UHM is strong as fuck from start to end. Too strong.
Holydin requires some serious rework, mostly on single target department.
Jampula wrote:Pinball wrote:You mean should nerf UHC or tantrum? And what skills from that pal build?
Unholy everything basically. You get just too much from skills alone, Stormlord for mad attributes, Tainted Blood for serious tdef/regen, Blessed Life for DR/epic dmg reduced, 3sec teleport with freeze. With melee you can charm and with Hymn and ~200FHR you are pretty much immortal.
Don't even get me started with Sacred Armor. But that is luckily under construction AFAIK.
Edit: Oh yeah, ridiculous dmg of VoR, skill speed from Rapture and near immortal Hoplites.
King wrote:A price list would never work. Prices change so drastically that it would be too tedious to change. On the flip side, some items that are useless to most people (but rare) would have a low price when the right person comes you wouldn't get much for it. Think of it like... Pantheras bite, good for one build, someone would prob trade it for a horned hunter if they hated pounce and love bow, yet horned hunter is a lot more common than pantheras. I've did a lot of thinking of stabilizing prices, but that would require that the top 10 tg holders agree to set prices which would help control it; but then when it comes to who to buy void from, the competition begins and people lower prices to draw buyers. I don't see this ever changing. I'm open to suggestions and would love set prices; but good luck.
aerial wrote:I'm talking about moving away from classic diablo progression theme, where everything can drop everywhere, and to prolong "ladder experience" you just globally nerf drop rates everywhere. Which in my opinion isn't always fun. Instead if there were areas dropping certain loot, that is powerful enough to "unlock" your way to harder zones, that drop even better items and so on. This way drop doesn't have to be punishingly low, you gonna keep finding stuff, but at the same time there is progression ahead of you. It also allows to include most areas into the farming pattern, as you had to go through if not all then most of them, in order to obtain the items and eventually get to the final hardest zones.
aerial wrote:Another thing that i personally dislike about the game, and I've been saying this for long time, are morphs. Unless this is the only way to create a skill that alters character breakpoints, I think it would be better to limit the amount of morphs.