Dr. Strangebuff - Summoner Nec

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Dr. Strangebuff - or: How I learned to stop worrying and love the Merc


Introduction
This guide is about a summoner necro. Summoner necros have the habbit of being a little bit slow, but combined with the correct items/skills and most importantly, the correct merc, you can partly be even faster than a totemnec in terms of kill speed.
We'll be focusing on the Death Fury totem and Howling totem to get the maximum out of this build. And we will use an act 1 merc: either the Priestress or the Ranger.



Pros
-600+ MF when you reach level 120. So really good farmer build.
- very safe build due to massive meatshield
- BRC can be finished without even a single ubercharm in the inventory
- Utilizes ALL damage types
- Only few monster can actually hurt you in early game (the only example: Heretics in terror)
- Most of your items can simply be crafted
- really good kill speed, both single target and AoE
- can be played 100% untwinked and can be used as the first character in the ladder
- doesn't require much early game grinding
- very good in a team, since it buffs basically everything
- if your mercs damage is high enough you can kill enemies off-screen
- You can take a sip from your beer while summoning at the start of a new run/game

Cons
- feels a lot like playing a totemancer
- physical immunes can be tricky since that's our main AoE damage source
- it's no pure summoner and requires your merc to stay alive (this build works without a merc, but it's faster and better with a merc)
- you have to pre-summon a lot




Utilized Skills and Descriptions


► Show Spoiler


Rathma's Chosen
This skill greatly increases our killspeed. It buffs both, DFT and HT in effectiveness and tankiness. In addition to that it gives us a minion with a good AoE attack. We will use this skill in Farmruns (TA).



Early Game


Before we start, you have to know some things about this build:
1st: You need lots of Gold from act 5 hatred on. Pick up all amulets, rings and apples. Sell amulets and rings asap, keep the apples till act 5, because in act 5 they are worth 7500 Gold instead of 5000.
2nd: as soon as you reach level 12, go to gheed, use the gold signet you received in the beginning and gamble a Long War Bow or a Short War Bow. Both are good. Give that one to your merc and make it unique asap.
3rd: Upgrade your Merc's weapon before you upgrade your own stuff. But keep the level requirement in mind (!).
4th: From terror on, pick up ALL rare circlets, coronets, tiaras, diadems and Marrow staffs.



Gear
Weapon:
Lord of Thorns
Lord of Thorns
Marrow Staff (4)

Two-Hand Damage: 7 to 9
(Necromancer Only)
Required Level: 11
Required Strength: 37
Item Level: 10
Strength Damage Bonus: (0.06 per Strength)%
1% Chance to cast level 5 Spike Nova when Struck by a Missile
+1 to Necromancer Skill Levels
+(0 to 1) to Maximum Necromancer Minions
30% Cast Speed
+50% Damage to Undead
Hit Causes Monster to Flee +3%
+(21 to 25)% to Summoned Minion Life
+(11 to 13)% to Summoned Minion Damage
+(16 to 25) to Energy
Elemental Resists +(11 to 15)%
Socketed (2)
Two-Hand Damage: 15 to 19
(Necromancer Only)
Required Level: 31
Required Strength: 56
Item Level: 31
Strength Damage Bonus: (0.06 per Strength)%
2% Chance to cast level 9 Spike Nova when Struck by a Missile
+(2 to 3) to Necromancer Skill Levels
+(0 to 1) to Maximum Necromancer Minions
50% Cast Speed
+50% Damage to Undead
Hit Causes Monster to Flee +(6 to 7)%
+(31 to 35)% to Summoned Minion Life
+(16 to 18)% to Summoned Minion Damage
+(36 to 45) to Energy
Elemental Resists +(21 to 25)%
Socketed (4)
Two-Hand Damage: 25 to 32
(Necromancer Only)
Required Level: 51
Required Strength: 112
Item Level: 51
Strength Damage Bonus: (0.06 per Strength)%
3% Chance to cast level 13 Spike Nova when Struck by a Missile
+(4 to 5) to Necromancer Skill Levels
+1 to Maximum Necromancer Minions
70% Cast Speed
+50% Damage to Undead
Hit Causes Monster to Flee +(9 to 10)%
+(41 to 45)% to Summoned Minion Life
+(21 to 23)% to Summoned Minion Damage
+(56 to 65) to Energy
Elemental Resists +(31 to 35)%
Socketed (5)
Two-Hand Damage: 29 to 38
(Necromancer Only)
Required Level: 59
Required Strength: 222
Item Level: 77
Strength Damage Bonus: (0.06 per Strength)%
4% Chance to cast level 15 Spike Nova when Struck by a Missile
+(5 to 6) to Necromancer Skill Levels
+1 to Maximum Necromancer Minions
80% Cast Speed
+50% Damage to Undead
Hit Causes Monster to Flee +(10 to 11)%
+(46 to 50)% to Summoned Minion Life
+(24 to 25)% to Summoned Minion Damage
+(66 to 75) to Energy
Elemental Resists +(36 to 40)%
Socketed (6)
- +skills, +%minion life +%FCR +All resist. Obtainable from Gift Box
--> Rare/Magic Marrow staff with +10-13 skills. Optional: +Cold spell damage and +minion life (Gamble this one while you do baalruns in act 5 terror. Gather Gold by selling rare body armors)
Armor:
Lumen Arcana
Lumen Arcana
Body Armors

'Ith'
Runeword Level: 18
+1 to All Skills
-(3 to 8)% to Enemy Fire Resistance
-(3 to 8)% to Enemy Lightning Resistance
-(3 to 8)% to Enemy Cold Resistance
-(3 to 8)% to Enemy Poison Resistance
+(25 to 50)% Enhanced Defense
+2 to Light Radius
-->
Queen of Glass
Queen of Glass
Ancient Armor (4)

Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength:
33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength:
57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength:
175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength:
323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)
- +%FCR, some resist, good defense and -enemy resist
Helm: Rare with + resist --> Honorific mo'ed with: minion resist, minion life, all resist, minion damage, magic find and cold spell damage in this order
-->Rare circlet with +3 skills and +minion life or minion damage as a base. mo'ed with: minion life, minion resist, MF and Cold spell damage in this order
Gloves: Rare with + resist --> Honorific mo'ed with: minion resist, minion life, all resist, minion damage, magic find and cold spell damage in this order
Belt:
Rainbow
Rainbow
Belts

'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
-->
Honorific mo'ed with: minion resist, minion life, all resist, minion damage, magic find and cold spell damage in this order
Boots: Rare with +resist --> Honorific mo'ed with: minion resist, minion life, all resist, minion damage, magic find and cold spell damage in this order
Ring Any rare rings with +skills and/or +resist. Mo with more resist to get to max value.
Amulet:
Felblood
Felblood
Amulet

Required Level: 10
Item Level: 1
Metal Solace: Also Regenerates Totem Life
+(1 to 2) to Necromancer Skill Levels
5% Life stolen per Hit
+4 to Life (Based on Character Level)
3% Reanimate as: Random Monster
+ skills and + 2 maximum minions. Cube it with an Oil of luck for another +1 skill level

On switch
Weapon:
Pax Mystica
Pax Mystica
Staves

'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
To teleport over walls in case you're too lazy to walk around. It's also needed for BRC.

