Suggestions for upcoming patch

The awaited Median XL sequel is coming - discuss it here.
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Icegod101
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all these can be summed up in a few words

Just Diablo 2 things

in other words they're probably hard-coded
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Prime_Evil
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rabsia wrote:1. remove hit recovery and block animation plz......this is a fast-paced game, much more monster attacks and damage than clod. Be interrupted in such an ARPG is just terrible......

2. if it's not make sense, remove block animation plz......

3. if even this is not make sense, check avoid before block plz......Why i must block the attack first if i have a big change to avoid it?


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rabsia
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Icegod101 wrote:all these can be summed up in a few words

Just Diablo 2 things

in other words they're probably hard-coded

some monster blocks have no animation in d2, such as clod nec set: vampire morph.

maybe it can be implement by txt...i'm not sure
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Nitz
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rabsia wrote:some monster blocks have no animation in d2, such as clod nec set: vampire morph.


Don't they use the hit recovery animation?
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Aero
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Nitz wrote:
rabsia wrote:some monster blocks have no animation in d2, such as clod nec set: vampire morph.


Don't they use the hit recovery animation?


trap rat does, so I'm sure it falls in the same category

also. pretty sure avoid comes before block animation anyways. Why would you be going to block if you've alrady avoided the attack.
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Goodkidscc
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Any way that the "Ctc fortress on MELEE attack" is changed to something useful on the treewarden set?


The focal point of using a treewarden is thorn strike, which isn't a "melee" attack. So it doesn't proc any "on melee attack" procs.
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Aero
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Goodkidscc wrote:Any way that the "Ctc fortress on MELEE attack" is changed to something useful on the treewarden set?


The focal point of using a treewarden is thorn strike, which isn't a "melee" attack. So it doesn't proc any "on melee attack" procs.


used to work great when pummel was around. I think some changes were discussed already, but dunno when they're supposed to be added
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Prime_Evil
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Nitz wrote:
rabsia wrote:some monster blocks have no animation in d2, such as clod nec set: vampire morph.


Don't they use the hit recovery animation?


Correct, also since it uses FHR animation as the block animation (same as Bone Fetish morph from Delirium runeword) it also uses FHR to block instead, meaning the breakpoints for block and FHR are exactly the same when morphed and block rate will only increase with more FHR since it uses that animation.

That guy's just talking out of his ass.
rabsia
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Nitz wrote:
rabsia wrote:some monster blocks have no animation in d2, such as clod nec set: vampire morph.


Don't they use the hit recovery animation?

wow yes, thanks, i'm wrong here.
so in clod maybe only some monsters have no shield, no animation block...
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Prime_Evil
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now i see why this thread is meme thread fodder.