Suggestions for upcoming patch

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Anonymous:
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Use regular hp/mp potions to cancel poison then. Or is it too hard and you want everything in one thing ? Add town portal/aoe purify/bloodlust/tainted blood in moon cookie too. Kappa.
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Aspirine101
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>hi guys can u add antidote to moon cookie pls
>WTF U WANT TAINTED BLOOD AND BLOODLUST AND TP AND AOE PURIFY AND EVERYTHING IN 1 THING :OOOOOOO
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Crash
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lol. anon is right. dunno why argue with him. potions had antidote addition in 2017. that's more than enough
Unda
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Anonymous: wrote:Use regular hp/mp potions to cancel poison then. Or is it too hard and you want everything in one thing ? Add town portal/aoe purify/bloodlust/tainted blood in moon cookie too. Kappa.


Inb4 goldberry.
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Crash
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Make the Kabraxis charm upgrade actually logical. You kill Fire/Cold/Light/Magic/Physical to get Fire/Cold/Light/Poison resist.

Give it more value for being one of the harder boss charms. 0-5% Max Fire/Light/Cold res, 0-5% Magic Res, 0-5% DR
Strigvir
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A separate skillslot for stances.
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Heathen
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I'd like to see Lion Stance get a -total armor reduction than the resistance reduction, that shit makes him worthless with most builds by endgame.

And please do whatever nerf you must to remove Hostile Veil King 1hko. You can rebalance him a million new ways than using that horrible fucking design. Please PLEASE change that shit to something else.
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Lon
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Change Sin's reward for LC2 and ennead (xx curse length reduction), maybe magic resists or pierce?
dimitrius154
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Greetings,

I would suggest fixing the following code-side bugs(present in 1.13d, unsure about later iterations), if possible:

1. If a minion is too far(approx. 2 screens away)the minion AI would fail to set a minion position to the owner's current position, if the minion is busy(fighting, recovering, paralyzed). Instead, a summonable minion would be deleted, and a hireling would "vanish" server-wise(can still be seen, but cannot interacted with).

2. If a character(tested with a barbarian) is being hit, or knocked back during some skill moves(Whirlwind, Frenzy), the blocking, or the hit-recovery animation routine botch his movement pattern, the skill move either fails(uncontrollable whirling on the spot), or the character becomes frozen in place(control can only be regained through game reloading).

3. Aura states from items cancel each other, especially on hirelings. From my research, it seems to be a side-effect of a badly implemented anti-cheating measure, present since patch 1.11.


It would also be nice, if the hireling animation and inventory management was soft-coded.
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Lon wrote:Change Sin's reward for LC2 and ennead (xx curse length reduction), maybe magic resists or pierce?


Ennead Challenge reward is fine as it is. It greatly improves assa's survivability upon entering destruction. My assa has about 321 damage reduced (monsters in dest usually do 1000 damage, so it's a cut by 1/3. Counting in the 50% from shadow refugee you only receive 1/3 of the total damage) thanks to this skill only. And I didn't even add the additional 90 damage reduction you can get from mo'ing your rings, making it an even better survivability skill. The same goes for magic resist btw.

LC2 reward is good as well if you know how to use it.