MXL 1.2 Bugs&Feedback

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Unda
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Edited by Unda 5 years.
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Gekko64
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it seems like iceburst slow is only working sometimes but most of the time it doesn't :scratch:
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HechtHeftig
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When Stormzon is attacked, she turns to the direction of the attacking monster. --> when you're surrounded, she looks like a dancing queen. Especially when attacking with thundercrack. She attacks --> faces the attacked monster --> some other monster attacks her meanwhile--> she turns to that monster --> you keep attacking --> facing the attacked monster again -->repeat

Don't know if bug or feature:
If I get hit with stormzon by regular enemies, I get knocked back. Kinda helps with magnetic field, but that in turn makes thundercrack weaker. Either that, or there are other monsters aside from the bats in sewers act 2 that can knock you back.

The red light radius from Stormzon's passive and bloodzon's passive look to similar. In addition to that it actually decreases the sight, since you can't see that well anymore. In case of stormzon, shouldn't it be a bright yellow-ish light? And the bloodzon light could be made a bit lighter.
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Skill icon for Clobber is partially see thru.
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HechtHeftig
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Weird bug in Ancient tunnels under Lost city:

I farmed there to get to level 90 quickly on /players 8. Reaching 90 was kinda hard, but doable. Then after I reached 90, I only killed 3 or 4 more enemies and I instantly jumped to level 91. After I reached 91, I got like 0 exp in that dungeon.
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suchbalance
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HechtHeftig wrote:When Stormzon is attacked, she turns to the direction of the attacking monster. --> when you're surrounded, she looks like a dancing queen. Especially when attacking with thundercrack. She attacks --> faces the attacked monster --> some other monster attacks her meanwhile--> she turns to that monster --> you keep attacking --> facing the attacked monster again -->repeat


Can you post a video?

HechtHeftig wrote:Don't know if bug or feature:
If I get hit with stormzon by regular enemies, I get knocked back. Kinda helps with magnetic field, but that in turn makes thundercrack weaker. Either that, or there are other monsters aside from the bats in sewers act 2 that can knock you back.


There are many monsters with knock back.
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shnurr214
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disclaimer: this is my personal opinion so please keep it civil and take that into consideration. with that..

Rainbow damage characters such as Bowazon and Waysin really need to be rethought or redesigned with the current state of balance in 2017.

With the removal of pierce mo's getting high amounts of rainbow pierce is very very difficult without expensive gear such as
Asgardsreia
Asgardsreia
Spangenhelm (Sacred)

Defense: (2894 - 3192) to (3206 - 3537)
(Amazon Only)
Required Level: 100
Required Strength:
337
Item Level: 120
5% Chance to cast level 1 Arrow on Striking
-2% Base Block Chance
-(29 to 35)% to Enemy Fire Resistance
-(29 to 35)% to Enemy Lightning Resistance
-(29 to 35)% to Enemy Cold Resistance
+(4 to 7) to Resurrect
+(172 to 200)% Enhanced Defense
(31 to 40)% to Dexterity
Requirements -50%
Socketed (4)
Dementia
Dementia
Belt (Sacred)

Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength:
690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Bad Mood Ring
or
Quov Tsin's Talisman
Quov Tsin's Talisman
Amulet

Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
of course you can use crafted single or dual element pierce items but its much less effective than using these expensive su even when compared to the general power level of other wdm characters on cheaper gear. Skills like dragonlore and the assassin ways are basically designed around utilizing rainbow pierce gear which is some of the most expensive and hard to attain gear in the game currently.

my suggestion: redesign ways or dragonlore type damage abilities to giving large amounts of 1 damage type or make single element wdm waysin more viable for elements outside of poison. Also a lot of bowazon and assassin items are still designed around having easy access to rainbow pierce i.e
Siegfried
Siegfried
Amazon Helms

'VexNef'
Runeword Level: 68
3% Chance to cast level 5 Vanquish on Kill
50% Attack Speed
15% Cast Speed
Adds 42-125 Fire Damage
Adds 42-125 Lightning Damage
Adds 42-125 Cold Damage
(3 to 5)% Chance of Crushing Blow
+(72 to 100)% Enhanced Defense
+50 to Dexterity
Elemental Resists +(21 to 25)%
etc.. maybe also rethink these items and give small amounts of rainbow pierce on them or easier access to rainbow pierce with builds dependent on it. Classes like Barbarian are in a terrific state of balance in 2017 right now because you have full 100% conversion strong attack based abilities for every element (ancients hand, stormblast and iceburst respectively) so its easy to stack 1 kind of pierce gear and achieve very good results.