► Notes on Gearing


Act 1 Mercenary - Gear
Weapon:
The Black Dame
The Black Dame
Long War Bow (4)

Two-Hand Damage: 16 to (23 - 32)
Required Level: 11
Required Dexterity:
108
Item Level: 29
Dexterity Damage Bonus: (0.13 per Dexterity)%
1% Chance to cast level 1 Barrage on Kill
30% Attack Speed
+(1 to 10) to Maximum Damage
(11 to 15)% Mana stolen per Hit
+60% Enhanced Damage
+(5 to 8) to Tantrum
Slow Target (3 to 5)%
(21 to 25)% Bonus to Defense
+1% to Experience Gained
Requirements +10%
Socketed (2)
Two-Hand Damage: 46 to (75 - 94)
Required Level: 30
Required Dexterity:
178
Item Level: 40
Dexterity Damage Bonus: (0.13 per Dexterity)%
1% Chance to cast level 5 Barrage on Kill
45% Attack Speed
+(11 to 30) to Maximum Damage
(16 to 20)% Mana stolen per Hit
+100% Enhanced Damage
+(9 to 12) to Tantrum
Slow Target (9 to 11)%
(31 to 35)% Bonus to Defense
+2% to Experience Gained
Requirements +25%
Socketed (4)
Two-Hand Damage: 108 to (179 - 198)
Required Level: 48
Required Dexterity:
415
Item Level: 67
Dexterity Damage Bonus: (0.13 per Dexterity)%
1% Chance to cast level 10 Barrage on Kill
60% Attack Speed
+(31 to 50) to Maximum Damage
(21 to 25)% Mana stolen per Hit
+140% Enhanced Damage
+(13 to 16) to Tantrum
Slow Target (15 to 17)%
(41 to 45)% Bonus to Defense
+2% to Experience Gained
Requirements +50%
Socketed (5)
Two-Hand Damage: 151 to (277 - 307)
Required Level: 57
Required Dexterity:
950
Item Level: 85
Dexterity Damage Bonus: (0.13 per Dexterity)%
1% Chance to cast level 16 Barrage on Kill
75% Attack Speed
+(70 to 100) to Maximum Damage
(26 to 30)% Mana stolen per Hit
+180% Enhanced Damage
+(17 to 21) to Tantrum
Slow Target (18 to 20)%
(46 to 50)% Bonus to Defense
+3% to Experience Gained
Requirements +75%
Socketed (6)
- Slow, tcd and the highest damage we can get on bows. mo'ed with ED, EWD and MF. Socket with ith runes (Later you can get Jah runes for another 30% ED). Make sure to put the mystic orbs on it before you socket the runes into it.
--> Crafted Long War Bow - Use any shrine, just make sure to get more than +250 max damage and a good amount of ED already (at least 50 ED so you can reach 200 ED with mystic orbs). Mo with ED to get 200% and Deadly Strike. If you still have enough space, put enhanced weapon damage on it with mystic orbs. Socket with Jah Runes. (I got that crafted Bow in act 3 Terror around level 90)
Armor:
Shroud Royal
Shroud Royal
Full Plate Mail (4)

Defense: (336 - 390) to (676 - 786)
Required Level: 11
Required Strength: 35
Item Level: 29
Additional Strength Damage Bonus: 0.01171875%
+(1 to 2) to Vanquish
+(35 to 57)% Enhanced Defense
(3 to 5)% to All Attributes
Physical Damage Reduced by (7 to 10)
(6 to 8)% Gold Find
(6 to 8)% Magic Find
Socketed (2)
Defense: (1082 - 1213) to (2067 - 2318)
Required Level: 28
Required Strength: 70
Item Level: 40
Additional Strength Damage Bonus: 0.015625%
+(5 to 6) to Vanquish
+(81 to 103)% Enhanced Defense
(9 to 11)% to All Attributes
Physical Damage Reduced by (15 to 18)
(10 to 12)% Gold Find
(10 to 12)% Magic Find
Socketed (4)
Defense: (2707 - 2983) to (5055 - 5570)
Required Level: 46
Required Strength: 245
Item Level: 67
Additional Strength Damage Bonus: 0.01953125%
+(9 to 10) to Vanquish
+(126 to 149)% Enhanced Defense
(15 to 17)% to All Attributes
Physical Damage Reduced by (23 to 26)
(14 to 16)% Gold Find
(14 to 16)% Magic Find
Socketed (5)
Defense: (4043 - 4401) to (7534 - 8200)
Required Level: 54
Required Strength: 490
Item Level: 85
Additional Strength Damage Bonus: 0.0234375%
+(11 to 12) to Vanquish
+(149 to 171)% Enhanced Defense
(18 to 20)% to All Attributes
Physical Damage Reduced by (27 to 30)
(18 to 20)% Gold Find
(18 to 20)% Magic Find
Socketed (6)
- Adds strength damage bonus, which is even better than the elemental damage from Jitan's Kamon, and adds much more defenseObtainable from Gift Box Mo with ED for 200 ED in total, Total character defense and magic find. Socket with Lum runes for another +60% mf.
Helm:
Auriel's Halo
Auriel's Halo
Tiara (4)

Defense: 31 to 67
Required Level: 8
Required Dexterity: 21
Item Level: 1
+1 to All Skills
Adds (3 to 5)-(6 to 8) Fire Damage
Adds (3 to 5)-(6 to 8) Cold Damage
Fire Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (2)
Defense: 86 to 162
Required Level: 25
Required Dexterity: 43
Item Level: 31
+1 to All Skills
Adds (11 to 13)-(13 to 18) Fire Damage
Adds (11 to 13)-(13 to 18) Cold Damage
Fire Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: 180 to 322
Required Level: 43
Required Dexterity: 103
Item Level: 51
+(1 to 2) to All Skills
Adds (31 to 45)-(51 to 70) Fire Damage
Adds (31 to 45)-(51 to 70) Cold Damage
Fire Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (3)
Defense: 247 to 437
Required Level: 51
Required Dexterity: 220
Item Level: 77
+2 to All Skills
Adds (51 to 70)-(121 to 140) Fire Damage
Adds (51 to 70)-(121 to 140) Cold Damage
Fire Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (4)
- Rainbow damage and resist. Mo with ED, Total character defense and MF. Socket with Lum runes.
Gloves:
Featherclaw
Grants Dex, open wounds and ias. Mo with ED, total character defense and MF. Socket with Lum runes.
Belt:
Deadfall
Deadfall
Heavy Belt (4)

Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
- a good proc, CB, and resist. Adds enough strength in order for your merc to equip Shroud Royal! Mo with ED, TCD and MF. Socket with Lum runes.
Boots:
Lionpaw
Lionpaw
Chain Boots (4)

Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 29
Item Level: 10
(10 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
(3 to 5)% Bonus to Defense
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 58
Item Level: 31
(10 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
(9 to 11)% Bonus to Defense
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 202
Item Level: 51
(10 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
(15 to 17)% Bonus to Defense
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 403
Item Level: 77
(10 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
(18 to 20)% Bonus to Defense
25% Gold Find
Socketed (4)
- Adds health, TCD and +to all stats. Adds enough strength in order for your merc to equip Shroud Royal! Mo with ED, TCD and MF. Socket with Lum runes.
Amulet Option 1:
Angel Heart
Angel Heart
Amulet

Required Level: 40
Item Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
(15 to 25)% Bonus to Defense
+(3 to 5) to Light Radius
- +1 skill, %Str/Dex, %TCD
Amulet Option 2: Rare - +skills, Doom proc and some +stats

With this setup your merc will reach around 40 k defense on level 120.

► Notes on Mercenary




Statpoints
Strength: enough to wear your gear
Dexterity: 0
Vitality: Leftovers
Energy: Leftovers

*Early on we don't rely much on vitality and energy since our damage comes mainly from our merc. So just go ahead and put points into str until you reach the max to wear a T6
Queen of Glass
Queen of Glass
Ancient Armor (4)

Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength:
33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength:
57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength:
175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength:
323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)
. Split the rest on vitality and energy*




Skillplan
Max: Death Fury Totem, Howling Totem, Embalming, Frostclaw Totem, Nightwalker
1-Point: Bend the Shadows, Void archon.
Leftovers: Skeletal Flayers.

