[MXLS] Character Corpses

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noal
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So now you can freely exploit strength bug? Like, you equip TU heavy belt to get enough strength for sots, equip sots, replace TU heavy belt by lilith belt and be certain that there will never be any problem
That sounds like promoting bad practice and huge possible exploitation to me.
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Marco
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Yeah, better punish these people by making them lose all their gear.

Needless to say, such exploits will be removed in sigma. After all, that's what sigma is about.
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suchbalance
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Marco wrote:@sb: indeed I do have that in my mind, I really do. That's where I was going at in my last paragraph. But there's simply so much going on right now in the development that I don't want to just dump it all on the forums in one day. But you'll have news soon :mrgreen:


Great minds think alike... yada yada :mrgreen: Good choice imo. Thanks for the hard work.
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AzureGladiator
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Nitz wrote:
Marco wrote: With experience loss gone, people could simply play the game and farm the places they like to farm and eventually reach 121


Farming Vizijun or Duncraig for Xp would be awesome.


Oh man! I didn't even think of that... I agree that it would make experience farming much more enjoyable, but it just seems a little strange to not be penalized for dying. If there was something that you lost when dying that wasn't super valuable, but also not worthless (e.g. gold), then that would be perfect! Maybe instead of experience loss working as a percent, it could be a set value depending on your level? But not nearly as high a loss as it is now... ;-|

EDIT: Oh, sorry... I know you're busy. I just read the post that you'll be putting up more detailed posts later on!
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Sir Legar
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Finally! I was waiting for this feature! +1
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Taem
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Honestly, I really like this idea quite a bit! With some classes, corpse retrieval is impossible in SP, so this would really help, and ofc the human-error factor would be removed!
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Taem
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AzureGladiator wrote:
Nitz wrote:
Marco wrote: With experience loss gone, people could simply play the game and farm the places they like to farm and eventually reach 121


Farming Vizijun or Duncraig for Xp would be awesome.


Oh man! I didn't even think of that... I agree that it would make experience farming much more enjoyable, but it just seems a little strange to not be penalized for dying. If there was something that you lost when dying that wasn't super valuable, but also not worthless (e.g. gold), then that would be perfect! Maybe instead of experience loss working as a percent, it could be a set value depending on your level? But not nearly as high a loss as it is now... ;-|

EDIT: Oh, sorry... I know you're busy. I just read the post that you'll be putting up more detailed posts later on!


I didn't see in Marco's initial post that exp penalty for death would be removed. Is this confirmed? I feel it should stay if possible, but just my opinion.
Unda
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Edited by Unda 7 years.
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Nitz
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Unda wrote:Pros: Suicide Bombing procs builds pushed to another level.


N Mercenary bomb O 500 TG
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Alkaiser
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I'd like this!