This ladder i attempted uldy stages with a decently geared bowazon to be fair it was my offspec gear but i thought it would perform better than it did. It took about 10x longer (not exaggerating) to do any of the stages than a build with simple single element build with shitty full crafted gear that probably took about 10 minutes to set up did. cookie cutter dragonlore bowa skills my gear was

Sky Sweeper
or
Typhaon
experimented with both
Ahriman
Ahriman
Belts

'VezGhal'
Runeword Level: 115
+1 to All Skills
+15 Spell Focus
Adds 100-300 Fire Damage
Adds 100-300 Lightning Damage
Adds 100-300 Cold Damage
+(31 to 50) to all Attributes
Maximum Elemental Resists +1%
Elemental Resists +(31 to 40)%
Requirements +10%
or
Deadfall
Deadfall
Heavy Belt (4)

Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
experiemented with both
Jitan's Kamon
Jitan's Kamon
Splint Mail (4)

Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
or
Queen of Glass
Queen of Glass
Ancient Armor (4)

Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength:
33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength:
57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength:
175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength:
323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)
experimented with both but i felt i really needed the 10% dr from jitans
2x rare pierce rings fire and light
Quov Tsin's Talisman
Quov Tsin's Talisman
Amulet

Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances

abandoned gloves (also experimented with fascinating gear or
Geleb's Greed
Geleb's Greed
Light Gauntlets (Sacred)

Defense: 1608 to 1830
Required Level: 100
Required Strength: 600
Item Level: 115
1% Chance to cast level 37 Fire Fountain on Death Blow
+1 to All Skills
-15% to Enemy Fire Resistance
+(23 to 31) to Pyroblast
+200% Enhanced Defense
+5 Fire Absorb
Physical Resist 5%
Socketed (4)

Curse of the Zakarum
(Zakarum Set)
for more fire pierce)
abandoned boots
Hanabigami
Hanabigami
Arrow Quiver

Required Level: 60
Item Level: 80
5% Chance to cast level 36 Ice Lance on Kill
5% Chance to cast level 36 Forked Lightning on Kill
5% Chance to cast level 36 Flamefront on Kill
Adds 13-25 Fire Damage
Adds 13-25 Lightning Damage
Adds 13-25 Cold Damage
-(1 to 10)% to Enemy Elemental Resistances


total rainbow pierce value was about 55% all elements with all this stuff i could eek out a little more when i used crafts instead of abandoned gear but it felt even worse.

TLDR: rainbow pierce is really hard to get in 2017 with the removal of pierce mo characters that use dragonlore ways or any rainbow sources need rebalancing with this is in mind
Edited by shnurr214 6 years.
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HechtHeftig
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suchbalance wrote:
HechtHeftig wrote:When Stormzon is attacked, she turns to the direction of the attacking monster. --> when you're surrounded, she looks like a dancing queen. Especially when attacking with thundercrack. She attacks --> faces the attacked monster --> some other monster attacks her meanwhile--> she turns to that monster --> you keep attacking --> facing the attacked monster again -->repeat


Can you post a video?

HechtHeftig wrote:Don't know if bug or feature:
If I get hit with stormzon by regular enemies, I get knocked back. Kinda helps with magnetic field, but that in turn makes thundercrack weaker. Either that, or there are other monsters aside from the bats in sewers act 2 that can knock you back.


There are many monsters with knock back.




Okay it looks like it isn't cause by attacks, but rather by a proc. I only have SoR from Deadfall, Guard Tower from TU setzshield, Time strike when attacked from Pollice Verso, Venomonous thingy on striking from Snakehair, and Arrow on striking from Albrecht's.

Near the end of the video you can see what I mean with knockback. I guess it's caused by pests.
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villur
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+1 to what shnurr said.
What kinda bothers me is that sb with his amazing bow guide should know more than anyone how pierce MO removal would heavily affect it yet it seems that bowzon testing was done by chuck instead, no offence to both of you. Im all for the pierce MO removal, but it left some builds in a bad place.

Barrage should also be changed I believe because why do I have to stand in point-blank hugging the target melee range with the most squishy character to do avarage at best single-target dmg compared to other meta builds?

Also some good things:
New dunc layout is cool
Azmodan is cool as fuck but a little hp reduction should put it from frustrating to challenging
Dark portal implementation makes uber locations feel more immersive
Edited by villur 6 years.
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DreamTeam
Mahasattva
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villur, I am excited about making my first Bowazon starting this weekend.
Now you have scared me a little bit talking negatively about Barrage like that.