What is Median XL: Sigma

The awaited Median XL sequel is coming - discuss it here.
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Marco
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Median XL: Sigma


Something that has for long been a myth for many people (including myself) is finally coming together. In this topic I'll try to explain what sigma is and what makes it so special, as well as some of the new changes / paradigms involved in it and how it has evolved throughout the years. Median XL: Sigma is basically a co-op project between the entire Median XL team. But... what exactly makes this patch any different to other ones?

It uses an enhanced engine. To briefly explain this, imagine Diablo II as an old building with people living in it. What median does is, change the people living in it, their clothes, etc. It adds new people with new patches and it removes people who behave badly. But there are limitations, some rooms have too many people in them, and things can get messy. The enhanced engine (or core, from now on) is the main feature of sigma, and what this does is replace the stairs with elevators, makes the rooms bigger, and a lot of other things that would normally not be possible.


Core Features


So, there are a lot of new features that are possible thanks to this new core. For example:
  • Increased game resolution
  • Addition of extra areas (*)
  • Addition of new affixes / stats
  • Improved Interface
  • Bounty System (similar to D3)
  • Automatic gold pick-up
  • In-game drop filter
  • Time events
(*) Ever wondered why Median replaces existing areas rather than adding new ones? Or why does act 4 have no uberquests? This is because of a limitation that doesn't allow you to add new areas to the game. This, however, will be possible in sigma.

And so much more. You can check this topic to see some of the core patch features. Note that a lot of it is a bit techy, but you will see some of these features reflected as comprehensive changes in the changelog when the time comes. Plus, if you don't like reading, you might as well check this topic to see some cool screenshots.


Median XL Evolution over Time


Believe it or not, sigma was firstly announced in 2012. It has evolved throughout the years, so people aren't fully sure what exactly to expect regarding the existing content. So, I'll make a timeline with events so you can know how the idea of this mod had changed throughout the years. Starting from version 2012. I will also describe other things that happened in this time for documentary purposes (fun).

January 2012 - Last Median XL
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March 2012 - The Rise of Ultimative
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April 2012 - June 2012 - First Patches
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June 2012 - The end of Ultimative, The rise of Sigma
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July 2012 - September 2012 - Ultimative still alive...
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October 2012 - modsbylaz Forums die
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November 2012 - January 2013 - New forums, ultimative growth, The Sin War
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February 2013 - Median XL: Sigma, Sigma Brainfart, Ultimative v6e fuck-up
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March 2013 - Ultimative v7 - The big hit
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May 2013 - The joke post
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August 2013 - Ultimative X
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December 2013 - March 2014 - The Prequel
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May 2014 - November 2014 - Median is alive!
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February 2015 - August 2015 - Median XL: Zeta - New forums - Sigma RC1
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August 2015 - January 2016 - Median XL 2016
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March 2016 - Median XL Sigma announced!
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Now, we need Steven Spielberg to make a movie about this.
Port80
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And I still can't believe that you don't want to be programmer/developer.
O well, everybody likes different things
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Leerek
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Really enjoyed reading all the history, even if i already knew a lot of that stuff :lol:
But anyways, this kind of way to tell the history of Median is really good. Thanks!

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Taem
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Excellent recap, and couldn't come at a better time with everyone waiting for a new patch! I honestly can't wait to try it! Thanks to Marco, Whist, and all contributors for all their dedication to this game and hard work! And the forums look so nice now btw Marco! Great improvements.
Edited by Taem 1 year.
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Marco
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Port80 wrote:And I still can't believe that you don't want to be programmer/developer.
O well, everybody likes different things


Wait what :lol:
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suchbalance
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A Median XL guru... a true book of knowledge
Beautiful, I shed a tear :clap:
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Stealthmaster
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Thanks for bringing back good memories! :)
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Fumbles
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Marco wrote:Now, we need Steven Spielberg to make a movie about this.


Image
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RandomOnions
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1.14 pls
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wcowl
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i remember playing mxlu for the first time and realizing that thunder hammers proc'd on kill instead of on hit lol. can't wait to keep moving forward. :yay: :salut: