wow that was fast! thanks aerial. nice to see you are still playing D2 MXL. your cascade sorc video inspired me to try this xD
well i will try it than. thanks for the advice
DacianDraco wrote:"Zomghelp" recipe was used to roll a Magical quality item to ilvl to 1 (cause Sacred tier items that drop in Destruction are ilvl 99) and then upgrade it from Magical to Rare quality before crafting because one wanted to get a lower affix lvls and thus a lower req lvl, for a bit more MO space. But the essential -% (element) resist MOs have been removed, and the recipe too. Instead we have the direct "Rare Downlevel" recipe which is cubing a Rare (Sacred tier in this case) item with a Rare ring and Rare amulet to roll a Rare (Sacred) ilvl 1 item, which would have a bit more MO space after crafting with Eerie shrines, but it may not be useful anymore, cause the MOs to be used are just +% (element) Spell damage without the defunct -% (element) resists that were suggested in this guide.
Aero wrote:for casters, high pierce is definitely necessary.
and obviously you don't need to be over -175% because there's only one boss in the game that requires more than -170% because that's the cap. Samael takes up to -199%. rest are capped at 170 for light/cold/fire
Tanin wrote:Aero wrote:for casters, high pierce is definitely necessary.
and obviously you don't need to be over -175% because there's only one boss in the game that requires more than -170% because that's the cap. Samael takes up to -199%. rest are capped at 170 for light/cold/fire
The question is how easy is it to get get -175% without the -% MO's.
Cause with the end game gear you only get -40% at best with perfect stats.