Can you do something about the mechanic for vulture-type enemies?
It's kind of annoying when they land and they stand still (sometimes blocking the patch in arcane sanctuary) while invincible.
tranvanhieu wrote:This is gonna be a huge buff to any melee character:
-MAKE ALL MELEE SKILLS IN A WAY SO THAT WHEN YOU HOOVER THE MOUSE OVER A MONSTER, YOUR CHARACTER WILL MOVE IN AND ATTACK THAT MONSTER - WITHOUT CLICKING.
Now I explain why:
-Range character: hold right mouse until everything dies
-Summonner: teleport/moving around until everything dies
-Spell caster: hold rightmouse until everything dies/switch to a different element spell to kill everything left
-Melee character: has to click the mouse like mad until everything dies, if you missclick, you can die in any hard ubers. If this thing implemented, melee characters players can hoover the mouse around without worrying that the characters will miss the attack.
Yes, I know there is a shift attack command, but it is not effective and more often the character just tries to slash in the air while monsters laugh because they has longer attack range.
This change won't change anything, but the effectiveness in fight of melee characters.
Aero wrote:Return theHarkon Crystal Gemas a very rare world drop in any difficulty (or dest only? But maybe all since it was meant to help early chars) or as a cc upgrade or even a blank charm that requires six emblem to randomly roll the old Harkon variables for attributes and gold and reanimate (maybe include elite reanimated if it takes emblems?)
A rare item cubed with Oil of Renewal will get 3 random rare affixes. Each affix has a 1/2 chance to be a prefix or a suffix.