Go nuts Marco!!! Do what you gotta do.
Couldn't the whole "but the ubers will be roflstomped by L33T players" thing be offset by bringing back the hardmode charm?
MUS01 wrote:I suppose that certain features like Max Block will be adjusted... Cause actually with nearly 18 charms(actually "imbalanced charms") on my javazon, going full dex, t6 equipment and with only p amatistas on my gear, I have only 44% of block. With the overhaul, and in the transition of farming for sus, how much block an average player can get? 30, 40%? Damn... even now get max block is really hard to get....
MUS01 wrote:4%, setzchield. Like I say, I'm talking like an average player.... (I don't get that damned Dmnaku)... Other no class specific shields only get 3%, giving even less block.
Somnus wrote:MUS01 wrote:4%, setzchield. Like I say, I'm talking like an average player.... (I don't get that damned Dmnaku)... Other no class specific shields only get 3%, giving even less block.
At lvl 120, destruction, with basic charms and a basic crafted shield you should be able to get 75% block with a 5% block shield (+1% to block) and thats basic in this game, being able to use the cube recipes is the core >A<!
Marco wrote:as it totally kills quest re-running
Heathen wrote:Just seems the biggest current problem is stat inflation. The old engine doesn't like big numbers, so monster healthpools get supplemented with shields to compensate. And what I think Marco is suggesting is a total reduction in stats, so those shields aren't needed anymore. But the game will ultimately be pretty similar. E.g.
-Player dps gets nerfed from 1k to 100.
-Monster Healthpool nerfed from 10k to 1k.
It's the same damn thing, except then Marco can get rid of those stupid invulnerable shields.