Unholy melee paladin - Lemures *WIP*

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Jaedong
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1.
Hierodule
Hierodule
Paladin Helms

'ThalArc'
Runeword Level: 100
+3 to Paladin Skill Levels
+5% Bonus to Spell Focus
60% Cast Speed
+(34 to 49)% to Physical/Magic Spell Damage
+15% to Lightning Spell Damage
Maximum Elemental Resists +2%
maybe add that one, its very useful: dmg and especially the morph gives alot attackspeed bonus until you get superbeat
what is the reason to go for godhead over
Ilmatar
Ilmatar
Paladin Helms

'ArcNif'
Runeword Level: 100
+1% Maximum Elemental Resist per 200% Lightning Spell Damage
+(1 to 2) to Paladin Skill Levels
+(5 to 10)% Bonus to Spell Focus
20% Hit Recovery
+30% to Physical/Magic Spell Damage
+(5 to 15)% to Lightning Spell Damage
-(10 to 15)% to Enemy Lightning Resistance
+(141 to 171)% Enhanced Defense
Regenerate Mana +(1 to 15)%
Elemental Resists +(8 to 15)%
both dont seem to be perfect, but the stats on it seem alot more useful than the ones on godhead

2. what about a 5% desintegrate on attack craft belt in midgame/endgame section?

3. not sure if its a hc thing but i personally prefer LO pala shield compared to the TU one, atleast its the more defensive option life bonus + regen

4. back when i played this build 1-1,5 years ago, melee used to be bloodthorns: can someone pinpoint out the change that made the change to switch to lemures? especially since theres SO MUCH better cheap early/midgame gear for the fire way

5. need featherclaw for ar early/midgame? thats new to me, has stormlord become that bad? why not go for toorcs gift instantly, especially with chain boots dex bonus aswell

6. havent done the testing since rerolling rares has been removed but getting balefire on a magic weapon might be available (assuming (alvl 56) from docs is still correct) it should be available even before the zod mace. miss the days of rerolling rare dragons in terror desert to get it at lvl 50 FeelsBadMan

7. why get the tu2 crownshield that early if its not going to be used until lvl 70? isnt it cheaper making it at later stages instead of upgrading it?


just mentioning stuff from my memory, tell me where the game has changed and im wrong in my assumptions
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Gzeno
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Jaedong wrote:1.
Hierodule
Hierodule
Paladin Helms

'ThalArc'
Runeword Level: 100
+3 to Paladin Skill Levels
+5% Bonus to Spell Focus
60% Cast Speed
+(34 to 49)% to Physical/Magic Spell Damage
+15% to Lightning Spell Damage
Maximum Elemental Resists +2%
maybe add that one, its very useful: dmg and especially the morph gives alot attackspeed bonus until you get superbeat
what is the reason to go for godhead over
Ilmatar
Ilmatar
Paladin Helms

'ArcNif'
Runeword Level: 100
+1% Maximum Elemental Resist per 200% Lightning Spell Damage
+(1 to 2) to Paladin Skill Levels
+(5 to 10)% Bonus to Spell Focus
20% Hit Recovery
+30% to Physical/Magic Spell Damage
+(5 to 15)% to Lightning Spell Damage
-(10 to 15)% to Enemy Lightning Resistance
+(141 to 171)% Enhanced Defense
Regenerate Mana +(1 to 15)%
Elemental Resists +(8 to 15)%
both dont seem to be perfect, but the stats on it seem alot more useful than the ones on godhead

2. what about a 5% desintegrate on attack craft belt in midgame/endgame section?

3. not sure if its a hc thing but i personally prefer LO pala shield compared to the TU one, atleast its the more defensive option life bonus + regen

4. back when i played this build 1-1,5 years ago, melee used to be bloodthorns: can someone pinpoint out the change that made the change to switch to lemures? especially since theres SO MUCH better cheap early/midgame gear for the fire way

5. need featherclaw for ar early/midgame? thats new to me, has stormlord become that bad? why not go for toorcs gift instantly, especially with chain boots dex bonus aswell

6. havent done the testing since rerolling rares has been removed but getting balefire on a magic weapon might be available (assuming (alvl 56) from docs is still correct) it should be available even before the zod mace. miss the days of rerolling rare dragons in terror desert to get it at lvl 50 FeelsBadMan

7. why get the tu2 crownshield that early if its not going to be used until lvl 70? isnt it cheaper making it at later stages instead of upgrading it?


