...its a penalty? something to punish you for dying in softcore besides the xp penalty?
when you say "death penalty" youre already answering your own question.
ticktick wrote:if it's so easy to get lots of gold, whats the point of the death penalty? it's just a waste of time.
Unda wrote:
First, why you didnt used Short Questions Thread, you will get answers there usually in minutes or try on Discord chat.
So before criminating some game mechanics next time, better try asking yourself that maybe you missed something or didnt learned earlier.
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superwash wrote:Unda wrote:
First, why you didnt used Short Questions Thread, you will get answers there usually in minutes or try on Discord chat.
So before criminating some game mechanics next time, better try asking yourself that maybe you missed something or didnt learned earlier.
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So first off you could not be an ass. I posted this here because I wanted a discussion not just a simple one or two sentence snarky answer.
I am very well aware of many ways to easily obtain gold to solve my problems. That is not the problem though. It is just an incredible waste of time that is does not add anything to the game and only hinders it. I do like that gold is hard to get first starting off, so we cant cheese with MOs anymore. I am just sick and tired of not being able to afford potions and my merc just because im trying to push the limits of my creation.
Unda wrote:Get better with not dying, get better at mercs and dont let them dying so often, this is ez fixable.
Fumbles wrote:Unda wrote:Get better with not dying, get better at mercs and dont let them dying so often, this is ez fixable.
A lot of players don't know about the merc bug, so you could have mentioned that when re-hiring a merc, a player needs to rejoin the game after or the merc won't survive to its fullest ability.
The gold penalty shouldn't exist for the stash. Why even have a stashed gold feature if it isn't safe? Having to remove it and drop it on the ground every time a guy wants to farm a rippy area does nothing but waste time. It doesn't improve the game, it doesn't improve a players skill, it doesn't make mercs run from the aoe of barrels in dunc or kite arrowsides in tran. This "feature" is now exacerbated by the the increase in mystic orb price and nerf to vendor price reduction. Both of which are a joke. Orbs are only worth using on honorifics, which aren't available until act 5.
The vender reduction nerf is just a shitty solution to players that were stacking it to repair toraja/void keys.
Post-it notes
Gekko64 wrote:what about a fixed penalty instead of it being based on the amount you have stored in stash? that way 1 death doesn't cost you half your stashed gold and there's still an incentive to visit iotss from time to time
If you are killed, your character will lose a percentage of the total gold both carried and stored in the Stash. This percentage is equal to your character's level but will not exceed 20%. After this 'death penalty' is deducted, the remaining gold your character was carrying falls to the ground in a pile. If the penalty exceeds the amount of gold you were carrying, the remainder of the penalty is deducted from your Stash.