Thomas Soren's Casual Livestream/Playthrough

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Prime_Evil
Kraken Guard
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Good stuff. Youre getting around the whole totem gameplay now. Things should go much smoother for you now.
Also, randomfact. When you use bend the shadows it always sounds like "YOU SUCK MY WEE WEE". (thanks Heathen for pointing it out)

In anycase you really should think about streaming your gameplay on twitch, you can get a lot of input in real time that way.
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Quirinus wrote:I've been watching and enjoying the new episodes, but don't comment much as I watch before sleeping so I feel lazy. But it's really fun watching you deal with new stuff, every time you get to something new I wonder "what will he do? :mrgreen: ", lets see!

Thanks for watching, regardless of feedback. The series will get good once I hit some difficult locations further on, pretty excited for the custom stuff.
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Episode 14 came out, I finally fight Diablo and exchange some deaths.
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HechtHeftig
I paid 10$ for this.
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Just saw your latest episode. (well, still watching) It's nice that you're already in act 4! Keep going that way! By the way, if you're going with summons, you may want to create a
Blackheart
Blackheart
Grim Wand (4)

One-Hand Damage: 6 to 8
(Necromancer Only)
Required Level: 11
Required Dexterity: 15
Item Level: 1
Dexterity Damage Bonus: (0.06 per Dexterity)%
+1 to Necromancer Skill Levels
15% Cast Speed
15% Hit Recovery
+50% Damage to Undead
+(6 to 9) to Summon Darklings
+1 to Dark Power
+(9 to 10)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (1)
One-Hand Damage: 11 to 17
(Necromancer Only)
Required Level: 29
Required Dexterity: 23
Item Level: 31
Dexterity Damage Bonus: (0.06 per Dexterity)%
+2 to Necromancer Skill Levels
25% Cast Speed
25% Hit Recovery
+50% Damage to Undead
+(12 to 16) to Summon Darklings
+2 to Dark Power
+(16 to 20)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
One-Hand Damage: 17 to 26
(Necromancer Only)
Required Level: 47
Required Dexterity: 46
Item Level: 51
Dexterity Damage Bonus: (0.06 per Dexterity)%
+3 to Necromancer Skill Levels
35% Cast Speed
35% Hit Recovery
+50% Damage to Undead
+(20 to 26) to Summon Darklings
+3 to Dark Power
+(26 to 30)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
One-Hand Damage: 20 to 31
(Necromancer Only)
Required Level: 55
Required Dexterity: 92
Item Level: 77
Dexterity Damage Bonus: (0.06 per Dexterity)%
+4 to Necromancer Skill Levels
40% Cast Speed
40% Hit Recovery
+50% Damage to Undead
+(32 to 36) to Summon Darklings
+4 to Dark Power
+(36 to 40)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
using 2 arcane crystals and an oil of enhancement. The Darklings can actually make your damage output against bosses skyrocket. But even if you don't use those summons, you can still use Dark power, which is an insane skill. It adds crushing blow, attack speed, magic damage and physical damage to your minions. If you're going for that, you can use
Graven Image
Graven Image
Gargoyle Head (4)

Defense: (138 - 156) to (269 - 305)
Chance to Block: 2%
(Necromancer Only)
Required Level: 7
Required Dexterity: 30
Item Level: 1
+(0 to 1) to Necromancer Skill Levels
5% Cast Speed
+(21 to 25)% to Summoned Minion Life
+(16 to 20)% to Summoned Minion Resistances
+(41 to 60)% Enhanced Defense
+(51 to 75) to Mana
Physical Resist 5%
Socketed (2)
Defense: (427 - 475) to (767 - 853)
Chance to Block: 2%
(Necromancer Only)
Required Level: 25
Required Dexterity: 45
Item Level: 31
+1 to Necromancer Skill Levels
15% Cast Speed
+(31 to 35)% to Summoned Minion Life
+(26 to 30)% to Summoned Minion Resistances
+(71 to 90)% Enhanced Defense
+(101 to 125) to Mana
Physical Resist 7%
Socketed (2)
Defense: (1015 - 1111) to (1788 - 1958)
Chance to Block: 2%
(Necromancer Only)
Required Level: 42
Required Dexterity: 94
Item Level: 51
+(1 to 2) to Necromancer Skill Levels
25% Cast Speed
+(41 to 45)% to Summoned Minion Life
+(36 to 40)% to Summoned Minion Resistances
+(101 to 120)% Enhanced Defense
+(151 to 175) to Mana
Physical Resist 9%
Socketed (3)
Defense: (1584 - 1852) to (2788 - 3258)
Chance to Block: 2%
(Necromancer Only)
Required Level: 51
Required Dexterity: 195
Item Level: 77
+2 to Necromancer Skill Levels
30% Cast Speed
+(51 to 70)% to Summoned Minion Life
+(41 to 45)% to Summoned Minion Resistances
+(131 to 170)% Enhanced Defense
+(176 to 200) to Mana
Physical Resist 10%
Socketed (4)
as a shield, so you get more skeletal flayers and more importantly minion resistance. Thanks to those minion resist, your Darklings should be basically immune throughout terror difficulty. (Please note, that the amount of stats of the uniques depend on the tier of the item (the number behind the item name, typically labeled as (1) up to (6)) You can upgrade your unique items by using an arcane crystal and a rune.)

