Thomas Soren's Casual Livestream/Playthrough

Share your videos and screenshots
User avatar
Prime_Evil
Shadowgate Totem
1782 | 171
Common Posting Badge
Posted over 1.000 messages
Great Love Badge
Earned over 100 cookies
Good stuff. Youre getting around the whole totem gameplay now. Things should go much smoother for you now.
Also, randomfact. When you use bend the shadows it always sounds like "YOU SUCK MY WEE WEE". (thanks Heathen for pointing it out)

In anycase you really should think about streaming your gameplay on twitch, you can get a lot of input in real time that way.
Veridio
Sasquatch
61 | 7
Quirinus wrote:I've been watching and enjoying the new episodes, but don't comment much as I watch before sleeping so I feel lazy. But it's really fun watching you deal with new stuff, every time you get to something new I wonder "what will he do? :mrgreen: ", lets see!

Thanks for watching, regardless of feedback. The series will get good once I hit some difficult locations further on, pretty excited for the custom stuff.
Veridio
Sasquatch
61 | 7
Episode 14 came out, I finally fight Diablo and exchange some deaths.
User avatar
HechtHeftig
I paid 10$ for this.
1773 | 111
Common Posting Badge
Posted over 1.000 messages
Great Popularity Badge
Has a thread with over 50.000 views
Great Love Badge
Earned over 100 cookies
Common Supporter Badge
Donated 1 time
Common Guide Badge
Created a complete character guide
Just saw your latest episode. (well, still watching) It's nice that you're already in act 4! Keep going that way! By the way, if you're going with summons, you may want to create a
Blackheart
Blackheart
Grim Wand (6)

One-Hand Damage: 7 to 10
Required Dexterity: 15
Required Level: 11
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 3 Gift of Inner Fire when Attacked
+1 to Necromancer Skill Levels
15% Faster Cast Rate
15% Faster Hit Recovery
+50% Damage to Undead
+(1 to 2) to Dark Power
+(2 to 5) to Summon Darklings
+(16 to 20)% Bonus to Summoned Minion Damage
Replenish Life +(0.875 per level) (Based on Character Level)
Socketed (1)

One-Hand Damage: 9 to 14
Required Dexterity: 22
Required Level: 20
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 6 Gift of Inner Fire when Attacked
+(1 to 2) to Necromancer Skill Levels
20% Faster Cast Rate
20% Faster Hit Recovery
+50% Damage to Undead
+(3 to 4) to Dark Power
+(6 to 9) to Summon Darklings
+(21 to 25)% Bonus to Summoned Minion Damage
Replenish Life +(1 per level) (Based on Character Level)
Socketed (2)

One-Hand Damage: 11 to 18
Required Dexterity: 33
Required Level: 29
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 9 Gift of Inner Fire when Attacked
+(1 to 2) to Necromancer Skill Levels
25% Faster Cast Rate
25% Faster Hit Recovery
+50% Damage to Undead
+(5 to 6) to Dark Power
+(10 to 13) to Summon Darklings
+(26 to 30)% Bonus to Summoned Minion Damage
Replenish Life +(1.125 per level) (Based on Character Level)
Socketed (2)

One-Hand Damage: 14 to 22
Required Dexterity: 47
Required Level: 38
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 12 Gift of Inner Fire when Attacked
+(1 to 3) to Necromancer Skill Levels
30% Faster Cast Rate
30% Faster Hit Recovery
+50% Damage to Undead
+(7 to 8) to Dark Power
+(14 to 17) to Summon Darklings
+(31 to 35)% Bonus to Summoned Minion Damage
Replenish Life +(1.25 per level) (Based on Character Level)
Socketed (2)

One-Hand Damage: 17 to 26
Required Dexterity: 66
Required Level: 47
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 15 Gift of Inner Fire when Attacked
+(2 to 3) to Necromancer Skill Levels
35% Faster Cast Rate
35% Faster Hit Recovery
+50% Damage to Undead
+(9 to 10) to Dark Power
+(18 to 21) to Summon Darklings
+(36 to 40)% Bonus to Summoned Minion Damage
Replenish Life +(1.375 per level) (Based on Character Level)
Socketed (2)

One-Hand Damage: 20 to 31
Required Dexterity: 92
Required Level: 55
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 18 Gift of Inner Fire when Attacked
+(2 to 4) to Necromancer Skill Levels
40% Faster Cast Rate
40% Faster Hit Recovery
+50% Damage to Undead
+(11 to 12) to Dark Power
+(22 to 25) to Summon Darklings
+(41 to 45)% Bonus to Summoned Minion Damage
Replenish Life +(1.5 per level) (Based on Character Level)
Socketed (2)

using 2 arcane crystals and an oil of enhancement. The Darklings can actually make your damage output against bosses skyrocket. But even if you don't use those summons, you can still use Dark power, which is an insane skill. It adds crushing blow, attack speed, magic damage and physical damage to your minions. If you're going for that, you can use
Graven Image
Graven Image
Gargoyle Head (6)

