Nitz wrote:In the past patches useless sin skills were fixed.
So the last skill that really needs to be fixed is batstrike. Not necessarily the first and third charge but the second charge just sucks (especially since it doesn't activate the first one simultaneously anymore). Something like +1 familiar per hard point, max 10 and you get exactly that many if you cast it.
10 bats at once instead of having to deal with that buggy mechanic until 10 bats are alive at the same time.
Also the second charge should release the nova from the first charge too, and a hit with the third charge should release the bats too.
I think that the whole mechanic of Batstrike sucks on assa. Assa is squishy and wants to kill the enemies quickly - That's why a skill that takes time to charge up and makes you vulnerable for many attacks from the monsters before you start dishing out damage simply doesn't fit. Count in the fast attack speed of claw assa and you'll often find yourself releasing a charge you didn't want to release in the first place.
And to confirm that I'm right, just look at the TFS guide. I've tried several ways of using TFS but in the end I always got raped even with 45% block. And why? Simply because I didn't focus on triggering the hit recovery animation of the enemies with high damage but instead focused on survivability. I had 130 k def, 45% block, 85% all resist and still couldn't comfortably kill the enemies in destruction even with blink. But once you have lots of damage, you can simply ignore all of these things on assa since you stunlock them and kill them before they can attack you.
And look at the killspeed of other characters. Batstrike will never get to that level even with godlike gear and 500 sigs eaten, simply because she has to charge it up.
That's why I think Batstrike should release the current charge with every attack without the need of releasing the charges with a standard normal attack. And once you hit the 3rd charge it's resetted. (Basically like D3 Monk's primary attack skills)
Don't get me wrong, I understand how strong Batstrike's first and last charge are, but the high risk is simply not worth it. If it's changed that way, it would require an adjustment to the damage as well.