The affix "slain monsters rest in piece." is good for melee build, who want the enemies to charge at you. Reanimates (typical labeled as "X% chance to reanimate as (enter monster name here)") however block enemies and thus can reduce your killspeed in some cases. You don't need this affix for now. But the catalyst of destruction is good if you get a rare armor for example, but want to make a runeword in it. That's how you can create the base for that. In other cases, you can combine it with the Charsi quest reward. If you need a rare ancient armor (highest defense possible, that's why it's typically used) but only a magical one drops, you can turn it into a normal item, which lets you make it rare thanks to charsi's imbue.
Veridio
Sasquatch
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HechtHeftig wrote:Just saw your latest episode. (well, still watching) It's nice that you're already in act 4! Keep going that way! By the way, if you're going with summons, you may want to create a
Blackheart
Blackheart
Grim Wand (4)

One-Hand Damage: 6 to 8
(Necromancer Only)
Required Level: 11
Required Dexterity: 15
Item Level: 1
Dexterity Damage Bonus: (0.06 per Dexterity)%
+1 to Necromancer Skill Levels
15% Cast Speed
15% Hit Recovery
+50% Damage to Undead
+(6 to 9) to Summon Darklings
+1 to Dark Power
+(9 to 10)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (1)
One-Hand Damage: 11 to 17
(Necromancer Only)
Required Level: 29
Required Dexterity: 23
Item Level: 31
Dexterity Damage Bonus: (0.06 per Dexterity)%
+2 to Necromancer Skill Levels
25% Cast Speed
25% Hit Recovery
+50% Damage to Undead
+(12 to 16) to Summon Darklings
+2 to Dark Power
+(16 to 20)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
One-Hand Damage: 17 to 26
(Necromancer Only)
Required Level: 47
Required Dexterity: 46
Item Level: 51
Dexterity Damage Bonus: (0.06 per Dexterity)%
+3 to Necromancer Skill Levels
35% Cast Speed
35% Hit Recovery
+50% Damage to Undead
+(20 to 26) to Summon Darklings
+3 to Dark Power
+(26 to 30)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
One-Hand Damage: 20 to 31
(Necromancer Only)
Required Level: 55
Required Dexterity: 92
Item Level: 77
Dexterity Damage Bonus: (0.06 per Dexterity)%
+4 to Necromancer Skill Levels
40% Cast Speed
40% Hit Recovery
+50% Damage to Undead
+(32 to 36) to Summon Darklings
+4 to Dark Power
+(36 to 40)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
using 2 arcane crystals and an oil of enhancement. The Darklings can actually make your damage output against bosses skyrocket. But even if you don't use those summons, you can still use Dark power, which is an insane skill. It adds crushing blow, attack speed, magic damage and physical damage to your minions. If you're going for that, you can use
Graven Image
Graven Image
Gargoyle Head (4)