Defense: (115-132) to (225-257)
Chance to Block: 1%
Required Dexterity: 30
Required Level: 7
(Necromancer Only)
+2 Extra Flayer Minions
5% Faster Cast Rate
+(16 to 20)% Bonus to Summoned Minion Resistances
+(11 to 15)% Bonus to Summoned Minion Life
+(18 to 35)% Enhanced Defense
+(101 to 150) to Mana
Lightning Resist +(11 to 15)%
Damage Reduced by 5%
Socketed (2)

Defense: (218-246) to (409-460)
Chance to Block: 1%
Required Dexterity: 44
Required Level: 16
(Necromancer Only)
+3 Extra Flayer Minions
10% Faster Cast Rate
+(21 to 25)% Bonus to Summoned Minion Resistances
+(16 to 20)% Bonus to Summoned Minion Life
+(35 to 52)% Enhanced Defense
+(151 to 200) to Mana
Lightning Resist +(16 to 20)%
Damage Reduced by 6%
Socketed (2)

Defense: (380-422) to (682-758)
Chance to Block: 1%
Required Dexterity: 64
Required Level: 25
(Necromancer Only)
+4 Extra Flayer Minions
15% Faster Cast Rate
+(26 to 30)% Bonus to Summoned Minion Resistances
+(21 to 25)% Bonus to Summoned Minion Life
+(52 to 69)% Enhanced Defense
+(201 to 250) to Mana
Lightning Resist +(21 to 25)%
Damage Reduced by 7%
Socketed (2)

Defense: (608-669) to (1084-1194)
Chance to Block: 1%
Required Dexterity: 92
Required Level: 34
(Necromancer Only)
+5 Extra Flayer Minions
20% Faster Cast Rate
+(31 to 35)% Bonus to Summoned Minion Resistances
+(26 to 30)% Bonus to Summoned Minion Life
+(69 to 86)% Enhanced Defense
+(251 to 300) to Mana
Lightning Resist +(26 to 30)%
Damage Reduced by 8%
Socketed (3)

Defense: (944-1025) to (1664-1806)
Chance to Block: 1%
Required Dexterity: 134
Required Level: 42
(Necromancer Only)
+6 Extra Flayer Minions
25% Faster Cast Rate
+(36 to 40)% Bonus to Summoned Minion Resistances
+(31 to 35)% Bonus to Summoned Minion Life
+(87 to 103)% Enhanced Defense
+(301 to 350) to Mana
Lightning Resist +(31 to 35)%
Damage Reduced by 9%
Socketed (3)

Defense: (1399-1509) to (2462-2655)
Chance to Block: 1%
Required Dexterity: 195
Required Level: 51
(Necromancer Only)
+7 Extra Flayer Minions
30% Faster Cast Rate
+(41 to 45)% Bonus to Summoned Minion Resistances
+(36 to 40)% Bonus to Summoned Minion Life
+(104 to 120)% Enhanced Defense
+(351 to 400) to Mana
Lightning Resist +(36 to 40)%
Damage Reduced by 10%
Socketed (4)

as a shield, so you get more skeletal flayers and more importantly minion resistance. Thanks to those minion resist, your Darklings should be basically immune throughout terror difficulty. (Please note, that the amount of stats of the uniques depend on the tier of the item (the number behind the item name, typically labeled as (1) up to (6)) You can upgrade your unique items by using an arcane crystal and a rune.)

The affix "slain monsters rest in piece." is good for melee build, who want the enemies to charge at you. Reanimates (typical labeled as "X% chance to reanimate as (enter monster name here)") however block enemies and thus can reduce your killspeed in some cases. You don't need this affix for now. But the catalyst of destruction is good if you get a rare armor for example, but want to make a runeword in it. That's how you can create the base for that. In other cases, you can combine it with the Charsi quest reward. If you need a rare ancient armor (highest defense possible, that's why it's typically used) but only a magical one drops, you can turn it into a normal item, which lets you make it rare thanks to charsi's imbue.
Veridio
Sasquatch
61 | 7
HechtHeftig wrote:Just saw your latest episode. (well, still watching) It's nice that you're already in act 4! Keep going that way! By the way, if you're going with summons, you may want to create a
Blackheart
Blackheart
Grim Wand (6)

