nshade wrote:I read some of the discussion about sets being hard to find. While K3KBA runs give plenty of set items, those (at least in my experience) are usually not for the class you are playing. Considering the fact that there are 5 sets per class + couple of community sets, and each class set consists of 5 pieces and since items in sets have different drop rate based on the base item (cap vs great helm, for example), it is quite tricky to complete a set. And if you are trying to complete a set for your class it is even harder. And especially harder if it is a one particular set. And as many people mentioned - they become useless pretty fast, because they are not the end game items.
inb4 "git gud" and other "constructive" arguments, my suggestion is simply - is it possible to increase a drop rate for set pieces of YOUR current class, while decrease for the others? I know, it reeks of D3 with the class-biased drops, but considering how Median sets are the "evolutionary missing link" between late game and end-game impossible ubers, I think it would be very helpful and not too op.
After the first week you have multiple complete sets only for your class. Trading is a part of D2, so I see really no problem with completing sets, if you play SP, I see also no problems....you can farm with /p8
nshade wrote:Another suggestion, just throwing the crazy idea: what about completely removing the MF item bonus altogether? Drop rates would be completely dev-controlled, less "optional, yet obligatory" MF crafts, pure random? Again, just an idea.
Also please not!
One of the goals is to find the balance between killspeed and MF, its part of the game since D2 exist. If you don´t like MF, then don´t use it, at this moment you have your pure random drops. Its your choice how you play this game.