Grasshopper wrote:HechtHeftig wrote:+skills isn‘t a prefix from shrines, it‘s an affix on items. Change that to a static max +skills and there won‘t be the need to craft for many builds.
I think you are misunderstanding my meaning. I did not suggest that +skills is from shrines. What I suggested is that the desirable mods (which are known) appear more often so the crafting time is reduced. Not only the mods from the shrine but all the desirable mods. And I also suggested to offset that by reducing the drop rate of shrines so that the the current overall balance is maintained.That's an opinion rather than a fact. My view is different.HechtHeftig wrote:They are fine the way they are.Or - I could stay. And propose changes.HechtHeftig wrote:The crafting system in general is something out of the ordinary in mxl. It‘s so great because you can get nearly any item (except SU‘s) from a magical item. It‘s one of the 2 features I like the most in this game. Crafting is a heavy part of the game. If you don‘t like it, move over to some shitty Asian mmorpg, where your item is destroyed if it fails to upgrade.
I think I kinda wrote that wrong since I didn‘t have much time when I wrote that comment. Let‘s say you have a staff. Those can usually roll with +1-13 to sorc skills. Your suggestion would be: remove +1-6 and leave +7-13 as a possible spawn. That would theoretically halve the time you craft. Right? Wrong.
Despite the fact that I „removed“ 6 of 13 possible rolls from the affix pool (so basically half of it) the chance to get another roll is different.
Let‘s say you say „nah. I can settle with +10 skills only“ then you have a chance of 4/7 to get a roll you want, whereas you previously had a chance of 4/13. (30% chance compare to -57% chance.
Now let‘s take an affix from a shrine. If it was 4-15 to cold spell damage and you cut it to 9-15. and you say I can settle with +12%. That‘s enough for me. Your previous chance to get a good roll was 4/11 and now it‘s 4/6. the chances are 36,36% and 66,66% to get a desired roll.
Bis let‘s see what happens when we look at the total chance.
4/13 x 4/11 = 11,18% chance to get a desired roll.
This was from before but now after doubling the chances you get
4/7 x 4/6 = 38,09% chance to get a desired roll.
As you can see the chance is more than tripled. And the more affixes you want on that staff, the exponentially higher the chance to get a desired roll is.
I know that this example is just that- an example that simply ignored that +skills isn‘t a prefix, but rather an affix. But you Get what I mean, right? Balancing this whole process would not make sense because the chance for getting a good roll is exponentially higher the less the range of the stats are. Let‘s say you want to cut the time of crafting in half. Where do you start? Where do you end? Cut the time in half for whom? For those who want at least 4 specific affixes on a staff of for the one who thinks „I just need +skills“?
This is impossible to balance out. You can’t just say cutting the ranges in half means you need half the shrines. Depending on the amount of good affixes you want, you need exponentially less shrines. That would definitely effect the game. That way at the start of a ladder every build will farm for shrines only and the realm gets flooded with godly shrine crafted items.
That‘s why I have the opinion that everything is fine as it is. Changing anything about crafting would affect the game on a much larger scale than I think you realize.