just mentioning stuff from my memory, tell me where the game has changed and im wrong in my assumptions



1 :
Hierodule
Hierodule
Paladin Helms

'ThalArc'
Runeword Level: 100
+3 to Paladin Skill Levels
+5% Bonus to Spell Focus
60% Cast Speed
+(34 to 49)% to Physical/Magic Spell Damage
+15% to Lightning Spell Damage
Maximum Elemental Resists +2%
is indeed a nice RW for early game, tho I was hesitant to include it since you wouldnt keep it for long.
Glowskull
Glowskull
Crown (4)

Defense: (164 - 187) to (248 - 281)
Required Level: 10
Required Strength:
26 to 29
Item Level: 19
+(6 to 8)% Bonus to Poison Skill Duration
+(4 to 6)% to Poison Spell Damage
-3% to Enemy Poison Resistance
+(41 to 60)% Enhanced Defense
Poison Resist +(16 to 25)%
(11 to 20)% Bonus to Defense
Requirements -(11 to 20)%
Socketed (1)
Defense: (561 - 620) to (785 - 868)
Required Level: 28
Required Strength:
50 to 56
Item Level: 36
+(11 to 13)% Bonus to Poison Skill Duration
+(10 to 12)% to Poison Spell Damage
-6% to Enemy Poison Resistance
+(81 to 100)% Enhanced Defense
Poison Resist +(36 to 45)%
(21 to 30)% Bonus to Defense
Requirements -(16 to 25)%
Socketed (3)
Defense: (1272 - 1392) to (1754 - 1920)
Required Level: 46
Required Strength:
165 to 186
Item Level: 67
+(16 to 18)% Bonus to Poison Skill Duration
+(16 to 18)% to Poison Spell Damage
-9% to Enemy Poison Resistance
+(101 to 120)% Enhanced Defense
Poison Resist +(56 to 65)%
(31 to 40)% Bonus to Defense
Requirements -(21 to 30)%
Socketed (4)
Defense: (1911 - 2076) to (2614 - 2839)
Required Level: 54
Required Strength:
306 to 349
Item Level: 85
+(18 to 20)% Bonus to Poison Skill Duration
+(18 to 20)% to Poison Spell Damage
-12% to Enemy Poison Resistance
+(121 to 140)% Enhanced Defense
Poison Resist +(66 to 75)%
(41 to 50)% Bonus to Defense
Requirements -(26 to 35)%
Socketed (4)
will make
Demhe

Demhe
Maces, Scepters
Except Hammers

'ZodLew'
Runeword Level: 110
25% Chance to cast level 35 Infected Roots on Melee Attack
+(126 to 250) to Maximum Damage
Stun Attack
+(172 to 200)% Enhanced Damage
+(39 to 45)% to Cold Spell Damage
-(39 to 45)% to Enemy Cold Resistance
+(39 to 45)% to Poison Spell Damage
-(39 to 45)% to Enemy Poison Resistance
20% to Vitality
+(51 to 125) Mana on Striking
+15 Life after each Kill
even better.

As for
Godhead
Godhead
Hundsgugel (4)

Defense: (97 - 132) to (145 - 196)
(Paladin Only)
Required Level: 2
Required Strength: 25
Item Level: 1
+(31 to 60)% Damage to Demons
+(31 to 60)% Damage to Undead
4% Chance of Crushing Blow
+(11 to 50)% Enhanced Defense
+(21 to 30) to Strength
+10 Life Regenerated per Second
Socketed (2)
Defense: (373 - 464) to (523 - 650)
(Paladin Only)
Required Level: 19
Required Strength: 50
Item Level: 31
+(61 to 90)% Damage to Demons
+(61 to 90)% Damage to Undead
6% Chance of Crushing Blow
+(61 to 100)% Enhanced Defense
+(31 to 40) to Strength
+20 Life Regenerated per Second
Socketed (2)
Defense: (1000 - 1185) to (1379 - 1635)
(Paladin Only)
Required Level: 37
Required Strength: 175
Item Level: 51
+(91 to 120)% Damage to Demons
+(91 to 120)% Damage to Undead
7% Chance of Crushing Blow
+(111 to 150)% Enhanced Defense
+(41 to 50) to Strength
+30 Life Regenerated per Second
Socketed (3)
Defense: (1693 - 1947) to (2315 - 2661)
(Paladin Only)
Required Level: 45
Required Strength: 350
Item Level: 77
+(121 to 150)% Damage to Demons
+(121 to 150)% Damage to Undead
8% Chance of Crushing Blow
+(161 to 200)% Enhanced Defense
+(51 to 60) to Strength
+40 Life Regenerated per Second
Socketed (4)
, it was mainly because of the insane strength required to equip
The Angiris Pike
The Angiris Pike
Tepoztopilli (4)

