cowking wrote:I don't get the jungle hate (unless you're playing a squishy build that relies on max block), it's actually a well designed spacious area where you can actually *see*, unlike say TA where you get hit by an invisible 1HK arrowside obstructed by trees each and every run unless you're playing a build that can completely ignore it.
Another problem I think some have is not having enough FRW. Like if you're some xbow necro waltzing around in ancient armor with zero FRW yeah it's gonna suck.
As far as the "jungle hate" goes,it's all down to personal taste; a good amount of people hate the desert areas, but I don't think I'm being inaccurate when asserting that the majority of players hate jungle areas the most.
As far as stats and frw go: I play a barbarian with 1.6mln def, 50% dr and 10.5k life with king of ents axe(treewarden morph makes you move and attack faster) and access to wolf stance(frw) and I still hate that area with a fucking passion. Not because it's hard, but because it's stupidly long, obnoxiously convoluted and overall just seems like a fucking mess to me. Sorry, I know there was work put into it but I do genuinely HATE the a3 jungle and the fact that Torajan Jungles are so huge just makes it worse for me.
cowking wrote:In fact I'd love some good farm uber where part of the challenge is simply reaching the place.
I don't mind the idea, but they should be endgame areas imo, not "I just hit 120 and want to get some easy charms" like they are right now, well some of them at least; I understand that thematically it makes sense to have Astrogha in a cave in the middle of a jungle(I actually don't mind him there),and having Jitan defend his lair, but Jitan is a medium difficulty uber, doable with TU's by most classes, and having to navigate through that cancer of an area(again...personal bias) just to get to him is rather painful. Same issue with Bartuc - it makes sense to have him there, but just...why so far away. It was even worse back when Jitan only had a chance to drop the charm, but at least that's fixed.
Also I agree with the people saying that putting Bremm entrance in Fauztinville is silly. Because it really is. It took me about 6-7 minutes to reach the portal with my barb, while Bremm itself took about 2 minutes. I did kill the majority of enemies on my way from Fauzt entrance to Bremm entrace, but I also did kill the majority of enemies on the way from Bremm entrance to the Dark Star Dragon. You could argue that one could just "ignore mobs and run", but that's not the point - the point is that Fauzt is MUCH harder than Bremm, yet you need to get past some of it in order to reach the easier area. Good theming doesn't always translate to good gameplay is what I'm trying to say.