Skill priority: Early Game

The reason I give you the list is because you have a huge lack of skill points in early game. So in order to provide you the best gameplay experience skill the abilities in the following order:

1: Summon Skeletal flayers (5-8 points)
2: Death Fury Totem
3: Howling Totem
4: Embalming
5: Frostclaw Totem
6: Nightwalker



Hatred

► Show Spoiler



Level Challenge 1 - Tran Athulua

Max Level: 50
This quest is relatively easy for us. You have many summons that can and will block arrows for you. Go to the Twin Seas in the Halls of the Dead. Then go to South/West of the map, where TA is located. Get the charm from the A2 Merc-lookalike enemy and progress further to kill the 3 priestresses.

► Those 3 priestresses are located here


Here are some tipps for you to easily finish this uber:
1. You should teleport every 1-2 seconds. That way your minions stay by your side.
2. Don't teleport into the enemy head on.
3. Keep half a screen distance to your enemies at all times



Continuing Hatred

► Show Spoiler




Ennead Challenge - Kurast 3000 BA

Max Level: 80
This one is located in Kurast 300 BA in the Torajan Jungles (the first red portal once you enter the Torajan Jungles). If you spawn on the right side of the map, leave the game and open a new one. If you spawn anywhere else, go to the right side of the map. The necromancer there shouldn't have an immunity shield at all. Kill him as many times as it takes you to get a Soulstone Shard. Cube this with a jewel and done.

Note: You can easily farm 5 perfect Bloodstones, Onyx, Turquoises and Ambers. You'll need them later in destruction.
Note 2: This level in terror difficulty is a very good place to farm Rings and Amulets as well. Especially rare ones with + skills. You might want to run this level after level challenge 2 a few times.



Terror

► Show Spoiler




Level Challenge 2 - Death Projector
Max Level: 90
You don't actually have to respec for this challenge if you went along with the previous skillplan. the only difference is having 1 point in Skeletal Flayers only (instead of 5-8), but you can do it either way. The only important thing is to have a maxed Frostclaw totem. It's also adviced that you get to level 84 at least before doing this challenge, just for the steamroll effect.

Skillplan: LC2

Max: Frostclaw totem, Death Fury Totem, Howling Totem, Embalming
1-Pointers: all summons, Bend the Shadows
Rest: Nightwalker

So now we're ready go to The Swampy Pit level 3. That's the dungeon right next to the Flayer Jungle WP.
► LC 2 Map




Continuing Terror

► Show Spoiler




Black Road Challenge

Sadly, we can't do it right after finishing terror anymore, because the book for King Koth uberquest only drops in Act 2 destruction. Still, we can do the other parts of that challenge already. Here are the steps for each part (Only do Trial of Contritution when you got the Dark Portal skill):

► Trial of Fear


► Trial of Greed


► Trial of Contritution


► Trial of Knowledge


► Trial of Blood


Alright now all you need to do is farm 2 arcane crystals in TA and cube them with your class charm.
Edited by HechtHeftig 5 years.
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Destruction

Now we can simply walk through destruction while casually making uberquests (those we can do for now) as we progress through Destruction. From this point on I consider you experienced enough to be able to progress through destruction on your own, and will only state how to beat the ubers:

I only recorded new videos for the ubers that have changed.


The Butcher

Location: Butcher's Lair (Tristram)
Difficulty: EASY

This is the first uber we'll encounter and it's really easy. You know how to beat him since you already beat him in Terror. It's the same at this point:
Don't summon Lamias and Void archon, lure him into his circle and let Frostclaw totems kill him.

► Show Spoiler




Infernal Machine

Location: The Pit level 2 (Tamoe Highland)
Difficulty: EASY

There's nothing you have to watch out for except: don't get swarmed.
See Video below:

► Show Spoiler




The Binding of Baal

Location: Tal Rasha's Tomb (Kill Zoltun Kulle, who's located right where you put down the act 2 staff in order to open a path to Duriel. Then use Dark Portal)
Difficulty: EASY

Just move around and kill the adds, then move to Tal Rasha and kill him.

► Show Spoiler




Torajan Jungles

Location: Kurast Docks (South to Alkor)
Difficulty: EASY

This is actually a good farming location. You can easily get lots of signets of learning here. Sometimes the mobs even drop Greater signets of learning (+5 stats) and you can find Signets of skill in this level as well. You can use up to 3 of those, so farm this area while doing the quests below until you have gathered all 3 signets of skill and some good charms (or even trophys).



Kurast 3000 BA

Location: Torajan Jungles (the first red portal you encounter)
Difficulty: EASY

Since we won't farm K3K we can simply kill the summoner in the right corner to eventually get the charm.
There is a map where the entrance is on the right side. If that happens, reroll the map because you'd need to kill at least 1 totem to kill a Summoner. And that's just not worth the time.

You can go back to this place at any time to farm rare jewels, amuletts and rings. This place in terror difficulty is our farming place for shrines. In Terror, you can just use Blink from
Pax Mystica
Pax Mystica
Staves

'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
to teleport on the totems and let your summons deal with them. Why terror? It's quicker and it's safer.

► Show Spoiler




Lord Aldric Jitan

Location: Torajan Jungles (in the north, close to the entrance that looks like the entrance to a spider cavern)
Difficulty: Moderate

The Guardsmen grant an aura to Aldric Jitan so you need to kill them first. Then go ahead and kill the guardsmen. If you killed all, and Jitan is still invulnerable, teleport past him and kill the rest of the Guardsmen that are still alive. Afterwards just kill Jitan. Don't get to close to the Guardsmen as they cast singularity on death. If you don't want to get hit the towers that they spawn just keep moving in circles or hide behind minions.

► Show Spoiler




Akarat

Location: Torajan Jungles (Western part at the edge of the map)
Difficulty: EASY

There's nothing you have to watch out for.
See video below:

► Show Spoiler




Legacy of Blood

Location: Chamber of Blood (Torajan Jungles - In the cenral part. The entrance looks like the entrance to the flayer dungeon)
Difficulty: EASY

This has become a little bit harder, but it's still easy. You just need to move around at first, because the golems on Death proc can be very devastating. If you feel like there are too many fireballs flying around, exit the room and recover a bit. After you've cleared most golems, you can go back and teleport a little bit below Bartuc. That way your frostclaw totems can attack him freely. Notice that you need to leave some golems so Bartuc will lose his immunity shield.

► Show Spoiler




Teganze & Terul

Location: Torajan Jungles (Southern Part)
Difficulty: EASY

Teganze is farily easy. It may take some time to kill the enemies, but you're able to do that. There's no special strategy for Terul either.

► Show Spoiler





Death Projector

Location: The Swampy Pit level 3 (Flayer Jungle)
Difficulty: EASY

See the video below to know where you have to teleport in order to get an easy kill.
► Show Spoiler




Rathma's Square

Location: Profance Cells (Caldeum - Once you are in the Profane Cells, go to the Western Entrance. Once you did that, you're in the Bastion of the Triune. Then click on the entrance that is right in front of you. It will lead you to Rathma's Square.)
Difficulty: EASY

It's easy so just go ahead and get the charm

► Show Spoiler




Creature of the Flame

Location: Dimensional Sanctum (Caldeum)
Difficulty: EASY

Just avoid the instant-killing attack of the Creature of the Flame and let your army do the rest.
► Show Spoiler




Khalimgrad

Location: Plains of Despair (Kill Izual, then use Dark Portal)
Difficulty: Moderate

With the removal of Lantern Archons, this uber has become a viable farming place. I haven't farmed much yet, but the general base seems to be unique, and it's really fast to progress through the level, so for an easy farming place (easier than TA) it's good enough. Your merc probably won't die here if you ignore Malthael/Imperius.
You still need to watch out for some things:
-Once the avatars die, they release a meteor shower. Continue moving to avoid it.
-The towers will shoot out punisher all the time. Their target turn mechanism is slow. That means, if the tower shoots in the opposite of your direction first, it will take another few shoots until it actually targets you. So if you stay in once place for ~ 20 seconds, you'll be targeted. Sometimes it's even earlier. In order to avoid it, continue moving.
-On the south part of the map either Imperius or Malthael spawn. Kill them and cast black portal in order to access the Diamond Gates for Judgement Day quest. Sometimes they cast an immunity shield. If that happens, go back to town, wait for 30 seconds and get back to Khalimgrad. They also like to cast Beacon. Move away in order to avoid it.