Two-Hand Damage: (8 - 9) to (15 - 16)
(Paladin Only)
Required Level: 11
Required Strength: 112
Item Level: 29
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
+1 to Paladin Skill Levels
+(21 to 50) Spell Focus
+(11 to 15)% to Fire Spell Damage
+(18 to 29)% Enhanced Damage
+(11 to 15)% to Cold Spell Damage
Slow Target (3 to 5)%
Physical Resist (3 to 5)%
3% Reanimate as: Random Monster
Socketed (2)
Two-Hand Damage: (23 - 25) to (40 - 44)
(Paladin Only)
Required Level: 31
Required Strength: 165
Item Level: 40
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
+2 to Paladin Skill Levels
+(81 to 110) Spell Focus
+(16 to 25)% to Fire Spell Damage
+(41 to 52)% Enhanced Damage
+(16 to 25)% to Cold Spell Damage
Slow Target (9 to 11)%
Physical Resist (9 to 11)%
4% Reanimate as: Random Monster
Socketed (4)
Two-Hand Damage: (52 - 56) to (88 - 94)
(Paladin Only)
Required Level: 51
Required Strength: 325
Item Level: 67
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
+3 to Paladin Skill Levels
+(141 to 170) Spell Focus
+(31 to 40)% to Fire Spell Damage
+(64 to 75)% Enhanced Damage
+(31 to 40)% to Cold Spell Damage
Slow Target (15 to 17)%
Physical Resist (15 to 17)%
5% Reanimate as: Random Monster
Socketed (5)
Two-Hand Damage: (59 - 63) to (129 - 137)
(Paladin Only)
Required Level: 60
Required Strength: 641
Item Level: 85
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
+4 to Paladin Skill Levels
+(171 to 200) Spell Focus
+(41 to 50)% to Fire Spell Damage
+(75 to 86)% Enhanced Damage
+(41 to 50)% to Cold Spell Damage
Slow Target (18 to 20)%
Physical Resist (18 to 20)%
6% Reanimate as: Random Monster
Socketed (6)
. Tho
Ilmatar
Ilmatar
Paladin Helms

'ArcNif'
Runeword Level: 100
+1% Maximum Elemental Resist per 200% Lightning Spell Damage
+(1 to 2) to Paladin Skill Levels
+(5 to 10)% Bonus to Spell Focus
20% Hit Recovery
+30% to Physical/Magic Spell Damage
+(5 to 15)% to Lightning Spell Damage
-(10 to 15)% to Enemy Lightning Resistance
+(141 to 171)% Enhanced Defense
Regenerate Mana +(1 to 15)%
Elemental Resists +(8 to 15)%
is a very nice option too, ill include it for early game later.

2 : From my exprience, without
Ashaera's Armor
Ashaera's Armor
Belt (Sacred)

Defense: 1687 to 1760
Required Level: 100
Required Strength: 575
Item Level: 105
+(21 to 25) Spell Focus
+(11 to 15)% to Spell Damage
+500 Defense
(11 to 15)% to Energy
Elemental Resists +(10 to 15)%
Physical Resist 10%
Socketed (2)
, you will be stuck at around 40% DR, which is the difference betweem being able and not being able to farm ubers like TA and Fauzt. There might be other options to get at 50% DR without the belt, but I haven't found anything that could work.