Defense: (138 - 156) to (269 - 305)
Chance to Block: 2%
(Necromancer Only)
Required Level: 7
Required Dexterity: 30
Item Level: 1
+(0 to 1) to Necromancer Skill Levels
5% Cast Speed
+(21 to 25)% to Summoned Minion Life
+(16 to 20)% to Summoned Minion Resistances
+(41 to 60)% Enhanced Defense
+(51 to 75) to Mana
Physical Resist 5%
Socketed (2)
Defense: (427 - 475) to (767 - 853)
Chance to Block: 2%
(Necromancer Only)
Required Level: 25
Required Dexterity: 45
Item Level: 31
+1 to Necromancer Skill Levels
15% Cast Speed
+(31 to 35)% to Summoned Minion Life
+(26 to 30)% to Summoned Minion Resistances
+(71 to 90)% Enhanced Defense
+(101 to 125) to Mana
Physical Resist 7%
Socketed (2)
Defense: (1015 - 1111) to (1788 - 1958)
Chance to Block: 2%
(Necromancer Only)
Required Level: 42
Required Dexterity: 94
Item Level: 51
+(1 to 2) to Necromancer Skill Levels
25% Cast Speed
+(41 to 45)% to Summoned Minion Life
+(36 to 40)% to Summoned Minion Resistances
+(101 to 120)% Enhanced Defense
+(151 to 175) to Mana
Physical Resist 9%
Socketed (3)
Defense: (1584 - 1852) to (2788 - 3258)
Chance to Block: 2%
(Necromancer Only)
Required Level: 51
Required Dexterity: 195
Item Level: 77
+2 to Necromancer Skill Levels
30% Cast Speed
+(51 to 70)% to Summoned Minion Life
+(41 to 45)% to Summoned Minion Resistances
+(131 to 170)% Enhanced Defense
+(176 to 200) to Mana
Physical Resist 10%
Socketed (4)
as a shield, so you get more skeletal flayers and more importantly minion resistance. Thanks to those minion resist, your Darklings should be basically immune throughout terror difficulty. (Please note, that the amount of stats of the uniques depend on the tier of the item (the number behind the item name, typically labeled as (1) up to (6)) You can upgrade your unique items by using an arcane crystal and a rune.)

The affix "slain monsters rest in piece." is good for melee build, who want the enemies to charge at you. Reanimates (typical labeled as "X% chance to reanimate as (enter monster name here)") however block enemies and thus can reduce your killspeed in some cases. You don't need this affix for now. But the catalyst of destruction is good if you get a rare armor for example, but want to make a runeword in it. That's how you can create the base for that. In other cases, you can combine it with the Charsi quest reward. If you need a rare ancient armor (highest defense possible, that's why it's typically used) but only a magical one drops, you can turn it into a normal item, which lets you make it rare thanks to charsi's imbue.

Those are cool but I never added dexterity, sitting at 30. I won't be able to get those unless I change my attributes for spend around 10-15 levels to catch up. Not sure what your direction would be in regards to that issue.
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HechtHeftig
I paid 10$ for this.
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You can just use the respec from Akara in act1. Though, you really don‘t need to. You can just go to act 5 and start making honorifics. That will help you out a lot.

Honorific= magical item + the thing Schenk drops. Honorific items are items with no affixes or suffixes, but instead mystic orbs have a doubled effect on that. So you can create your own items with lots of +minion life, minion resist and minion damage.

The staff you‘re using is great. Try to increase the tiers of that. You can get up to +6 necromancer skill levels on this staff.

Sorry if I confused you.
Veridio
Sasquatch
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HechtHeftig wrote:You can just use the respec from Akara in act1. Though, you really don‘t need to. You can just go to act 5 and start making honorifics. That will help you out a lot.

Honorific= magical item + the thing Schenk drops. Honorific items are items with no affixes or suffixes, but instead mystic orbs have a doubled effect on that. So you can create your own items with lots of +minion life, minion resist and minion damage.

The staff you‘re using is great. Try to increase the tiers of that. You can get up to +6 necromancer skill levels on this staff.

Sorry if I confused you.

I'll try to figure out the honorific gear and what to change on my setup right now. Most of what I got adds +1 or more to skill level but that's not as good as what the honorific stuff could do.
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Episode 15 is out now! I had an issue with the recording blacking out every time I went through a cutscene, including the very beginning on setup. For some reason, it did not come back from the black screen and I lost an entire hour worth of footage on ct 5. Don't have that any more, so I decided to grab the class charm as a filler. I may try the cow level before starting Terror difficulty as well.
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Livestreaming the 25th at 1 PM EST on the YouTube channel, I'll try to add it here once it goes live.
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Livestream was episode 16, added. I look at the cow level and proceed into the Terror difficult!