Suggestions for upcoming patch

The awaited Median XL sequel is coming - discuss it here.
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Hiehvorak
Sasquatch
60 | 1
recipe for making sets item, only the 5 class sets is able to create.

Sacred item + 5 Signets of Learning + 5 Arcane Crystal → Set Item

With this recipe, all those time grinding to find set item can be reduced, making mid game gear much more faster to get for some build. Like those
Rathma's Tyranny
Rathma's Tyranny
Rathma's Empire Set
Bonesplitter (Sacred)

Two-Hand Damage: (263-285) to (292-315)
Required Strength: 512
Required Level: 100
(Necromancer Only)
Current Strength Damage Bonus: (102/256 per Strength)%
Mega Impact
50% Chance to cast level 9 Guard Tower when you Kill an Enemy
40% Increased Attack Speed
+(144 to 171)% Enhanced damage
Adds 63-88 damage
Slows Target by (21 to 25)%
+(51 to 70) to Strength
Socketed (6)
,
Witchblade
Witchblade
The Mysteries Set
Warp Blade (Sacred)

One-Hand Damage: (183-197) to (333-358)
Required Dexterity: 331
Required Level: 100
(Sorceress Only)
Current Dexterity Damage Bonus: (76/256 per Dexterity)%
Area Effect Attack
1% Chance to cast level 25 Hymn on Melee Attack
+(172 to 200)% Enhanced damage
Adds 50-100 damage
Stun Attack
Replenish Life +1000
+(51 to 100) Life on Attack
Socketed (6)
,
Serpent's Fangs
Serpent's Fangs
The Snake Pit Set
Naginata (Sacred)

Two-Hand Damage: (309-336) to (417-450)
Required Dexterity: 558
Required Level: 100
(Assassin Only)
Current Dexterity Damage Bonus: (102/256 per Dexterity)%
Area Effect Attack
+(3 to 5) to Assassin Skill Levels
40% Increased Attack Speed
+(144 to 171)% Enhanced damage
Adds 63-125 damage
Stun Attack
5% Chance to Avoid Damage
Socketed (6)
,
Eruption
Eruption
Mount Arreat Set
Great Sword (Sacred)

One-Hand Damage: (167-180) to (226-240)
Two-Hand Damage: (242-264) to (297-319)
Required Strength: 570
Required Level: 100
Current Strength Damage Bonus: (76/256 per Strength)%
15% Chance to cast level 35 Cataclysm on Melee Attack
+2 to Barbarian Skill Levels
+(144 to 171)% Enhanced damage
Adds 50-100 damage
Adds 400-700 fire damage
-(11 to 15)% to Enemy Fire Resistance
Fire Resist +(31 to 50)%
Socketed (6)
,
The Coming Storm
The Coming Storm
Gathering of the Tribes Set
Labrys (Sacred)

Two-Hand Damage: (311-339) to (365-395)
Required Strength: 706
Required Level: 100
(Barbarian Only)
Current Strength Damage Bonus: (102/256 per Strength)%
Thunderfury
25% Chance to cast level 43 Forked Lightning on Melee Attack
2% Chance to cast level 13 Bloodlust on Melee Attack
+(144 to 171)% Enhanced damage
Adds 50-100 damage
+150% Damage to Demons
Adds 1-375 lightning damage
Socketed (6)
, etc.

Therefore people do not waste much more time stuck searching gear on mid game and can advance to late game much faster.
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Anonymous:
Memelistas
1504 | 170
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Make it 50 signets and i will agree.
Necroglycerin
Azure Drake
167 | 4
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I'm always skeptical of changes that are only meant to circumvent the grind needed to get rare items, because it also lowers the feeling of reward when you finally get them.

I don't generally dislike the idea, I just think the price should be higher, so it is only used when you for example need 1 set item and have 10 of each of ther others or something like that

Edit: Something around the lines of Anonymous sounds more reasonable to me too
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OnlyForFun
Azure Drake
162 | 12
my suggestion is deleting cycles , bcs we already have like 75% inventory of charms , wtf we need those ? to make it 100% fully? for me those are stupid , sorry. For me in MXL charms its something more unique and special , then more farming to 100% inventory

sorry i hate cycles :cry:
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mosamo
Abomination
147 | 7
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Craftable mystic orbs would be a cool addition.
Nominian
Jungle Hunter
28 | 0
mosamo wrote:Craftable mystic orbs would be a cool addition.


Oh that sounds wonderfull, you could bring some of the mystic orbs back only as craftable ones. so we can advance crafted gear once again. Hmm or a powerup recipe for mystic orbs to rly get something out of them.
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PhucHung
Gravedigger
196 | 15
Please bring back recipe:
Items+ cata of destruction-> cata of destruction
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L H
Hephasto
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Nominian wrote:
mosamo wrote:Craftable mystic orbs would be a cool addition.


Oh that sounds wonderfull, you could bring some of the mystic orbs back only as craftable ones. so we can advance crafted gear once again. Hmm or a powerup recipe for mystic orbs to rly get something out of them.


Cool, maybe, but MOs just saw a big rework and craftable jewels are already pretty strong.
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HechtHeftig
Cow Ninja
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PhucHung wrote:Please bring back recipe:
Items+ cata of destruction-> cata of destruction


Why? If you want to get rid of something, just throw it away
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PhucHung
Gravedigger
196 | 15
HechtHeftig wrote:
PhucHung wrote:Please bring back recipe:
Items+ cata of destruction-> cata of destruction


Why? If you want to get rid of something, just throw it away

When I afk farm, there's too much items in the ground that if I moved, I would get disconnected or some kind of bugs and the game throw me out