Season 15

Game news and forum updates
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kosami
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when is sigma?
:hammer:
this is cool, cant wait to test the body thing changes :D
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suchbalance
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When patch notes???


RequiemLux wrote:Great news! Now time starts to dilate, these will be some extremely long 7 days.
I have a question: for new not-gamebreaking bugs and various fixes, could we expect new versions (like 002/003) to be popped out as quickly as possible or all the fixes will be collected in a major version update like 1.2 or similar with possibly new added content?


If it's something game breaking (for example the Void being impossible to complete last patch) it will be patched as soon as possible. If it is a non-critical bug (e.g. some UMOs having 2-4x more stats than intended in the last patch) it might be rolled forward into 1.2 especially if there aren't a bunch of them.
Fumbles
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Marco wrote:1111


I know its a little late to bring this up but I'm curious if any thought was given to maybe adjusting (increasing) difficulty with the re-implementation of body recovery in town. While the change is nice for lots of reasons, its previously been a fixture in the game and I wonder if it will make some end-game content too easy. Discuss!
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suchbalance
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What is there to give thought to? 99% of people on realm (around which the game is balanced) rejoin when they die anyway. So this is exactly the same thing but more convenient.

In Sigma certain quests are locked for the duration of the game once you die, but as far as M17 is concerned the only thing we can (and did) do is give some bosses a "soft enrage" (e.g. xazax, ZT) or something that prevents infinite corpse run attrition strats (soulstealer).
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void
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thanks for the hard work guys :D
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RequiemLux
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suchbalance wrote:If it's something game breaking (for example the Void being impossible to complete last patch) it will be patched as soon as possible. If it is a non-critical bug (e.g. some UMOs having 2-4x more stats than intended in the last patch) it might be rolled forward into 1.2 especially if there aren't a bunch of them.


Thank you very much for the answer.

Fumbles wrote:I know its a little late to bring this up but I'm curious if any thought was given to maybe adjusting (increasing) difficulty with the re-implementation of body recovery in town. While the change is nice for lots of reasons, its previously been a fixture in the game and I wonder if it will make some end-game content too easy. Discuss!


On SP only less annoying. Right now the only scenario that comes to mind, in which it could makes things easier, is one where you have some sort of super duper proc on death.
tonix
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:cheers: :cheers: :cheers: :cheers: :cheers: :cheers:
GrimSloth
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My life will have purpose again!
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That count down timer has slowed to a crawl...
lad
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hype is real!