Suggestions for upcoming patch

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HechtHeftig
I paid 10$ for this.
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Could you guys put a link for the Launcher on the join page? https://tsw.median-xl.com/join

some guy on 9gag ranted about how hard it is to install the game. My guess is: he couldn't find the launcher.
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Jaedong
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i really hope more deadly chest traps are coming back, i wouldn't mind the punisher nova but maybe for the others something less deadly but still dangerous
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Nitz
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whist wrote:Actually, the objective for MXLS and where we're slowly headed, starting with MXL2017, is to make the game much more intuitive and natural.


One thing I remember from starting again was (WTF just 5 stats per level I loved 10 and if sigs would drop so frequently that you can get 250 on average when you reach solo lvl 120 would be nice) the stupid maximum skill level going up every 6 levels, I wasted all my points into a tree or previous skill to see if I can put more skills somewhere and then I had to find the respec recipe... Knowing some game mechanics from the beginning would be nice, a tooltip or so would suffice.

Then the fear of level challenges (the very very first time we didn't know the lc2 and did super slow fautz instead until we gave up after like 3 enemies. Actually blocking the level up or so, I imagine a player knowing about level challenges leveling from 5-48 reading the TA thing will do it then wonder about the next one, and freak out every 10 levels.
Edited by Nitz 6 years.
Chrysamere
Pit Knight
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Just one suggestion:

Make Ancient's Hand easier to appear on necro scythes.

For those who want to be a melee necro, but don't like / they lag with Parasite skill, its a very good alternative .
But its impossible to craft a good necro scythe with Ancient's Hand. I've spent infinite amount of shrines on it, I couldnt get either a good dmg+ancients hand, or a good proc+ancients hand roll.

Thx
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Aspirine101
Lesbimale™
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Hi, I saw the patch announcement today and I'm very excited :) but I have one suggestion, maybe it has been suggested before, and I understand this can't be done for this patch, but I was thinking, maybe in Sigma you should nerf gold drops by a lot, increase the maximum gold amount (I assume it's possible because of the new core), make the extra gold % affix more scarce and nerf the percentages. And perhaps add something nice that could be bought for a lot of gold. Maybe some common materials like Arcane Crystals, or maybe even signets like signet of experience, or other things. I think such a change would be very hard to do, because you have to implement it correctly, but if you can pull that off then I think it'll be really worth it, and potentially turn gold to a real currency for TSW players. What do you think?
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Crash
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Ancient's Hand causes more lag than parasite.
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RandomOnions
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Ancient's hand on necromancer is broken, while I like these new oskills and the builds that they open up some are just way too strong. While some are basically useless. Which is a bit sad.
Strigvir
Vampiress
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Nitz wrote:
One thing I remember from starting again was (WTF just 5 stats per level I loved 10 and if sigs would drop so frequently that you can get 250 on average when you reach solo lvl 120 would be nice) the stupid maximum skill level going up every 6 levels, I wasted all my points into a tree or previous skill to see if I can put more skills somewhere and then I had to find the respec recipe... Knowing some game mechanics from the beginning would be nice, a tooltip or so would suffice.

What the fuck are you smoking? The description of higher tier skills literally states the required minimal level to unlock them. MXL17 gonna be casual, but not THAT casual.
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Willshaper
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Strigvir wrote:
Nitz wrote:
One thing I remember from starting again was (WTF just 5 stats per level I loved 10 and if sigs would drop so frequently that you can get 250 on average when you reach solo lvl 120 would be nice) the stupid maximum skill level going up every 6 levels, I wasted all my points into a tree or previous skill to see if I can put more skills somewhere and then I had to find the respec recipe... Knowing some game mechanics from the beginning would be nice, a tooltip or so would suffice.

What the fuck are you smoking? The description of higher tier skills literally states the required minimal level to unlock them. MXL17 gonna be casual, but not THAT casual.


This may be what he meant:

Image

The skill says Minimum required level 29, but I'm level 69.. So why can't i put my skills in there?

I think he means that it should state when you are allowed to put in your next point.. (And if he does, i do indeed agree)
brassmuffler
Sasquatch
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I think terror grizwalds shower of rocks is way too op. Makes it so sketchy in hardcore. He wtf pwns you like a witch, in that if you get hit at all, even with 5.3k HP, 120 flat dr and 15% dr at level 71 on a barb when you are about the right level to be there. Feels imbalanced. Meanwhile any ranged character can steamroll him no prob. I get that good stuff drops from the special box but, maybe it should be in a harder/higher level zone if the mob guarding it needs to be op. Hardly any mobs could hit me at that point and did very little damage, yet he 1 shots. Super unique or not, it feels wrong.