whist wrote:Dyes to color gear are already implemented. They're not implemented as is, but the code for it is in and functional. We just gotta make some items for it and figure out how we want to implement them exactly. Just sold from vendors? Some cube recipe? We'll see, it's not really a big topic, we just haven't got to it yet.
Implementing the choice of which item graphic is way harder and will not be implemented. Not only would it make no sense to have your character's head display a bone helm when you're wearing a circlet, but the implementation would be tedious and difficult to code in. I'd rather spend that much development time on features that are worth it for the time invested.
Also the str/dex bug was fixed.
Alright, thanks for the answer! Cool to hear that dyes are already a thing on your list.
I can totally understand that it would be too tedious to change the looks of visible items.
But what do you think about cosmetic effects (glowing, auras etc) from charms for some end game content? I'm just curious.
When I muled some stuff 2 days ago, my Sin was shown naked though, so I thought that the str/dex bug was still a thing.