ChuckNoRis wrote:Dragon Wyrms are still not worth the trouble for a holy caster . They either need a heavy boost/rework or a replacement imo . There is no real reason to pick that skill at the moment :
- the number of wyrms is too low in early - mid game , so the efficiency vs crowded spots is low compared with other options (be it Frozen Breath or an oskill) . they could start at least with 8 wyrms at level 1 and each cast may spawn packs of 5
- their overall damage/efficiency is decent once you get at least 15 of them , but again , you get better results vs crowds while using Apocalypse , not to mention Brimstone which is a few times better .
maby replace their fireball attacks with something that covers more aoe ,heavy increase the speed of the fireballs ... ? i can't tell for sure what boost would fix them better , but what is certain is that this patch they will still be ignored
Are you serious? Have you tried that skill?
First of all - it's one of best single target skills in whole game for now. And second - it's fully autoaiming that means you don't need to see target for them to aim it. For example: let's say, ATMG sentry won't shoot anything if you will open door and run away (lose visual contact with monsters) while wyrms still will clear any room (and even will try to hit monsters that stay behind walls).
yes , i am currently updating a build based on them dealing with the magic immunes (Drakemaw main attack) . My feedback comes for playing with it like that until destruction mid-dificulty ubers untill this moment .
I stick to my initial statement , the wyrms suck balls even with dedicated gear (fascinating crafts) compared with other options
in early game they don't even worth using while they are just a few because it takes forever to kill a big pack , again , compared with other options . as stated above , they start being decent while in big numbers .
since there are better options for that matter , i consider they need a boost , be it for the number of wyrms in early game or the AOE of their attacks . have you tried killing a big pack with just 6 or 7 wyrms ? how long did it take ?
now compare that with 2 or 3 casts of Brimstone (and it's not like Brimstone is not also having a short delay until spreading the damage ) . the difference is enormous . by the time you cast them and they start attacking something
, Brimstone already got the job done and the screen
is clear .
Scalewinged wrote:it's one of best single target skills in whole game for now.
i can name at least 10 which are far better than them for single targets , but i am pointing the issue about their AOE capability , not for the single targets , also , about the early and mid game with just a few wyrms available . that's where they need a balance
i do not say that they are crap in end game with godly gear , i say that they need some balance until that point in order to allow the builds that use them to get a faster and smoother game progress
feedback for the feedback thread