3 : Yea
Sangreal
Sangreal
Paladin Shields

'OhmSol'
Runeword Level: 70
Level 1 Demon Blood Aura
-10% Base Block Chance
25% Attack Speed
40% Hit Recovery
+(10 to 15)% to Summoned Minion Life
+33 Defense
is indeed a nice option for tanking in early game, but keep in mind that Tainted Blood + Vindicate results in very high health regen for early game, which make demon blood aura not really a necessity. But
Shadowmoon
Shadowmoon
Crown Shield (4)

Defense: (167 - 191) to (329 - 376)
Chance to Block: 2%
(Paladin Only)
Required Level: 10
Required Dexterity: 43
Item Level: 10
5% Attack Speed
5% Cast Speed
+(4 to 5)% to Spell Damage
+(8 to 10)% to Summoned Minion Life
+(18 to 35)% Enhanced Defense
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
Socketed (2)
Defense: (535 - 594) to (983 - 1093)
Chance to Block: 2%
(Paladin Only)
Required Level: 28
Required Dexterity: 64
Item Level: 31
10% Attack Speed
10% Cast Speed
+(8 to 9)% to Spell Damage
+(14 to 16)% to Summoned Minion Life
+(52 to 69)% Enhanced Defense
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
Socketed (2)
Defense: (1325 - 1439) to (2386 - 2590)
Chance to Block: 2%
(Paladin Only)
Required Level: 45
Required Dexterity: 135
Item Level: 51
15% Attack Speed
15% Cast Speed
+(12 to 13)% to Spell Damage
+(20 to 22)% to Summoned Minion Life
+(87 to 103)% Enhanced Defense
Fire Absorb 4%
Lightning Absorb 4%
Cold Absorb 4%
Socketed (3)
Defense: (1968 - 2123) to (3529 - 3806)
Chance to Block: 2%
(Paladin Only)
Required Level: 54
Required Dexterity: 280
Item Level: 77
15% Attack Speed
15% Cast Speed
+(14 to 15)% to Spell Damage
+(23 to 25)% to Summoned Minion Life
+(104 to 120)% Enhanced Defense
Fire Absorb 5%
Lightning Absorb 5%
Cold Absorb 5%
Socketed (4)
is a nice mix betweem offensive and defensive stats.
EDIT : I forgot that demon blood aura also increases your hp by a big chunk, I might reconsider.

4 : Lemures got his Next Delay removed, and now always spawns 8 Wraith, instead of only one per target. I also never claimed that Lemures was better than Blood Thorn, tho Lemures is not a bad skill at all. I wanted to make a guide that is purely about cold/Lemures, BUT I might have plans to actually include a Fire/Blood thorn setup in the future.

5 : Stormlord got nerfed 2 times(I think?), while its not big deal early game, you will be missing Dex/attack rating that is needed for Hymn, since it only heals you when you succesfully hit your target. But once you actually have enough stats charms,
Featherclaw
will no longer be needed.

6 : I haven't tested this, ill take a look to make sure.

7 : Thanks for mentioning this, I forgot to include the 1h weapon/shield setup for early game, ill update it soon.
Ntf1015
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with full midgame gear, and reaching breakpoints, where is the best place to farm for end game? I tried TA and that just wont seem to happen. Thanks in advance!
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Gzeno
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Ntf1015 wrote:with full midgame gear, and reaching breakpoints, where is the best place to farm for end game? I tried TA and that just wont seem to happen. Thanks in advance!


I PMed you.
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Gzeno
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Updated all gear sections for more options overall.
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Revelations
Stygian Watcher
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Have done some farming with this in the current ladder in end game. Suggest adding zodXis weapon RW and shaelXis body armor rune words to the end game list. They supplement the build quite well, as well as give Xis options to anyone who is or plans on hitting 121 and wants to utilize their elemental runes.
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Gzeno
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Revelations wrote:Have done some farming with this in the current ladder in end game. Suggest adding zodXis weapon RW and shaelXis body armor rune words to the end game list. They supplement the build quite well, as well as give Xis options to anyone who is or plans on hitting 121 and wants to utilize their elemental runes.


Thanks for the suggestions. Ill add a Xis setup once I am done with most of the leveling and uber sections, I want to get that done.
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Anonymous:
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What are the main differences from Stealthmaster's guide ?
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Anonymous: wrote:What are the main differences from Stealthmaster's guide ?


Informations from Blood Knight are outdated since past Patch 1.0 https://www.median-xl.com/version/2017-10, mostly :
Damage Rework
Magic Damage Rework
Speed Rework
And more

While the playstyle and the basics are mostly the same, once you are midgame geared and make your way to the endgame, the infos that are recommended only worked before patch 1.0.

Endgame Blood Kight is now very mediocre. You can't kill Dest Baal. (it was my first character for this season)

Also my guide is mainly a cold setup.

There are many differences to be honest, but I am not going to write every one of them. Just the fact that Blood Knight hasnt been updated since before patch 1.0 should be enough for people to understand.
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Nice job on your first guide!