MXL Sigma: Screenshot Thread

See what's being developed in the custom MXLS engine.
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RequiemLux
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LocoDiceGR wrote:What Resolution are we talking about Sigma?
1080p? :twisted:


1024x768. It's not gonna be HD, it's XGA, the aspect ratio will be kept at 4:3 not changed to 16:9
lieblingsbesuch
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Although I suppose it won't be very hard to change Resolution to your will b/c as i understand the resolution thing is now "hardcoded".
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RequiemLux
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lieblingsbesuch wrote:Although I suppose it won't be very hard to change Resolution to your will b/c as i understand the resolution thing is now "hardcoded".


To be easy to change resolution, it should be "softcoded" not "hardcoded". Anyway, I think it'll still be available the usual window stretching\upscaling
lieblingsbesuch
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yeah sorry i'm not too good with professional programming.

Nevertheless, i suppose it won't be hard to change from now on.
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whist
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Reworked bottom panel
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Marco
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Crash
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Will the stat/skill icons still appear for unused points? Or will they float somewhere like the quest log did?
david1865
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Nice upgrade!

What about the random crashing issue during Sigma testing phase?
Is that issue resolved?
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AzureGladiator
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Phew! My OCD can finally be at ease! The old one was nice, but these tweaks are a direct upgrade! The only thing that, in my opinion, can be improved is the stamina orb (it's the only thing off balance with the rest of the scheme). Everything is looking really good though, and I look forward to the masterpiece that is to come! O-)
Ruubel
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And speaking of stamina - I hope that this atribute is not forgotten as it is now.

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