► Show Spoiler




Island of the Sunless Sea

Location: Drifter Cavern (Glacial Trail)
Difficulty: EASY

So first of all, go to the right to kill Malic. His slow-moving red homing bolts can kill you in an instant, so watch out. I'd advice to constantly teleport around him and let your merc/minions/totems finish him off.

Lucion emits an invulnerability shield to all monsters nearby. So Lure the monsters away to kill them seperately. If you feel like you have lured away enough enemies, go a little bit closer and your merc will finish him. Watch out: Lucion might teleport on being hit. You may have to follow him.

► Show Spoiler




Assault on Mount Arreat

Location: Arreat Summit (Kill Talic, then use Dark Portal)
Difficulty: EASY

There's nothing you have to watch out for. Just Port around and your merc will kill everything.
See video below:

► Show Spoiler


Now: Don't kill Baal for now! He's very strong and you won't be able to kill him!




Judgement Day
Difficulty: Moderate
Location: Khalimgrad (Go the the South part. Kill Either Imperius or Malthael (only 1 of them spawns) and use Dark Portal)

This uber hasn't changed much. The only difference is that you're more mobile and that you can gather as may nephalem spirits as you want. The tremor they cast has been nerfed and thus this uber has become a bit easier. And they don't always teleport on you, giving you more space to run away.

Strategy: Gather 4 spirits (or as many as you like) by teleporting through the level. Once you've found a spot that you like, teleport until none of those spirits teleports on you, then cast skeletal flayers into their face. As long as those spirits attack, they'll eventually spawn Malthael and/or Imperius. If you hear the computer voice saing "Nuclear strike detected", teleport away, gather in a new location and prepare the same way as before: Make sure that none of those spirits teleported on you, then cast skeletal flayers in their face.
If your totems die, recast them.

That's it for the strategy. Once you've killed both Imperius and Malthael, drink a potion, and cube your crystalline flame medallion with an empty cube.

This uber is most of the time easy. But it can take some time and you eventually die when Imperius and Malthael start summoning even more enemies. That's why I think this uber is moderate.

Note: Sometimes minions will not gather exactly around the enemies and they simply walk away to the other side of your screen. That shouldn't affect you however, as long as you keep casting skeletal flayers in their face.

► Show Spoiler




Midgame

Midgame Gear
Weapon: Early Game staff with +10-13 skills Mo'ed with minion life, MF and cold spell damage -->
Santa Compana
Socketed with 5 IST-crafted Jewels (can have up to 21% minion life) Mo'ed with minion life(You can also use
Katamari
Katamari
Jewel

Required Level: 30
Item Level: 40
Can be Inserted into Socketed Items
+5% to Summoned Minion Life
+5% to Summoned Minion Damage
+5% to Summoned Minion Resistances
+5 Life after each Kill
if you don't get to 75% minion resist.)
Armor:
Lend Me Thy Light
Lend Me Thy Light
Scale Mail (Sacred)

Defense: (4960 - 6200) to (5538 - 6922)
Required Level: 80
Required Strength: 575
Item Level: 1
+(1 to 3) to Necromancer Skill Levels
+(0 to 1) to Maximum Necromancer Minions
+(100 to 150)% Enhanced Defense
+250 to Mana
Physical Resist 10%
+2 to Light Radius
Socketed (6)

Satanic Mantra
(Necromancer Summoner Set)
/
Hratli's Craft
Hratli's Craft
Ring Mail (Sacred)

Defense: (6628 - 7311) to (7292 - 8043)
Required Level: 100
Required Strength:
330
Item Level: 105
+1 to All Skills
25% Cast Speed
50% Hit Recovery
+(41 to 50)% to Summoned Minion Life
+(172 to 200)% Enhanced Defense
+75 to Dexterity
Physical Resist 10%
40% Magic Find
Requirements -40%
Socketed (6)
-->
Lazarus' Chasuble
Lazarus' Chasuble
Light Plate (Sacred)

Defense: 8895 to 10548
Required Level: 100
Required Strength: 650
Item Level: 120
+(1 to 2) to Necromancer Skill Levels
+(101 to 150)% to Summoned Minion Life
+(16 to 40)% to Summoned Minion Damage
+25% to Summoned Minion Resistances
+200% Enhanced Defense
+666 Defense
Maximum Elemental Resists +2%
Physical Resist 5%
Socketed (6)

Archbishop Lazarus
(Tribute Set)
/
Goetia Plate
Goetia Plate
Full Plate Mail (Sacred)

Defense: (8467 - 9339) to (10376 - 11445)
Required Level: 100
Required Strength: 700
Item Level: 120
+3 to All Skills
+1 to Maximum Necromancer Minions
+(151 to 200)% to Summoned Minion Life
+(51 to 75)% to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
+150 Life Regenerated per Second
+750 to Life
+375 to Mana
-4 to Light Radius
Socketed (6)
mo'ed with minion life
Helm: Magical Shrine crafted Circlet with +3 skills and +minion life, Mo'ed with Minion life, MF and Cold spell damage-->
Lazarus' Surplice Cap
Lazarus' Surplice Cap
Cap (Sacred)

Defense: 3561 to 3603
Required Level: 100
Required Strength: 500
Item Level: 120
+(1 to 3) to Necromancer Skill Levels
+(51 to 75)% to Summoned Minion Life
+(26 to 38)% to Summoned Minion Damage
+200% Enhanced Defense
Elemental Resists +35%
Socketed (4)

Archbishop Lazarus
(Tribute Set)
Mo'ed with Minion life.
Gloves: Honorific Sacred Gauntlets Blessed with Magical shrine for another 30% minion life, Mo'ed with Minion Life, MF, ED, Cold spell damage and 2 orbs of minion resist. -->Magical Shrine Crafted Gauntlets Mo'ed with minion life, MF and cold spell damage.
Belt: Magical Shrine Crafted Plated Belt -->
Lazarus' Lamen
Lazarus' Lamen
Plated Belt (Sacred)

Defense: 1363 to 1493
Required Level: 100
Required Strength: 675
Item Level: 120
+(2 to 3) to Necromancer Skill Levels
(15 to 20)% Life stolen per Hit
+(10 to 15)% to Spell Damage
+(51 to 75)% to Summoned Minion Life
50% Bonus to Defense
Socketed (2)

Archbishop Lazarus
(Tribute Set)

Boots: Magical Shrine crafted Greaves These can spawn with +2 Necromancer skilllevels
Amulett:
Felblood
Felblood
Amulet

Required Level: 10
Item Level: 1
Metal Solace: Also Regenerates Totem Life
+(1 to 2) to Necromancer Skill Levels
5% Life stolen per Hit
+4 to Life (Based on Character Level)
3% Reanimate as: Random Monster
Mo'ed with Minion life, MF, Cold spell damage, flat Damage reduction and Minion resist/Mana regeneration (depends on your needs. If you can't summon all your summons in 1 go--> Mana reg. If you need more minion resist to reach 75% --> minion resist)
[b]Ring:
Rare Rings with +1 skills and +minion life, Mo'ed with minion life, MF, and Cold spell damage/mana renegeration

On switch
Weapon:
Manastorm
Manastorm
Yew Wand (Sacred)

One-Hand Damage: 36 to 38
(Necromancer Only)
Required Level: 100
Required Dexterity: 168
Item Level: 105
Dexterity Damage Bonus: (0.06 per Dexterity)%
+(2 to 3) to All Skills
+50% Damage to Undead
+(31 to 40)% to Physical/Magic Spell Damage
+(9 to 20) to Immersion
+20% to Summoned Minion Resistances
+3000 Defense vs. Melee
(20 to 25)% to Energy
Maximum Lightning Resist +2%
Maximum Cold Resist +2%
Physical Resist 5%
Socketed (2)
This item has, just like Pax mystica a Blink charge. I always prefer Blink over the other teleporting skills like Jitan's Gate because it has such a low cooldown. Plus you can make use of Psionic Storm oskill for some ubers.
Shield: crafted Necromancer shield (any shrine is okay) with hounfor oskill. Use that oskill first, step into the circle, and then summon your totems. That way your totems will be a lot stronger.

