Dr. Strangebuff - Summoner Nec

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HechtHeftig
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Kotli wrote:@HechHelftig true you need two Arcane crystals to make a unique but with gamble shopping you can buy a tier 3 item and upgrade it to a tier 3 unique for the same amount of work as upgrading Grisword box uniques from rank 1 to rank 3.


And you can do the same with a marrow staff. The Problem is that you will want to upgrade both a weapon and a shield compared to upgrading a weapon only.

The main issue I see here: around level 90 or a bit later you'll find a good rare marrow staff with +10 skills anyway, which makes all farming beforehand useless because we want as many +skills as possible in earlygame so our merc gets buffed even more. Especially DFT profits a lot by +skills. So farming those arcane crystals is most likely not worth it since we're changing the weapon soon anyway.

I'm not saying those items are bad. They aren't. It's just that we don't require the extra farming in early game to get easily to lvl 120. And that's what I wanted to present: a build that can easily get to 120 and achieve most things.

Anyway, this guide ist mostly only a guideline. If you want to use other items, you're free to do so.
IMO my guide only shows how to achieve the most fluid gameplay.
pro_zealot
Prowler
17 | 0
There is no rollover at 86k life if you smax the skill.
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HechtHeftig
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pro_zealot wrote:There is no rollover at 86k life if you smax the skill.


You're absolutely right. I wonder what's causing the rollover then.
pro_zealot
Prowler
17 | 0
HechtHeftig wrote:
pro_zealot wrote:There is no rollover at 86k life if you smax the skill.


You're absolutely right. I wonder what's causing the rollover then.


Minion life is uncapped. But if you only give 1hard point to embalming + 1 hard point to rampagors then they will rollover. Cap is increased witch hard skill points it was discused before.

In M2017 could be diffrent but in old times omegas they never die.
Edited by pro_zealot 1 year.
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HechtHeftig
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pro_zealot wrote:
HechtHeftig wrote:
pro_zealot wrote:There is no rollover at 86k life if you smax the skill.


You're absolutely right. I wonder what's causing the rollover then.


Minion life is uncapped. But if you only give 1hard point to embalming + 1 hard point to rampagors then they will rollover. Cap is increased witch hard skill points it was discused before.

I maxed Embalming.
pro_zealot
Prowler
17 | 0
Maybe there is cap i don't have the gear to test it.
My rampagors have 20k life for now.

I have question how to get 60% minion life from the Blessing on crafted Marrow staff?
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HechtHeftig
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Belial added.

Plus I made this nice video for the community challenge. Sadly, it isn't accepted since I did this in Single Player. And only Multiplayer videos are allowed.

So if you wanna go and get it: I used a
Goetia Plate
Goetia Plate
Gothic Plate (Sacred)

Defense: (7580-8361) to (9196-10143)
Required Strength: 614
Required Level: 100
+3 to All Skills
+2 to Maximum Necromancer Minions
+(151 to 200)% Bonus to Summoned Minion Life
+(101 to 150)% Bonus to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
+750 to Life
Replenish Life +1000
+750 to Mana
-4 to Light Radius
Socketed (6)

,
Santa Compana
Santa Compana
Necromancer Staves

'Ghal'
Runeword Level: 100
+15 Energy Factor to Spell Damage
+(8 to 10) to Necromancer Skill Levels
50% Faster Cast Rate
50% Faster Hit Recovery
+(1 to 3) to Stormlord
+(22 to 24) to Venomous Spirit
+(1 to 4) to Maximum Necromancer Minions
+(51 to 60)% Bonus to Summoned Minion Life
Total Character Defense plus (41 to 50)%
with +20 max minions,
Crystalline Flame Medallion
Crystalline Flame Medallion
Keep in Inventory to Gain Bonus
Required Level: 120
+1 to Summon Edyrem
Cold Absorb 10%
Lightning Absorb 10%
Fire Absorb 10%

and
Blackheart
Blackheart
Grim Wand (6)

One-Hand Damage: 7 to 10
Required Dexterity: 15
Required Level: 11
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 3 Gift of Inner Fire when Attacked
+1 to Necromancer Skill Levels
15% Faster Cast Rate
15% Faster Hit Recovery
+50% Damage to Undead
+(1 to 2) to Dark Power
+(2 to 5) to Summon Darklings
+(16 to 20)% Bonus to Summoned Minion Damage
Replenish Life +(0.875 per level) (Based on Character Level)
Socketed (1)

One-Hand Damage: 9 to 14
Required Dexterity: 22
Required Level: 20
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 6 Gift of Inner Fire when Attacked
+(1 to 2) to Necromancer Skill Levels
20% Faster Cast Rate
20% Faster Hit Recovery
+50% Damage to Undead
+(3 to 4) to Dark Power
+(6 to 9) to Summon Darklings
+(21 to 25)% Bonus to Summoned Minion Damage
Replenish Life +(1 per level) (Based on Character Level)
Socketed (2)

One-Hand Damage: 11 to 18
Required Dexterity: 33
Required Level: 29
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 9 Gift of Inner Fire when Attacked
+(1 to 2) to Necromancer Skill Levels
25% Faster Cast Rate
25% Faster Hit Recovery
+50% Damage to Undead
+(5 to 6) to Dark Power
+(10 to 13) to Summon Darklings
+(26 to 30)% Bonus to Summoned Minion Damage
Replenish Life +(1.125 per level) (Based on Character Level)
Socketed (2)

One-Hand Damage: 14 to 22
Required Dexterity: 47
Required Level: 38
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 12 Gift of Inner Fire when Attacked
+(1 to 3) to Necromancer Skill Levels
30% Faster Cast Rate
30% Faster Hit Recovery
+50% Damage to Undead
+(7 to 8) to Dark Power
+(14 to 17) to Summon Darklings
+(31 to 35)% Bonus to Summoned Minion Damage
Replenish Life +(1.25 per level) (Based on Character Level)
Socketed (2)

One-Hand Damage: 17 to 26
Required Dexterity: 66
Required Level: 47
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 15 Gift of Inner Fire when Attacked
+(2 to 3) to Necromancer Skill Levels
35% Faster Cast Rate
35% Faster Hit Recovery
+50% Damage to Undead
+(9 to 10) to Dark Power
+(18 to 21) to Summon Darklings
+(36 to 40)% Bonus to Summoned Minion Damage
Replenish Life +(1.375 per level) (Based on Character Level)
Socketed (2)

One-Hand Damage: 20 to 31
Required Dexterity: 92
Required Level: 55
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 18 Gift of Inner Fire when Attacked
+(2 to 4) to Necromancer Skill Levels
40% Faster Cast Rate
40% Faster Hit Recovery
+50% Damage to Undead
+(11 to 12) to Dark Power
+(22 to 25) to Summon Darklings
+(41 to 45)% Bonus to Summoned Minion Damage
Replenish Life +(1.5 per level) (Based on Character Level)
Socketed (2)

on switch for the Darklings. When you enter the throne room: summon around 20 darklings, switch weapon, start recording and go to Baal asap, else the Darklings will die before you can kill Baal.

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Somnus
Harpylisk
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► Show Spoiler


Nice job! And well :C
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HechtHeftig
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Somnus wrote:
► Show Spoiler


Nice job! And well :C


thanks! and nn to be sad, It literally says in the thread that only realm players can finish it :D so it's my own fault for not reading it and attempting the challenge!
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tonix
Stone Warrior
34 | 2
Skillplan for late game?