Suggestions for upcoming patch

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zykoz
Banned
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nofurylion wrote:What about having counter on very hard uber charms?
So, after killing astrogha, kabraxis, etc we get swirlies. If we cube the charm the swirlies will gone and the counter increase. After counter reach ten or x, we will get the trophy.
It just horror not getting their trophy after 10+ tries.


if you had an icon that showed exactly where the item you needed to cube in time was there for you to click you could do the thing faster.
nofurylion
Balrog
125 | 2
zykoz wrote:
nofurylion wrote:What about having counter on very hard uber charms?
So, after killing astrogha, kabraxis, etc we get swirlies. If we cube the charm the swirlies will gone and the counter increase. After counter reach ten or x, we will get the trophy.
It just horror not getting their trophy after 10+ tries.


if you had an icon that showed exactly where the item you needed to cube in time was there for you to click you could do the thing faster.


In this context the item is charm that already in inven.
If you want notifier (not dynamic distance you from certain item) or filter trash item, d2stats already got that and its allowed. Tbh dynamic distance notif is unnecessary.
And most of charm that upgradable are coming from inven so it wont mixed with trash on ground
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zykoz
Banned
33 | 0
nofurylion wrote:
zykoz wrote:
nofurylion wrote:What about having counter on very hard uber charms?
So, after killing astrogha, kabraxis, etc we get swirlies. If we cube the charm the swirlies will gone and the counter increase. After counter reach ten or x, we will get the trophy.
It just horror not getting their trophy after 10+ tries.


if you had an icon that showed exactly where the item you needed to cube in time was there for you to click you could do the thing faster.


In this context the item is charm that already in inven.
If you want notifier (not dynamic distance you from certain item) or filter trash item, d2stats already got that and its allowed. Tbh dynamic distance notif is unnecessary.
And most of charm that upgradable are coming from inven so it wont mixed with trash on ground


d2stats is okay but. As a psn assassin i spend a lot of time looking around for items that i already flew by. So I'm trying to incorporate directional and distance icons to stop that bullshit.
nofurylion
Balrog
125 | 2
zykoz wrote:
nofurylion wrote:
zykoz wrote:
nofurylion wrote:What about having counter on very hard uber charms?
So, after killing astrogha, kabraxis, etc we get swirlies. If we cube the charm the swirlies will gone and the counter increase. After counter reach ten or x, we will get the trophy.
It just horror not getting their trophy after 10+ tries.


if you had an icon that showed exactly where the item you needed to cube in time was there for you to click you could do the thing faster.


In this context the item is charm that already in inven.
If you want notifier (not dynamic distance you from certain item) or filter trash item, d2stats already got that and its allowed. Tbh dynamic distance notif is unnecessary.
And most of charm that upgradable are coming from inven so it wont mixed with trash on ground


d2stats is okay but. As a psn assassin i spend a lot of time looking around for items that i already flew by. So I'm trying to incorporate directional and distance icons to stop that bullshit.


maybe you just too lazy, I use pouncezon and have that situation too but it just take 5 sec to search it. No big deal.
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zykoz
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Image

hexagons to save room. minimize clutter.
Edited by zykoz 5 years.
fiodorson
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My suggestion that would help new players A LOT:

Open Dark Portal automatically.

Dark portal levels are one of the most important yet confusing mechanics in the game. There is no tip for the player that the swirl means you have to use a skill from that one item that drops from that boss in destruction. It's especially hard for people that can't really read English, so for a lot of players from central/east Europe and Asia.
I read English and still, when I first encountered it I thought it was just some curse or buff from the boss. If someone didn't tell me I wouldn't know.
Edited by fiodorson 5 years.
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AzureGladiator
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This better be a joke. I would seriously flush my laptop down the toilet if I opened up sigma for the first time and saw that crusty diarrhea on my screen :x
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whist
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so I got this great suggestion, let me know what you think: banning zykoz
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IVIike
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whist wrote:so I got this great suggestion, let me know what you think: banning zykoz


Set a vote. I bet it would be unanimous
nofurylion
Balrog
125 | 2
fiodorson wrote:My suggestion that would help new players A LOT:

Open Dark Portal automatically.

Dark portal levels are one of the most important yet confusing mechanics in the game. There is no tip for the player that the swirl means you have to use a skill from that one item that drops from that boss in destruction. It's especially hard for people that can't really read English, so for a lot of players from central/east Europe and Asia.
I read English and still, when I first encountered it I thought it was just some curse or buff from the boss. If someone didn't tell me I wouldn't know.


It actually better in current state because you can put the portal in some cool spots.