► Notes on Gearing




Mercenary Gear for Midgame

Weapon: Crafted Sacred Long War Bow or Crafted Sacred Short War BowAny shrine is okay, Get high ED and proc, Mo with EWD, socket with Jah runes.
► example of a somewhat okay roll

► example of a nearly perfect roll

This will also be your mercs endgame bow.
Concerning the rest of the gear: Either use the early game gear or any item that can improve the damage and the survivability of your merc. It really doesn't matter since most of the damage comes from our totems and the bow anyway.
However there are some things that always work:
Armor:
Scales of the Serpent
Scales of the Serpent
Gothic Plate (Sacred)

Defense: (7481 - 8308) to (9074 - 10078)
Required Level: 100
Required Strength: 675
Item Level: 105
15% Chance to cast level 40 Arachnomancy on Melee Attack
4% Chance to cast level 12 Time Strike on Striking
(31 to 40)% Hit Recovery
+90% Damage to Undead
Adds 200-300 Poison Damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Weapon Physical Damage +(25 to 30)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Melee Attack
Socketed (6)

Boots:
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)

Belt:
Deadfall
Deadfall
Heavy Belt (4)

Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)

Amulet:
Dyers Eve
Dyers Eve
Amulet

Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
/
Black Dwarf
Black Dwarf
Amulet

Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
(30 to 40)% Bonus to Defense
-5 to Light Radius
/
Klaatu Barada Nikto
Klaatu Barada Nikto
Amulet

Required Level: 110
Item Level: 105
30% Enhanced Damage vs. Necrobots
10% Chance to cast level 40 Nova Bomb on Melee Attack
+2 to All Skills
25% Attack Speed
Adds 1-188 Lightning Damage
+650 Poison Damage over 2 seconds
Stun Attack
+(11 to 16) to Hive
Lightning Resist +(40 to 50)%
Poison Resist +(40 to 50)%

Everything else: Abondoned craft (Dex bonus) or other SU's that add flat damage and have a nice defensive value.




Statpoints
Str: enough to wear your gear
Dex: enough to wear your gear
Vita: 0
Energy: Leftovers



Skillplan for Tran Athulua
SMAX: Death Fury Totem, Embalming, Rathma's Chosen, Frostclaw totem
20 points: Howling Totem (put as many as you need to get 500% damage bonus in here, but at least 20 points)
1 point: All summons, Bend the Shadows
Leftovers: Summon Lamias



Tran Athulua

Location: The Twin Seas (Halls of the Dead level 2)
Difficulty: Moderate

In Destruction it's even harder to make your merc survive. Remember the hints I gave you earlier:
1. Always be on the move.
2. Don't teleport into the enemy head on.
3. If you go north, summon shadows behind your enemies to make broadsides target those minions first. That way your merc has higher probability to survive.
4. If you go south, regularly cast bend the shadows. Never stay close to southern wall, since your minions can't block the projectiles if the arrows come flying from the south.
5. If you get swarmed, or if you feel that there are too many amazons around you, teleport back.
6. If you don't know where to teleport, teleport right on spot to keep your minions together.
7. Don't attempt the lightning priestress. (Magnetic Field's damage is insane and since we don't have much armor at this point since we chose to use Rathma's chosen for a much better killspeed, we don't want to follow her. So if you're in the lightning priestress' room, teleport north by clinging to the eastern wall.

Thanks to the +2 max minions from
Felblood
Felblood
Amulet

Required Level: 10
Item Level: 1
Metal Solace: Also Regenerates Totem Life
+(1 to 2) to Necromancer Skill Levels
5% Life stolen per Hit
+4 to Life (Based on Character Level)
3% Reanimate as: Random Monster
we can survive here easily. Just stay close to your minions.

As you search for your midgame gear in TA, make sure to pick up all Tiered uniques as well. You want to make arcane crystals for Jewelcrafting because that will take really long. You can find rare jewels in TA as well.

This is our main farming spot! Try to get
Lazarus' Chasuble
Lazarus' Chasuble
Light Plate (Sacred)

Defense: 8895 to 10548
Required Level: 100
Required Strength: 650
Item Level: 120
+(1 to 2) to Necromancer Skill Levels
+(101 to 150)% to Summoned Minion Life
+(16 to 40)% to Summoned Minion Damage
+25% to Summoned Minion Resistances
+200% Enhanced Defense
+666 Defense
Maximum Elemental Resists +2%
Physical Resist 5%
Socketed (6)

Archbishop Lazarus
(Tribute Set)
or
Goetia Plate
Goetia Plate
Full Plate Mail (Sacred)

Defense: (8467 - 9339) to (10376 - 11445)
Required Level: 100
Required Strength: 700
Item Level: 120
+3 to All Skills
+1 to Maximum Necromancer Minions
+(151 to 200)% to Summoned Minion Life
+(51 to 75)% to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
+150 Life Regenerated per Second
+750 to Life
+375 to Mana
-4 to Light Radius
Socketed (6)
here!


► Show Spoiler





Skillplan for Fauztinville
SMAX: Embalming, Fireheart totem
20 points: Nightwalker, Howling Totem (put as many as you need to get 500% damage bonus in here, but at least 20 points)
10 points: Death Ward (put in more if you want more survivability)
1 point: All summons, Bend the Shadows
Leftovers: Frostclaw totem



Fauztinville

Location: The Stony Tomb
Difficulty: EASY-Moderate

This is our 2nd Farming Place. We will farm this place for rare Jewels, Pgems, Shrines and Great Runes (we need 1 Ghal Rune for Endgame staff
Santa Compana
) The recent patch took lots of killspeed from us in this particular level. Necrobots will hit you due to the piercing attacks. And the elemental damage boost from DFT is not enough to kill those necrobots quick enough. That's why we will use Fireheart totem for this uber. Don't worry, you don't need any -enemy fire resistance to be successful.
Summon 1 Howling Totem and 4 Fireheart totem. Those totems will burn away 1 necrobot with 2 flame attacks.

Strategy: Teleport to a place, then cast skeletal flayers all around you. Once the main mob of enemies has died, get closer to the necrobots and let your totems deal with them. Then continue.
There are also enemies that cast Blade barrier, but that shouldn't be a bother as long as you stay in the middle of the road at all times. If you do get knocked back, teleport to gather your minions.

I was relatively safe with only 130 k defense and I didn't even have Goetia Plate yet. Thanks to FK65 for the strategy for this uber.

Note: avoid narrow alleys as Necrobots will have an easier time to kill us if they attack you from off-screen.