One-Hand Damage: 7 to 10
Required Dexterity: 15
Required Level: 11
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 3 Gift of Inner Fire when Attacked
+1 to Necromancer Skill Levels
15% Faster Cast Rate
15% Faster Hit Recovery
+50% Damage to Undead
+(1 to 2) to Dark Power
+(2 to 5) to Summon Darklings
+(16 to 20)% Bonus to Summoned Minion Damage
Replenish Life +(0.875 per level) (Based on Character Level)
Socketed (1)

One-Hand Damage: 9 to 14
Required Dexterity: 22
Required Level: 20
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 6 Gift of Inner Fire when Attacked
+(1 to 2) to Necromancer Skill Levels
20% Faster Cast Rate
20% Faster Hit Recovery
+50% Damage to Undead
+(3 to 4) to Dark Power
+(6 to 9) to Summon Darklings
+(21 to 25)% Bonus to Summoned Minion Damage
Replenish Life +(1 per level) (Based on Character Level)
Socketed (2)

One-Hand Damage: 11 to 18
Required Dexterity: 33
Required Level: 29
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 9 Gift of Inner Fire when Attacked
+(1 to 2) to Necromancer Skill Levels
25% Faster Cast Rate
25% Faster Hit Recovery
+50% Damage to Undead
+(5 to 6) to Dark Power
+(10 to 13) to Summon Darklings
+(26 to 30)% Bonus to Summoned Minion Damage
Replenish Life +(1.125 per level) (Based on Character Level)
Socketed (2)

One-Hand Damage: 14 to 22
Required Dexterity: 47
Required Level: 38
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 12 Gift of Inner Fire when Attacked
+(1 to 3) to Necromancer Skill Levels
30% Faster Cast Rate
30% Faster Hit Recovery
+50% Damage to Undead
+(7 to 8) to Dark Power
+(14 to 17) to Summon Darklings
+(31 to 35)% Bonus to Summoned Minion Damage
Replenish Life +(1.25 per level) (Based on Character Level)
Socketed (2)

One-Hand Damage: 17 to 26
Required Dexterity: 66
Required Level: 47
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 15 Gift of Inner Fire when Attacked
+(2 to 3) to Necromancer Skill Levels
35% Faster Cast Rate
35% Faster Hit Recovery
+50% Damage to Undead
+(9 to 10) to Dark Power
+(18 to 21) to Summon Darklings
+(36 to 40)% Bonus to Summoned Minion Damage
Replenish Life +(1.375 per level) (Based on Character Level)
Socketed (2)

One-Hand Damage: 20 to 31
Required Dexterity: 92
Required Level: 55
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 18 Gift of Inner Fire when Attacked
+(2 to 4) to Necromancer Skill Levels
40% Faster Cast Rate
40% Faster Hit Recovery
+50% Damage to Undead
+(11 to 12) to Dark Power
+(22 to 25) to Summon Darklings
+(41 to 45)% Bonus to Summoned Minion Damage
Replenish Life +(1.5 per level) (Based on Character Level)
Socketed (2)

using 2 arcane crystals and an oil of enhancement. The Darklings can actually make your damage output against bosses skyrocket. But even if you don't use those summons, you can still use Dark power, which is an insane skill. It adds crushing blow, attack speed, magic damage and physical damage to your minions. If you're going for that, you can use
Graven Image
Graven Image
Gargoyle Head (6)

Defense: (115-132) to (225-257)
Chance to Block: 1%
Required Dexterity: 30
Required Level: 7
(Necromancer Only)
+2 Extra Flayer Minions
5% Faster Cast Rate
+(16 to 20)% Bonus to Summoned Minion Resistances
+(11 to 15)% Bonus to Summoned Minion Life
+(18 to 35)% Enhanced Defense
+(101 to 150) to Mana
Lightning Resist +(11 to 15)%
Damage Reduced by 5%
Socketed (2)

Defense: (218-246) to (409-460)
Chance to Block: 1%
Required Dexterity: 44
Required Level: 16
(Necromancer Only)
+3 Extra Flayer Minions
10% Faster Cast Rate
+(21 to 25)% Bonus to Summoned Minion Resistances
+(16 to 20)% Bonus to Summoned Minion Life
+(35 to 52)% Enhanced Defense
+(151 to 200) to Mana
Lightning Resist +(16 to 20)%
Damage Reduced by 6%
Socketed (2)

Defense: (380-422) to (682-758)
Chance to Block: 1%
Required Dexterity: 64
Required Level: 25
(Necromancer Only)
+4 Extra Flayer Minions
15% Faster Cast Rate
+(26 to 30)% Bonus to Summoned Minion Resistances
+(21 to 25)% Bonus to Summoned Minion Life
+(52 to 69)% Enhanced Defense
+(201 to 250) to Mana
Lightning Resist +(21 to 25)%
Damage Reduced by 7%
Socketed (2)

