10% from DS.
EWD > DS
As I said, this patch definitely was a nerf to this build. But you can still reach some good values with the TU gear and a crafted bow. TA killspeed is noticably slower, but it's not too dramatic. You can still do it fairly quickly for a build that requires basically only TU's and honorifics with over 500 or 600 MF.
@Arieal & Quash:
I doubt that this topic is read a lot by the devs. I think it'd be better to put this into the 1.2 bugs & Feedback thread. I'm gathering my experiences as well and I'll put a "complaint" about the changes in there soon. But I first have to know every single thing about this build, before I can make a reasonable statement.
What bothers me most about the mana regen nerf is the fact that any skill with 9k+ mana costs now becomes completely useless. Kinda sad.