Here you can see the strategy in action: (this video is still old, but I won't update it anymore, since the general strategy stayed the same. You're just using different skills)
► Show Spoiler







----------------------------OUTDATED----------------------------








Idol of Vanity

Location: Chapel of Vanity (Cathedral)
Difficulty: EASY

Once you have some of your midgame gear gathered, you're ready to do some more uberquests. Idol of Vanity is one that only requires you to avoid the big Lazorbeam that's coming from the Crystal ball. In general, it's like killing the Death Projector: you only have to teleport to the South/West of the Crystall ball and let your summons do the rest. The only difference is: the Lazorbeam for the Crystall Ball is moving counter-clockwise. That's why we have to wait until the lazor depletes until we can position ourselves right next to the Crystall Ball.

Once the Crystall Ball is destroyed this uber turns out to be a piece of cake. You can kill the 2 Summoners and Inarius now since the invulnerablity shield the Crystall Ball gave dropped. Inarius will then drop the Idol of Vanity.

This uber can be tricky if you don't know what's happening due to the insta-kill mechanic. So better watch my video where you can see how to finish it and note where I'm standing to avoid the lazorbeam.

► Show Spoiler




Azmodan

Location: Forgotten Reliquary (Upper Kurast)
Difficulty: EASY

Actually this one really depends on how many enemies were spawned. In any case, you should use Blink rather than Bend the Shadows for the simple reason that you don't want to teleport to a place where you're easily swarmed. Plus you may not get the chance to summon a minion through the first small door.

► Show Spoiler




Quov Tsin

Location: Vizjerei Temple (Caldeum)
Difficulty: EASY
Compared to the previous patch, the uber has become easier for tis build because the location changed. It took my only 11 minutes for killing him (previously ~30-40 minutes.
Gearcheck:
-you need 90% all resistances (use an Azomodans heart you got from Azmodan)
-you need 90 flat Damage reduction (you can mo 30 flat DR with mystic orbs to both rings and your amulett)
-
Kerrigan's Chest
and/or
Manastorm
Manastorm
Yew Wand (Sacred)

One-Hand Damage: 36 to 38
(Necromancer Only)
Required Level: 100
Required Dexterity: 168
Item Level: 105
Dexterity Damage Bonus: (0.06 per Dexterity)%
+(2 to 3) to All Skills
+50% Damage to Undead
+(31 to 40)% to Physical/Magic Spell Damage
+(9 to 20) to Immersion
+20% to Summoned Minion Resistances
+3000 Defense vs. Melee
(20 to 25)% to Energy
Maximum Lightning Resist +2%
Maximum Cold Resist +2%
Physical Resist 5%
Socketed (2)
for Psionic Storm (alternatively: use Boneyard)
-Alternatively you can also use a Shrine Crafted Sceptre (any shrine is okay) to get Psionic Storm oskill

For this uber it's adviced to use
Kerrigan's Chest
. The Psionic storm hits multiple times and damage is okay considering we don't have much +spelldamage. By the way: Psionic Storm is NOT affected by any spelldamge. The only way to increase its damage is to put points into energy. So it's best killing him with 500 sigs eaten, however in my run my nec didn't reach that point yet.
You can also use Boneyard. Remember that if you use boneyard, you have to hit the wall next to Quov Tsin to hurt him!
Our goal is to never look QT in the face, so we need something that can shoot around corners. For this playstyle it's NOT adviced to use Funeral Pyre. It requires you to target QT, which is why it'll take longer since you can only shoot for 1-2 seconds and then have to go back into hiding.

Anyway. The videos below show my run.
So what's important?
Summon him, shoot your stuff around corners, always have a tp open, have enough potions in your inventory and dodge those slow moving bone spears as they will instantly kill you. And that's it. You may die a couple of times but that's nothing to worry about.

► Show Spoiler




Belial

Location: Icy Cellar (The Ancients Way)
Difficulty: Moderate

This uber has become really annoying. There's a 2-3 screenwide attack (probably traps or on-death procs from some enemy) that curses your army. That curse will drain the life of you and your minions. The minions affected will die very fast no matter how much life they had. This attack is everywhere and there's no chance to hide. At first it's nothing that should bother you. When there's still lots of enemies around your army should be gathered and that curse won't affect your whole army. So you can just resummon minions while you teleport through the level. But when you fight Belial your army is reduced to ashes really fast. Before attempting Belial, clear the whole area.

The strategy against Beliel basically stays the same: Throw minions into the face of him while your 5 frostclaw totems attack Belial from the rear. However, you have to retreat when your army dies off. The best is to retreat 2-3 screens away, teleport to town, resummoning your army and go back in.

► Show Spoiler




Duncraig

Location: Cave level 2 (Cold Plains)
Difficulty: Moderate

Well, we as a summoner do have a big advantage here. First of all: The barrels don't pierce. That means that you can survive some barrels because your minions block them for you. In addition to that our killspeed is rather high in this level. I would not advice doing this one without a
Santa Compana
for the simple reason that Necromorbs are physically immune. Our banshees can quickly kill them off though due to their high elemental damage from our totems. And yeah... that's much faster if you have 34 of them instead of 14. Plus you have to resummon your minions a lot due to high physical damage from the souls, high poison damage and the barrels. All in all it's simply safer to have more minions.
Anyway, sometimes the Necromorbs bug themselves in the wall. They still can hurt you, but your banshees can't reach them. The same is true for your Frostclaw totems. That's when you'll use funeral Pyre to deal with them.

Gathering the sigils and the ring is no problem. But Assur needs some preperation.
First of all: None of your minions will last long against him. Even you will probably die lots of times when fighting him. The trick is to use Jinns. They are fire immune and when they souround assur it's easy. But it's a bit annoying to get to that point. I died about 15 times to get my Jinns in the correct position. That's just because I'm bad and haven't done him for ages, so I wasn't mentally prepared at all :D I think the next try will be easier.

So what do you need to do this uber? 1 or 2 Belladonna elixiers. At first you want to use Death Ward to get to him. Then, when you're close to him, respec to Jinns. Summon a couple of Jinns in his face, then start spamming Purify. Then when you're done you may want to respec to Death Ward again.

► Duncraig in General


► Assur




Toraja

Location: Torajan Cemetery (Teganze)
The entrance to the Torajan Cemetery is at the bottom right of the Teganze Map.
Difficulty: EASY

Another place I didn't attempt yet simply because I didn't need the drops (Great Runes). However, this is very easy for us as well. Lightning Arena stuns the enemies. Just teleport to a stunned enemy, the edyrems will let them drop their shield, our minions attack them and they are dead in an instant. Kill the enemies one by one.

This uber has become a little more difficult. Mainly because Lillith is now located at the other side of Toraja. And it looks a little bit like a cage. My plan was to kill the enemies she spawns one by one and then kill her when she isn't crowded (that worked in my previous attempt). In my video you can then see my change of plans: I lure all of those minions away, knowing that Lillith is blocked by all those archers. Then I teleport over those minions back to the "cage" where Lillith spawns and kill those archers that are left. Until Lillith finally joins up with me without her bodyguards, making her an easy kill. When you get the swirls, teleport back to town, and cube your Crystalline Flame Medallion with an Arcane Crystal.

► Show Spoiler





Have Fun
Alright at this stage we basically achieved what we wanted. We can farm all farming areas. Duncraig, Torajan Jungle, Teganze, Tran Athulua, Fauztinville and Toraja. At this stage of the game you can go on farming for your other characters or for trading purposes.

So for now, this guide is basically finished. I will still attempt the other ubers and let you know how to beat them once I find a way to get it done.