Defense: (608-669) to (1084-1194)
Chance to Block: 1%
Required Dexterity: 92
Required Level: 34
(Necromancer Only)
+5 Extra Flayer Minions
20% Faster Cast Rate
+(31 to 35)% Bonus to Summoned Minion Resistances
+(26 to 30)% Bonus to Summoned Minion Life
+(69 to 86)% Enhanced Defense
+(251 to 300) to Mana
Lightning Resist +(26 to 30)%
Damage Reduced by 8%
Socketed (3)

Defense: (944-1025) to (1664-1806)
Chance to Block: 1%
Required Dexterity: 134
Required Level: 42
(Necromancer Only)
+6 Extra Flayer Minions
25% Faster Cast Rate
+(36 to 40)% Bonus to Summoned Minion Resistances
+(31 to 35)% Bonus to Summoned Minion Life
+(87 to 103)% Enhanced Defense
+(301 to 350) to Mana
Lightning Resist +(31 to 35)%
Damage Reduced by 9%
Socketed (3)

Defense: (1399-1509) to (2462-2655)
Chance to Block: 1%
Required Dexterity: 195
Required Level: 51
(Necromancer Only)
+7 Extra Flayer Minions
30% Faster Cast Rate
+(41 to 45)% Bonus to Summoned Minion Resistances
+(36 to 40)% Bonus to Summoned Minion Life
+(104 to 120)% Enhanced Defense
+(351 to 400) to Mana
Lightning Resist +(36 to 40)%
Damage Reduced by 10%
Socketed (4)

as a shield, so you get more skeletal flayers and more importantly minion resistance. Thanks to those minion resist, your Darklings should be basically immune throughout terror difficulty. (Please note, that the amount of stats of the uniques depend on the tier of the item (the number behind the item name, typically labeled as (1) up to (6)) You can upgrade your unique items by using an arcane crystal and a rune.)

The affix "slain monsters rest in piece." is good for melee build, who want the enemies to charge at you. Reanimates (typical labeled as "X% chance to reanimate as (enter monster name here)") however block enemies and thus can reduce your killspeed in some cases. You don't need this affix for now. But the catalyst of destruction is good if you get a rare armor for example, but want to make a runeword in it. That's how you can create the base for that. In other cases, you can combine it with the Charsi quest reward. If you need a rare ancient armor (highest defense possible, that's why it's typically used) but only a magical one drops, you can turn it into a normal item, which lets you make it rare thanks to charsi's imbue.

Those are cool but I never added dexterity, sitting at 30. I won't be able to get those unless I change my attributes for spend around 10-15 levels to catch up. Not sure what your direction would be in regards to that issue.
User avatar
HechtHeftig
I paid 10$ for this.
1773 | 111
Common Posting Badge
Posted over 1.000 messages
Great Popularity Badge
Has a thread with over 50.000 views
Great Love Badge
Earned over 100 cookies
Common Supporter Badge
Donated 1 time
Common Guide Badge
Created a complete character guide
You can just use the respec from Akara in act1. Though, you really don‘t need to. You can just go to act 5 and start making honorifics. That will help you out a lot.

Honorific= magical item + the thing Schenk drops. Honorific items are items with no affixes or suffixes, but instead mystic orbs have a doubled effect on that. So you can create your own items with lots of +minion life, minion resist and minion damage.

The staff you‘re using is great. Try to increase the tiers of that. You can get up to +6 necromancer skill levels on this staff.

Sorry if I confused you.
Veridio
Sasquatch
61 | 7
HechtHeftig wrote:You can just use the respec from Akara in act1. Though, you really don‘t need to. You can just go to act 5 and start making honorifics. That will help you out a lot.

Honorific= magical item + the thing Schenk drops. Honorific items are items with no affixes or suffixes, but instead mystic orbs have a doubled effect on that. So you can create your own items with lots of +minion life, minion resist and minion damage.

The staff you‘re using is great. Try to increase the tiers of that. You can get up to +6 necromancer skill levels on this staff.

Sorry if I confused you.

I'll try to figure out the honorific gear and what to change on my setup right now. Most of what I got adds +1 or more to skill level but that's not as good as what the honorific stuff could do.
Veridio
Sasquatch
61 | 7
Episode 15 is out now! I had an issue with the recording blacking out every time I went through a cutscene, including the very beginning on setup. For some reason, it did not come back from the black screen and I lost an entire hour worth of footage on ct 5. Don't have that any more, so I decided to grab the class charm as a filler. I may try the cow level before starting Terror difficulty as well.
Veridio
Sasquatch
61 | 7
Livestreaming the 25th at 1 PM EST on the YouTube channel, I'll try to add it here once it goes live.
Veridio
Sasquatch
61 | 7
Livestream was episode 16, added. I look at the cow level and proceed into the Terror difficult!