- Getting corpses can be fun and is an added difficulty factor to the game.
- Multiplayer no longer has the "re-join game" advantage over single player users.
- There would be no longer ways for people to lose all their equipment due to mistakes.
- Having to re-run to the place you died seems like enough punishment.
This feature would greatly balance the game difficulty between multiplayer and single player. A lot of uberquests have become harder with time, and the issue with corpses is that they have made these quests super easy in multiplayer and complete bullshit on single player. Additionally a lot of poeple have lost their bodies in multiplayer due to human mistakes (and odd game code behavior). It kind of feels bad to lose your hard work due to lagging or accidentally picking up items while going to get the body.
But of course, getting corpses was a -somewhat- fun thing to do and required somewhat of skill in certain cases. We don't want to dumb down the game, and people might be thinking - oh, this just makes a lot of ubers so much easier. Don't worry my veteran friend, we have a little thing in mind that will completely revolutionize dungeon uberquests. And will certainly push the multiplayer scene to a whole different level. Stay tuned...