Endgame Gear
Weapon:
Santa Compana
mo'ed with minion minion life
[b]Armor:
Goetia Plate
Goetia Plate
Full Plate Mail (Sacred)

Defense: (8467 - 9339) to (10376 - 11445)
Required Level: 100
Required Strength: 700
Item Level: 120
+3 to All Skills
+1 to Maximum Necromancer Minions
+(151 to 200)% to Summoned Minion Life
+(51 to 75)% to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
+150 Life Regenerated per Second
+750 to Life
+375 to Mana
-4 to Light Radius
Socketed (6)
mo'ed with minion life
Helm:
Lazarus' Surplice Cap
Lazarus' Surplice Cap
Cap (Sacred)

Defense: 3561 to 3603
Required Level: 100
Required Strength: 500
Item Level: 120
+(1 to 3) to Necromancer Skill Levels
+(51 to 75)% to Summoned Minion Life
+(26 to 38)% to Summoned Minion Damage
+200% Enhanced Defense
Elemental Resists +35%
Socketed (4)

Archbishop Lazarus
(Tribute Set)
mo'ed with minion life
Gloves: Magical Shrine Crafted Gauntlets mo'ed with minion life and Magic find/Cold Spell damage
Belt:
Lazarus' Lamen
Lazarus' Lamen
Plated Belt (Sacred)

Defense: 1363 to 1493
Required Level: 100
Required Strength: 675
Item Level: 120
+(2 to 3) to Necromancer Skill Levels
(15 to 20)% Life stolen per Hit
+(10 to 15)% to Spell Damage
+(51 to 75)% to Summoned Minion Life
50% Bonus to Defense
Socketed (2)

Archbishop Lazarus
(Tribute Set)
mo'ed with minion life
Boots: Magical Shrine crafted Greaves These can spawn with +2 Necromancer skilllevels mo'ed with minion life and Magic find/Cold spell damage
Amulett: Rare amulett with as many +skills as possible and Lightning Arena Oskill and other useful modifiers like minion life cold spell damage and -enemy cold resist; mo'ed with minion life flat damage reduction and cold spell damage in this order
Ring: Rare Rings with +1 skills and +cold spell damage and -enemy cold resist; mo'ed with minion life flat damage reduction and cold spell damage in this order

On switch
Weapon:
Manastorm
Manastorm
Yew Wand (Sacred)

One-Hand Damage: 36 to 38
(Necromancer Only)
Required Level: 100
Required Dexterity: 168
Item Level: 105
Dexterity Damage Bonus: (0.06 per Dexterity)%
+(2 to 3) to All Skills
+50% Damage to Undead
+(31 to 40)% to Physical/Magic Spell Damage
+(9 to 20) to Immersion
+20% to Summoned Minion Resistances
+3000 Defense vs. Melee
(20 to 25)% to Energy
Maximum Lightning Resist +2%
Maximum Cold Resist +2%
Physical Resist 5%
Socketed (2)
This item has, just like Pax mystica a Blink charge. I always prefer Blink over the other teleporting skills like Jitan's Gate because it has such a low cooldown. Plus you can make use of Psionic Storm oskill for some ubers.
Shield: Crafted Necromancer Shield (any shrine is okay) with Hounfor oskill.



Destruction Baal

Location: Worldstone Chamber
Difficulty: CANCER-EASY

For this we need to respec and adjust our items. Get as much poison spell damage and -enemy poison resist you can! It's best to use crafted gloves, belt, boots and a crafted circlet (shrine crafted with shimmering shrines). I had -93 enemy poison resist and 164% poison spell damage (Burning veil not included) Please note, that -enemy poison resist is by far better than poison spell damage, since we already gain lots of spell damage from burning veil. It is most likely possible to kill Baal without all that gear, but the gear will make it much easier.

Done? Okay now Respec to the following:
MAX: Embalming, Graveyard, Deathlord, Death Ward, Howling totem
1-points: all summons, Bend the shadows
Rest: Frostclaw totem

► Alternative for SP


Stats:
Str: enough to wear gear
dex: enough to wear gear
vit: 0
ene: rest

First play as usual and let your merc carry you until you reach the throne room of Baal. Let him summon all the 5 waves and kill them. Then unsummon everything, make a tp and go straight into the Worldstone Chamber so Baal can quickly kill your merc (else Baal might summon even more enemies... You want to avoid that). You might die in the process. Now respawn, go through the TP, cast Deathlord, cast Burning Veil, walk through Burning Veil, cast Graveyard and go and kill Baal. Make sure to keep a tp up in the throne room because you will inevitably die in the process.

So why are we using this spec?

1: Deathlord grants lots of defense which we need in order to move freely if he dares to summon something.
2: Graveyard does absurd amounts of damage with the correct gear (mine wasn't even perfect and still I had ~3,5 million damage with 1 punisher from Graveyard.
3: You can't get to Baal if you don't have your merc killing the waves in the throne room. So you still need to rely on your merc in order to get there. You might as well only respec after clearing the room, but I like the idea of having the spec for a full run. After all if you play on realm, you might suffer a disconnect and thus waste a belladonna elixier.

Below is the video as usual. Please note that I forgot to cast a TP before entering the Worldstone Chamber, so please skip 0:50 - 1:50

► Show Spoiler




Bull Prince Rodeo

Location: Cow level (Rogue Encampment)
Difficulty: EASY

Bull Price Rodeo is really easy. You just need to lure him close to a wall (a wall that prevents his walking cow attack to explode next to you) and wait for the kill. Video below. It became even easier in the latest patch, since he can't knock you back if your summons block his knockback.

► Show Spoiler








---- OUTDATED -----













Kingdom of Shadow

Location: Crypt (Blood Raven's Graveyard)
Difficulty: Tricky

► Kingdom of Shadow Map


This uber is kinda tricky. If you try to teleport all the time you will only be swarmed and finished off easily. But luckily there is a way to complete it:

First of all, summon everything you've got and make sure to have a hotkey for a tp. Basically you first want to get to the yellow circle first. On the way there you may notice your minions dying one by one. If you think your minion count is too low, open a tp and go back immediately. Make sure to do this when your minions block enemies and that you have some space to do so. I had to port back to town a couple of times before I reached the yellow circle. If you get hit by a poison attack, drink a potion and you'll be safe for a little while longer. If you get hit by a Deathwarden's retaliate attack though... that can end up with your death if you're unlucky since you may be swarmed by zombies. There are 2 ways to prevent that: 1st: don't come close to any Deathwarden. 2nd: if you're swarmed, try teleporting to a safe minion and instantly start moving again.

When you reach the yellow circle, you're basically at the bridge. That's where the fun begins and you can settle down a bit. First of all, go back to town again, summon your totems at some random waypoint, revive your merc, resummon all your minions and go back. Once you've reached the bridge you can start teleporting again. Wait for the zombies to be lured to your minions, then teleport further. Repeat this until you reach Juris Khan. Occasionally there will be some Deathwardens blocking your way. Let your lamias take care of them, but careful! When they die they cast tremor, which takes away 80% of your current life. Whenever you kill 1 or 2 Deathwardens you may want to return to town in order to heal your minions and your merc at Akara (minions are more important than your merc in this level).

Once you reach the end of the bridge (you'll notice that the light changes to a warmer color), go back again and make sure your army is fully healed. Then go back and port into the corner. Once you do, the zombies will go on swarming you again. That's when you can teleport behind Juris Khan and let your summons kill him.

Now grab the charm and gtfo of there.

This uber is considered tricky because there's a lot that you can mess up. For example if you don't see the safe path you may end up swarmed. If you get stunlocked you're basically dead. If a punisher hits you you must be damn lucky to not die right afterwards. And even if you killed Juris Khan you can still die to the zombies before you grabbed the charm. While you have to be quick at thinking and clicking in this whole stage, you have to be the quickest once Juris Khan is dead.

But I have to say, this uber is much easier with this build than with the Lazydin I played last ladder simply because you have so many minions that block enemies and lure them away from you. Plus the bridge is much easier when you don't let yourself get swarmed and keep your minions between you and the enemies.

► Show Spoiler





Xazax

Location: Wretched Sands (Duriel's Lair)
Difficulty: Moderate

Xazax casts 5 different spells: A Meteor shower
A punisher nova
A summoning spell (summoning Pentinents)
A curse that transforms you into a maggot, making you unable to cast spells, slows you down and reduces your resist in a way that his other spells 1-shot you.
some poison clouds of which I forgot the name.

