Harbinger Wolf Druid Full Guide [1.3]

pantsants
Imp
4 | 0
I'm having trouble reaching 50% DR, 200k armor, and 50% CB. Looking for some advice on my gear.

Here's my current setup:
Weapon:
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)

Helm:
Windsinger

Body:
Linga Sharira

Gloves:
Facebreaker
Facebreaker
Chain Gloves (Sacred)

Defense: (1784 - 1939) to (2299 - 2469)
Required Level: 100
Required Strength: 575
Item Level: 120
+1% Attack Speed per 20 Strength
Stun Attack
+(130 to 160)% Enhanced Defense
+(600 to 1000) Defense
-15% to Dexterity
Physical Resist 5%
+2 Life on Striking
Socketed (4)

Belt:
Nero

Boots:
Megalith
Megalith
Boots

'LoFal'
Runeword Level: 73
+1 to All Skills
25% Cast Speed
15% Block Speed
+(115 to 143)% Enhanced Defense
+(10 to 20) to all Attributes
5% to Dexterity
Regenerate Mana +30%
Physical Resist 5%

Rings/Ammy:
Empyrean Band
Empyrean Band
Ring

Required Level: 40
Item Level: 40
1% Chance to cast level 18 Singularity on Kill
(3 to 5)% to All Attributes
Maximum Life +3%
Maximum Mana +10%
(5 to 15)% Gold Find
Earth Rouser
Earth Rouser
Ring

Required Level: 100
Item Level: 100
2% Chance to cast level 10 Shockwave on Melee Attack
5% Chance of Crushing Blow
Weapon Physical Damage +15%
(6 to 10)% to Strength
Angel Heart
Angel Heart
Amulet

Required Level: 40
Item Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
(15 to 25)% Bonus to Defense
+(3 to 5) to Light Radius


and my current stats are:
Image

I can do TA easily, but Fautz I die a lot still. My survivability seems low, and my damage only mediocre. Any suggestions would be appreciated.
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Tkorpi
Djinn
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pantsants wrote:I'm having trouble reaching 50% DR, 200k armor, and 50% CB. Looking for some advice on my gear.

Here's my current setup:
Weapon:
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)

Helm:
Windsinger

Body:
Linga Sharira

Gloves:
Facebreaker
Facebreaker
Chain Gloves (Sacred)

Defense: (1784 - 1939) to (2299 - 2469)
Required Level: 100
Required Strength: 575
Item Level: 120
+1% Attack Speed per 20 Strength
Stun Attack
+(130 to 160)% Enhanced Defense
+(600 to 1000) Defense
-15% to Dexterity
Physical Resist 5%
+2 Life on Striking
Socketed (4)

Belt:
Nero

Boots:
Megalith
Megalith
Boots

'LoFal'
Runeword Level: 73
+1 to All Skills
25% Cast Speed
15% Block Speed
+(115 to 143)% Enhanced Defense
+(10 to 20) to all Attributes
5% to Dexterity
Regenerate Mana +30%
Physical Resist 5%

Rings/Ammy:
Empyrean Band
Empyrean Band
Ring

Required Level: 40
Item Level: 40
1% Chance to cast level 18 Singularity on Kill
(3 to 5)% to All Attributes
Maximum Life +3%
Maximum Mana +10%
(5 to 15)% Gold Find
Earth Rouser
Earth Rouser
Ring

Required Level: 100
Item Level: 100
2% Chance to cast level 10 Shockwave on Melee Attack
5% Chance of Crushing Blow
Weapon Physical Damage +15%
(6 to 10)% to Strength
Angel Heart
Angel Heart
Amulet

Required Level: 40
Item Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
(15 to 25)% Bonus to Defense
+(3 to 5) to Light Radius


and my current stats are:
Image

I can do TA easily, but Fautz I die a lot still. My survivability seems low, and my damage only mediocre. Any suggestions would be appreciated.


please post also your skill order :)
pantsants
Imp
4 | 0
Lifeblood 14/14
Symbiosis 4/4
Faerie Fire 14/14
Elvensong 28/28
Elfin Weapons 3/27
Wearwolf Form 29/29
Harbringer 10/27
Feed the Pack 26/26
1 point in all prereqs and twisted claw

+10 skills overall

These are my stats postbuff in ww form
Image
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Tkorpi
Djinn
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pantsants wrote:Lifeblood 14/14
Symbiosis 4/4
Faerie Fire 14/14
Elvensong 28/28
Elfin Weapons 3/27
Wearwolf Form 29/29
Harbringer 10/27
Feed the Pack 26/26
1 point in all prereqs and twisted claw

+10 skills overall

These are my stats postbuff in ww form
Image



As you use Quarak's will wich gives you 333 life on kill = this allows you to not max feed the pack and allocate points to elfin weapons instead. Try following skills:

Lifeblood 14/14
Symbiosis 4/4
Faerie Fire 6/14
Elvensong 28/28
Elfin Weapons 27/27
Wearwolf Form 29/29
Harbringer 10/27
Feed the Pack 10/26
1 point in all prereqs and twisted claw


This should allow you to get much more crushing blow and killing speed. it also boosts your survaivability as you kill faster and leech faster.

if you think you ran out of mana fast you can also use
Teganze Pendant
Teganze Pendant
Amulet

Required Level: 60
Item Level: 70
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life +(3 to 5)%
Maximum Mana +(20 to 30)%
Elemental Resists +10%
+(13 to 38) Mana after each Kill
so you dont need to stop for mana so often.
pantsants
Imp
4 | 0
Thank you for the tip, that helped a lot. Do you have a suggestion for what I should try to upgrade next?
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Tkorpi
Djinn
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pantsants wrote:Thank you for the tip, that helped a lot. Do you have a suggestion for what I should try to upgrade next?


Shark (Xis)
make this and this
Epicenter (Xis)
:)

or get
Carsomyr
Carsomyr
Flamberge (Sacred)

One-Hand Damage: (244 - 263) to (330 - 350)
Two-Hand Damage: (320 - 350) to (400 - 431)
Required Level: 100
Required Strength: 600
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
5% Chance to cast level 13 Shower of Rocks on Kill
50% Attack Speed
Adds 125-200 Damage
100% Bonus to Attack Rating
+(160 to 200)% Enhanced Damage
+(40 to 50) to Strength
+(40 to 50) to Vitality
Physical Resist 10%
+250 Life after each Kill
1% Reanimate as: Random Monster
Socketed (6)
ezzzyy
Skeleton
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Got 2 creepy crafted weapons nearly the same stats one with Brimstone on striking and the other one with atmg sentry on kill which one do you guys think is better for my wolf ?
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Tkorpi
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ezzzyy wrote:Got 2 creepy crafted weapons nearly the same stats one with Brimstone on striking and the other one with atmg sentry on kill which one do you guys think is better for my wolf ?



if you have high crushing blow and damage modifiers then ATMG is better
Bliyadolubov
Grubber
314 | 10
man. why not using wolf druid set. its not bad.
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Tkorpi
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Bliyadolubov wrote:man. why not using wolf druid set. its not bad.

cause you can get much better setup with rw's and early SU's. also that set is not really intended for harbinger wolf druid as procs doesnt work with it.