God_of_Magic wrote:Claessic wrote:I would be disappointed if this wasn't a mobile game to be honest. We all have phones, don't we?
I pray to god this is sarcasm.
PhilippeMello wrote:Even though I'm new and still noob in this game (4 hours on Assur 1st try) I will suggest a thing maybe already posted by other player.
We need a more clear mechanic on Lucky Bonus and I'm surely talking about the hidden value "yes" or "no" at the moment of the item drop. Seriously why players have to waste time and resources within a hidden mechanic? The percentual chance to add bonuses is not enough? I mean, you still need hidden mechanics to make more difficult and not clear at all to the player? Just wondering and suggesting (not trying to be disrespectful).
PhilippeMello wrote:HechtHeftig wrote:PhilippeMello wrote:...
If you would be assigned to change the way the hidden mechanic occurs to build it more clear to the player, what would be your suggestion?