M17 1.0b Released!

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szumigajowy
Stygian Watcher
40 | 4
Reload all dll files and patch_d2.mpq
Owling
Dark Huntress
10 | 0
szumigajowy wrote:Reload all dll files and patch_d2.mpq

How and...from where..?
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szumigajowy
Stygian Watcher
40 | 4
I will send you files when i back to home

Around 1 hour
Owling
Dark Huntress
10 | 0
szumigajowy wrote:I will send you files when i back to home

Waiting...so thanks you! PM or other file-holders and link here?
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szumigajowy
Stygian Watcher
40 | 4
Owling
Dark Huntress
10 | 0
szumigajowy wrote:Replace all files:
http://www.moddb.com/mods/medianxl/down ... an-xl-2017 + https://files.fm/u/64x6f9a5
it`s should solve your problems

Thanks! Downloading..
markleonidas
Dark Huntress
11 | 2
Finally after few weeks of not getting to play this game, i manage to run it now on a newly bought PC.
Thank you for the game - i notice good changes like autoloot gold and reveal map which is unique and useful for me. Thank you sir. :)
Owling
Dark Huntress
10 | 0
markleonidas wrote:Finally after few weeks of not getting to play this game, i manage to run it now on a newly bought PC.
Thank you for the game - i notice good changes like autoloot gold and reveal map which is unique and useful for me. Thank you sir. :)


Agree! Best mod ever! Waiting for Sigma!
Unda
Onyx Knight
621 | 23
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Willshaper
Grubber
339 | 30
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I'm getting a lot of crashes in a specific part of Tran: http://i.imgur.com/8bOpOaK.png

In the past 2 weeks i have around 15 crash logs, and 95% of those are from that specific area in Tran.

I thought it was the drop notifier to start with, but i disabled that and still get the crash. With or without any third party programs (d2stats) Tran is the only place that i crash regularly.

Here is a crash log of the latest one: https://pastebin.com/bZmKqRh2

It also seems that all the crashes i get mention this:

10:54:03.740 imagehlp.dll loaded for better stack crawls.
10:54:04.495 ........DirectSound progress: 0 buffers available is less than min needed 16 buffers for 3d sound
10:54:04.509 ........DirectSound progress: 0 buffers available is less than min needed 16 buffers for 3d sound