So how do we deal with all of those spells?
First of all, I killed Xazax using both
Manastorm
Manastorm
Yew Wand (Sacred)

One-Hand Damage: 36 to 38
(Necromancer Only)
Required Level: 100
Required Dexterity: 168
Item Level: 105
Dexterity Damage Bonus: (0.06 per Dexterity)%
+(2 to 3) to All Skills
+50% Damage to Undead
+(31 to 40)% to Physical/Magic Spell Damage
+(9 to 20) to Immersion
+20% to Summoned Minion Resistances
+3000 Defense vs. Melee
(20 to 25)% to Energy
Maximum Lightning Resist +2%
Maximum Cold Resist +2%
Physical Resist 5%
Socketed (2)
and
Kerrigan's Chest
. That way we have a high-level Psionic storm oskill that can easily deal with Xazax (alternatively: use Funeral Pyre. L H has a video for that in his totemancer guide). Make sure to RUN at all times, as you need the additional movement speed.

The poison clouds aren't hitting hard. You can just ignore them. The punisher nova will reduce your life by around 50%, so that's nothing that a good ol' pot can't deal with.
However the other 3 skills are something you have to watch out for. Xazax likes to cast a meteor shower right after transforming you into a maggot. That way your movement speed is reduced and you barely get out of there in time. But you can do it. The meteor shower can 1-hit you, so you have to avoid it if possible.
The last thing that can harm you are the pentinents. Those are the untargetable enemies that he summons. They have an AoE melee attack and they can stunlock you, so make sure to not stay close to them. I prefer parking them in a corner instead of constantly hit and run xazax: First of all make the pentinents follow you. When you reach the corner, summon multiple Skeletal flayers in a bit of a distance from them (so they get blocked by your SF and have to switch target) and then run away. Don't forget where you parked them and don't get close there for the rest of the fight. Except if Xazax summons some more. Ofc you have to park them at the same place again. This strategy works against up to 10 sentinents. Maybe even more if you can pull it off, but at some point there will be simply too many and you'll have to switch to the casual hit and run tactics.

Once the pentinents are parked, you can go ahead and spam Psionic storm on xazax. Only move when you see the meteor shower. Other than that there is no need to move once you have namelocked Xazax and spam psionic storm on him from off-screen.

In the video I was really lucky because Xazax only summoned 4 sentinents in the whole fight. But I tried it before and there were like 20 of those guys. Only hit and run tactics works against that.

► Show Spoiler





Bremmtown

Location: Pit of Archeon (Arreat Plateau)
Difficulty: Moderate

With the correct strategy this uber is rather easy. But if you don't know the strategy it's really hard/impossible to do. Anyway: A big thanks to Spinaker at this point for giving me a good strategy to do this uber.

First of all: You want a high amount of defense (around 220-250 k) so you can survive here. And make sure to have Boneyard on a button that you can easily reach.
You can't count on your minions or merc this time. Your minions will be frozen 80% of the time and your merc won't do much damage since the enemies teleport right on you. That means that there isn't enough space for the arrows to hit the next enemy and they'll basically do no damage. So you can't count on your merc either.

You will have to change quickly between teleporting and casting Boneyard. Boneyard is luckily a very good AoE attack with high damage and only 1 base point invested.

So the strategy is the following:
1:cast a minion
2:teleport to your minion
3:switch to Boneyard
4:spam Boneyard
5:repeat beginning from step 1

Make sure to do that quickly, else you might give the enemies the little time needed to kill you.

I didn't try that uber before simply because we don't rely on the bonus you get from it. At some point you don't want to put more points into Death Ward/Howling totem simply because those were better invested in Frostclaw totem (I usually have 10 points in it to get them to 1 k damage at least). And the +15 minion resist really is a joke considering we use 2 crafts and get a set bonus from Laz belt and Laz helm. This uber can be done, but it's not necessarily important for this build. That's why I didn't attempt it before.

► Show Spoiler





Vizjun

Location: Disused Fane (Kurast Bazaar)
Difficulty: Moderate-Cancer

Just walk in there, use Purify on the Master Control System (MCS) and done. Sounds easy? Wrong.
First of all: there are thousands of enemies and once you enter the protected zone, there will be even more enemies summoned. Forget about killing them. Just keep moving. Oh and btw: the protected zone has even more cancer for us. There are thousands of traps deployed at any given moment to make you run even more.

So once you used purify on it you'll be done, huh? WRONG. You have to use purify a 2nd time in order to really kill MCS.

Okay this all sounds like cancer, and it is. But there's a way for you to do it:
Teleport all the time. There are maybe some enemies blocking your teleport since your skeletal flayers are so tiny. So use the gaps the enemies create to move forward. Once you're close to MCS, get as close to it as possible (most likely not possible on your first few attempts because of enemies blocking your way) and use purify. Now you can choose: Either go for a nice long walk around to get into a better position on your next try, or make a tp right next to MCS and go back, resummon everything, wait a little bit until things have cooled down and go for it again.

So what's important?
-Keep moving
-use potions as you deem necessary
-have purify ready on a button that you can easily reach
-grab the charm and gtfo

You may need a couple of tries until you get the hang of it and until you're lucky enough to be able to teleport right next to the MCS.

► Show Spoiler


► click click for map
Edited by HechtHeftig 6 years.
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Frequently asked questions

Concerning items:

► Show Spoiler



Concerning Skills:

► Show Spoiler



Other:

► Show Spoiler


Big thanks to:

Somnus for unknowingly giving me the map for DP due to his uber bible. (I only had to remove the 2 circles you put in the map. My paint skillz are mad!)
Rishab for the TA map.
Aerial for the Fauztinville and Ureh map.
LH for his tipps concerning guide writing.
Stanley Kubrik for giving me the template for a fitting title.
pro_zealot for finding out how minion life and minion resist work.
SuchBalance for giving us insight on the mechanics of the game.
FK65 for Fauzt strategy.
Edited by HechtHeftig 6 years.
Kotli
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I recommend adding something before Honorific in early gear section since they only makeable once you reach act 5 and can farm Shenk.
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Kotli wrote:I recommend adding something before Honorific in early gear section since they only makeable once you reach act 5 and can farm Shenk.


Done! Sadly there are not many items that we can benefit from. So I simply went with random rares which gave me resist. That makes Hatred to a real piece of cake
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I m working on making a sick fauz map, soon i will steal that credit from aerial, :mrgreen: (-:
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Well done so far. Looking forward to see how you approach ubers.

Just two notes: Isn't there a minion HP rollover where they can have a shitload of life but die in one hit? Also, crafted circlets can naturally spawn Minion HP and damage (Just to make sure you mark in your midgame section that they can also get better bonuses than just the shrines).
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L H wrote:Well done so far. Looking forward to see how you approach ubers.

Just two notes: Isn't there a minion HP rollover where they can have a shitload of life but die in one hit? Also, crafted circlets can naturally spawn Minion HP and damage (Just to make sure you mark in your midgame section that they can also get better bonuses than just the shrines).


I just found Goetia Plate in TA. I tried Fauzt just now, and it's working so damn smooth. I'll definitely go ahead and try every uber with this build.

Concerning the HP rollover: atm I'm checking how much HP it takes for the rollover. I'll add the limit once I find it.

Yes, I'll add that to the list.

EDIT: Minion Life cap is at around 86400.
locked21
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Excited to test this build, looks very reasonable, and nice to use the act 1 merc, should ge good untwinked, thanks!
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HechtHeftig wrote:
EDIT: Minion Life cap is at around 86400.

So can it show higher but is capped at 86k? My rampagor is at 100k atm