Fallenruin wrote:aivwaras wrote:Some enjoy that some don't I like doing the run through difficulties for the first time on a new ladder, but the main selling point of this mod to me is the endgame content (which it has tons of), min-maxing, and farming to enable various non-cookie cutter builds. Tedious leveling experience would take a nice portion of appeal from me.
I agree, everyone has a certain thing they prefer to do, but I think Sigma is great because I never really enjoyed or understood heroic shields, and now that I'm actually doing ubers, I've come to hate heroic shields even more. Sounds like bounties will be right up my alley too! I think Sigma is definitely going to adhere to everybody's play-style and improve greatly upon it.
But to try to stay on topic, I think the OP is fantastic. I whole-heartedly agree with this change and support it 100%.
Thank you for all the hard work you've all put into this project Marco & Friend's.
It'll look great on the resume's
Heroic shields were a bandaid fix because there's no way to increase HP to values that wont make the bosses get instagibbed by endgame chars. They ''simulate huge pools of HP''. It was either this, or making every boss except for early game ones purify bosses.
And tyty SB, pls buff sssu short bow needs 100% ctc hellgate on striking.
But seriously, good job.
EDIT: A serious question: will there, in general, be MORE or LESS damage in Sigma? Because as I saw, several items received numerics buffs, that translates into more damage, but I think that Marco said somewhere that all numbers will be toned down?